Security
Token
There is no security token.
Firewall
main
Name
Security enabled
Stateless
Configuration
Key | Value |
---|---|
provider | security.user.provider.concrete.app_user_provider |
context | main |
entry_point | App\Security\KbinAuthenticator |
user_checker | App\Security\UserChecker |
access_denied_handler | (none) |
access_denied_url | (none) |
authenticators | [ "two_factor" "remember_me" "App\Security\KbinAuthenticator" "App\Security\FacebookAuthenticator" "App\Security\GoogleAuthenticator" "App\Security\GithubAuthenticator" "App\Security\KeycloakAuthenticator" ] |
Listeners
Listener | Duration | Response |
---|---|---|
Symfony\Component\Security\Http\Firewall\ChannelListener {#723 -map: Symfony\Component\Security\Http\AccessMap {#722 …} -logger: Monolog\Logger {#783 …} -httpPort: 80 -httpsPort: 443 } |
0.00 ms | (none) |
Symfony\Component\Security\Http\Firewall\ContextListener {#706 -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\TokenStorage {#1017 …} -sessionKey: "_security_main" -logger: Monolog\Logger {#783 …} -userProviders: Symfony\Component\DependencyInjection\Argument\RewindableGenerator {#705 …} -dispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …} -registered: false -trustResolver: Scheb\TwoFactorBundle\Security\Authentication\AuthenticationTrustResolver {#780 …} -sessionTrackerEnabler: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage::enableUsageTracking(): void {#703 …} } |
2.23 ms | (none) |
Symfony\Component\Security\Http\Firewall\AuthenticatorManagerListener {#584 -authenticatorManager: Symfony\Component\Security\Http\Authentication\AuthenticatorManager {#595 …} } |
0.00 ms | (none) |
Scheb\TwoFactorBundle\Security\Http\Firewall\TwoFactorAccessListener {#582 -twoFactorFirewallConfig: Scheb\TwoFactorBundle\Security\TwoFactor\TwoFactorFirewallConfig {#842 …} -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …} -twoFactorAccessDecider: Scheb\TwoFactorBundle\Security\Authorization\TwoFactorAccessDecider {#581 …} } |
0.04 ms | (none) |
Symfony\Component\Security\Http\Firewall\AccessListener {#579 -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …} -accessDecisionManager: Symfony\Component\Security\Core\Authorization\TraceableAccessDecisionManager {#937 …} -map: Symfony\Component\Security\Http\AccessMap {#722 …} } |
0.00 ms | (none) |
Symfony\Component\Security\Http\Firewall\LogoutListener {#786 -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …} -options: [ "csrf_parameter" => "_csrf_token" "csrf_token_id" => "logout" "logout_path" => "app_logout" ] -httpUtils: Symfony\Component\Security\Http\HttpUtils {#841 …} -csrfTokenManager: Symfony\Component\Security\Csrf\CsrfTokenManager {#1015 …} -eventDispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …} } |
0.00 ms | (none) |
Authenticators
No authenticators have been recorded. Check previous profiles on your authentication endpoint.
Access Decision
affirmative
Strategy
Access decision log
# | Result | Attributes | Object | ||||||||||||||||||||||||
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1 | DENIED | ROLE_USER | null |
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2 | DENIED | moderate | App\Entity\Entry {#1562 +user: App\Entity\User {#263 …} +magazine: Proxies\__CG__\App\Entity\Magazine {#1715 …} +image: null +domain: Proxies\__CG__\App\Entity\Domain {#1628 …} +slug: "Honor-Mode-Miss-Chance-Apophenia" +title: "Honor Mode Miss Chance Apophenia" +url: null +body: """ I have growing doubts of the statistical randomness of attacks in honor mode with karmic dice disabled. I’m talking about multi-attack with action surge completely whiffing when the chance to hit is 75% or greater and rogues with advantage that couldn’t hit the broadside of a barn. (1/4)^2 is 6.25% so across hundreds of rounds it’s going to happen many times, but fuck if it isn’t disheartening seeing everyone and their mother dodging like a windwalking Muhammad Ali on coke.\n \n It’s not even as if it’s a soft way of making the game more difficult because while enemy chance to hit isn’t shown, my characters appear just as overpowered when it comes to dodging (usually…).\n \n This belief runs afoul of every gambler’s fallacy, but all the same I’m looking to commiserate with others seeking the golden dice. """ +type: "article" +lang: "en" +isOc: false +hasEmbed: false +commentCount: 9 +favouriteCount: 12 +score: 0 +isAdult: false +sticky: false +lastActive: DateTime @1702689787 {#1559 : 2023-12-16 02:23:07.0 +01:00 } +ip: null +adaAmount: 0 +tags: null +mentions: null +comments: Doctrine\ORM\PersistentCollection {#1626 …} +votes: Doctrine\ORM\PersistentCollection {#1618 …} +reports: Doctrine\ORM\PersistentCollection {#1617 …} +favourites: Doctrine\ORM\PersistentCollection {#2422 …} +notifications: Doctrine\ORM\PersistentCollection {#2463 …} +badges: Doctrine\ORM\PersistentCollection {#2470 …} +children: [] -id: 22400 -titleTs: "'apophenia':5 'chanc':4 'honor':1 'miss':3 'mode':2" -bodyTs: "'1/4':52 '2':53 '6.25':55 '75':36 'across':57 'action':26 'advantag':42 'afoul':129 'ali':85 'appear':116 'attack':10,24 'barn':51 'belief':127 'broadsid':48 'chanc':32,108 'charact':115 'coke':87 'come':122 'commiser':143 'complet':28 'couldn':44 'dice':16,149 'difficult':104 'disabl':17 'dishearten':74 'dodg':80,124 'doubt':4 'enemi':107 'even':91 'everi':131 'everyon':76 'fallaci':134 'fuck':69 'gambler':132 'game':102 'go':63 'golden':148 'greater':38 'grow':3 'happen':65 'hit':34,46,110 'honor':12 'hundr':58 'isn':72,111 'karmic':15 'like':81 'look':141 'm':19,140 'make':100 'mani':66 'mode':13 'mother':79 'muhammad':84 'multi':23 'multi-attack':22 'other':145 'overpow':119 'random':8 'rogu':40 'round':60 'run':128 'see':75 'seek':146 'shown':113 'soft':97 'statist':7 'surg':27 'talk':20 'time':67 'usual':125 'way':98 'whif':29 'windwalk':83" +cross: false +upVotes: 0 +downVotes: 0 +ranking: 1702704596 +visibility: "visible " +apId: "https://lemmy.world/post/9596100" +editedAt: null +createdAt: DateTimeImmutable @1702644096 {#1412 : 2023-12-15 13:41:36.0 +01:00 } } |
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3 | DENIED | edit | App\Entity\Entry {#1562 +user: App\Entity\User {#263 …} +magazine: Proxies\__CG__\App\Entity\Magazine {#1715 …} +image: null +domain: Proxies\__CG__\App\Entity\Domain {#1628 …} +slug: "Honor-Mode-Miss-Chance-Apophenia" +title: "Honor Mode Miss Chance Apophenia" +url: null +body: """ I have growing doubts of the statistical randomness of attacks in honor mode with karmic dice disabled. I’m talking about multi-attack with action surge completely whiffing when the chance to hit is 75% or greater and rogues with advantage that couldn’t hit the broadside of a barn. (1/4)^2 is 6.25% so across hundreds of rounds it’s going to happen many times, but fuck if it isn’t disheartening seeing everyone and their mother dodging like a windwalking Muhammad Ali on coke.\n \n It’s not even as if it’s a soft way of making the game more difficult because while enemy chance to hit isn’t shown, my characters appear just as overpowered when it comes to dodging (usually…).\n \n This belief runs afoul of every gambler’s fallacy, but all the same I’m looking to commiserate with others seeking the golden dice. """ +type: "article" +lang: "en" +isOc: false +hasEmbed: false +commentCount: 9 +favouriteCount: 12 +score: 0 +isAdult: false +sticky: false +lastActive: DateTime @1702689787 {#1559 : 2023-12-16 02:23:07.0 +01:00 } +ip: null +adaAmount: 0 +tags: null +mentions: null +comments: Doctrine\ORM\PersistentCollection {#1626 …} +votes: Doctrine\ORM\PersistentCollection {#1618 …} +reports: Doctrine\ORM\PersistentCollection {#1617 …} +favourites: Doctrine\ORM\PersistentCollection {#2422 …} +notifications: Doctrine\ORM\PersistentCollection {#2463 …} +badges: Doctrine\ORM\PersistentCollection {#2470 …} +children: [] -id: 22400 -titleTs: "'apophenia':5 'chanc':4 'honor':1 'miss':3 'mode':2" -bodyTs: "'1/4':52 '2':53 '6.25':55 '75':36 'across':57 'action':26 'advantag':42 'afoul':129 'ali':85 'appear':116 'attack':10,24 'barn':51 'belief':127 'broadsid':48 'chanc':32,108 'charact':115 'coke':87 'come':122 'commiser':143 'complet':28 'couldn':44 'dice':16,149 'difficult':104 'disabl':17 'dishearten':74 'dodg':80,124 'doubt':4 'enemi':107 'even':91 'everi':131 'everyon':76 'fallaci':134 'fuck':69 'gambler':132 'game':102 'go':63 'golden':148 'greater':38 'grow':3 'happen':65 'hit':34,46,110 'honor':12 'hundr':58 'isn':72,111 'karmic':15 'like':81 'look':141 'm':19,140 'make':100 'mani':66 'mode':13 'mother':79 'muhammad':84 'multi':23 'multi-attack':22 'other':145 'overpow':119 'random':8 'rogu':40 'round':60 'run':128 'see':75 'seek':146 'shown':113 'soft':97 'statist':7 'surg':27 'talk':20 'time':67 'usual':125 'way':98 'whif':29 'windwalk':83" +cross: false +upVotes: 0 +downVotes: 0 +ranking: 1702704596 +visibility: "visible " +apId: "https://lemmy.world/post/9596100" +editedAt: null +createdAt: DateTimeImmutable @1702644096 {#1412 : 2023-12-15 13:41:36.0 +01:00 } } |
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4 | DENIED | moderate | App\Entity\Entry {#1562 +user: App\Entity\User {#263 …} +magazine: Proxies\__CG__\App\Entity\Magazine {#1715 …} +image: null +domain: Proxies\__CG__\App\Entity\Domain {#1628 …} +slug: "Honor-Mode-Miss-Chance-Apophenia" +title: "Honor Mode Miss Chance Apophenia" +url: null +body: """ I have growing doubts of the statistical randomness of attacks in honor mode with karmic dice disabled. I’m talking about multi-attack with action surge completely whiffing when the chance to hit is 75% or greater and rogues with advantage that couldn’t hit the broadside of a barn. (1/4)^2 is 6.25% so across hundreds of rounds it’s going to happen many times, but fuck if it isn’t disheartening seeing everyone and their mother dodging like a windwalking Muhammad Ali on coke.\n \n It’s not even as if it’s a soft way of making the game more difficult because while enemy chance to hit isn’t shown, my characters appear just as overpowered when it comes to dodging (usually…).\n \n This belief runs afoul of every gambler’s fallacy, but all the same I’m looking to commiserate with others seeking the golden dice. """ +type: "article" +lang: "en" +isOc: false +hasEmbed: false +commentCount: 9 +favouriteCount: 12 +score: 0 +isAdult: false +sticky: false +lastActive: DateTime @1702689787 {#1559 : 2023-12-16 02:23:07.0 +01:00 } +ip: null +adaAmount: 0 +tags: null +mentions: null +comments: Doctrine\ORM\PersistentCollection {#1626 …} +votes: Doctrine\ORM\PersistentCollection {#1618 …} +reports: Doctrine\ORM\PersistentCollection {#1617 …} +favourites: Doctrine\ORM\PersistentCollection {#2422 …} +notifications: Doctrine\ORM\PersistentCollection {#2463 …} +badges: Doctrine\ORM\PersistentCollection {#2470 …} +children: [] -id: 22400 -titleTs: "'apophenia':5 'chanc':4 'honor':1 'miss':3 'mode':2" -bodyTs: "'1/4':52 '2':53 '6.25':55 '75':36 'across':57 'action':26 'advantag':42 'afoul':129 'ali':85 'appear':116 'attack':10,24 'barn':51 'belief':127 'broadsid':48 'chanc':32,108 'charact':115 'coke':87 'come':122 'commiser':143 'complet':28 'couldn':44 'dice':16,149 'difficult':104 'disabl':17 'dishearten':74 'dodg':80,124 'doubt':4 'enemi':107 'even':91 'everi':131 'everyon':76 'fallaci':134 'fuck':69 'gambler':132 'game':102 'go':63 'golden':148 'greater':38 'grow':3 'happen':65 'hit':34,46,110 'honor':12 'hundr':58 'isn':72,111 'karmic':15 'like':81 'look':141 'm':19,140 'make':100 'mani':66 'mode':13 'mother':79 'muhammad':84 'multi':23 'multi-attack':22 'other':145 'overpow':119 'random':8 'rogu':40 'round':60 'run':128 'see':75 'seek':146 'shown':113 'soft':97 'statist':7 'surg':27 'talk':20 'time':67 'usual':125 'way':98 'whif':29 'windwalk':83" +cross: false +upVotes: 0 +downVotes: 0 +ranking: 1702704596 +visibility: "visible " +apId: "https://lemmy.world/post/9596100" +editedAt: null +createdAt: DateTimeImmutable @1702644096 {#1412 : 2023-12-15 13:41:36.0 +01:00 } } |
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