Security
Token
There is no security token.
Firewall
main
Name
Security enabled
Stateless
Configuration
Key | Value |
---|---|
provider | security.user.provider.concrete.app_user_provider |
context | main |
entry_point | App\Security\KbinAuthenticator |
user_checker | App\Security\UserChecker |
access_denied_handler | (none) |
access_denied_url | (none) |
authenticators | [ "two_factor" "remember_me" "App\Security\KbinAuthenticator" "App\Security\FacebookAuthenticator" "App\Security\GoogleAuthenticator" "App\Security\GithubAuthenticator" "App\Security\KeycloakAuthenticator" ] |
Listeners
Listener | Duration | Response |
---|---|---|
Symfony\Component\Security\Http\Firewall\ChannelListener {#723 -map: Symfony\Component\Security\Http\AccessMap {#722 …} -logger: Monolog\Logger {#783 …} -httpPort: 80 -httpsPort: 443 } |
0.00 ms | (none) |
Symfony\Component\Security\Http\Firewall\ContextListener {#706 -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\TokenStorage {#1017 …} -sessionKey: "_security_main" -logger: Monolog\Logger {#783 …} -userProviders: Symfony\Component\DependencyInjection\Argument\RewindableGenerator {#705 …} -dispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …} -registered: false -trustResolver: Scheb\TwoFactorBundle\Security\Authentication\AuthenticationTrustResolver {#780 …} -sessionTrackerEnabler: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage::enableUsageTracking(): void {#703 …} } |
0.62 ms | (none) |
Symfony\Component\Security\Http\Firewall\AuthenticatorManagerListener {#584 -authenticatorManager: Symfony\Component\Security\Http\Authentication\AuthenticatorManager {#595 …} } |
0.00 ms | (none) |
Scheb\TwoFactorBundle\Security\Http\Firewall\TwoFactorAccessListener {#582 -twoFactorFirewallConfig: Scheb\TwoFactorBundle\Security\TwoFactor\TwoFactorFirewallConfig {#842 …} -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …} -twoFactorAccessDecider: Scheb\TwoFactorBundle\Security\Authorization\TwoFactorAccessDecider {#581 …} } |
0.04 ms | (none) |
Symfony\Component\Security\Http\Firewall\AccessListener {#579 -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …} -accessDecisionManager: Symfony\Component\Security\Core\Authorization\TraceableAccessDecisionManager {#937 …} -map: Symfony\Component\Security\Http\AccessMap {#722 …} } |
0.00 ms | (none) |
Symfony\Component\Security\Http\Firewall\LogoutListener {#786 -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …} -options: [ "csrf_parameter" => "_csrf_token" "csrf_token_id" => "logout" "logout_path" => "app_logout" ] -httpUtils: Symfony\Component\Security\Http\HttpUtils {#841 …} -csrfTokenManager: Symfony\Component\Security\Csrf\CsrfTokenManager {#1015 …} -eventDispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …} } |
0.00 ms | (none) |
Authenticators
No authenticators have been recorded. Check previous profiles on your authentication endpoint.
Access Decision
affirmative
Strategy
Access decision log
# | Result | Attributes | Object | ||||||||||||||||||||||||
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1 | DENIED | ROLE_USER | null |
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2 | DENIED | moderate | App\Entity\EntryComment {#2082 +user: App\Entity\User {#261 …} +entry: Proxies\__CG__\App\Entity\Entry {#2369 …} +magazine: Proxies\__CG__\App\Entity\Magazine {#1906 …} +image: null +parent: null +root: null +body: """ I think it can encourage unintended behaviors like karma farming.\n \n I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats. """ +lang: "en" +isAdult: false +favouriteCount: 18 +score: 0 +lastActive: DateTime @1687525498 {#2064 : 2023-06-23 15:04:58.0 +02:00 } +ip: null +tags: null +mentions: [ "@gylotip@lemmy.ml" ] +children: Doctrine\ORM\PersistentCollection {#1708 …} +nested: Doctrine\ORM\PersistentCollection {#1410 …} +votes: Doctrine\ORM\PersistentCollection {#1907 …} +reports: Doctrine\ORM\PersistentCollection {#1883 …} +favourites: Doctrine\ORM\PersistentCollection {#2379 …} +notifications: Doctrine\ORM\PersistentCollection {#2030 …} -id: 3040 -bodyTs: "'behavior':7 'death':29 'encourag':5 'engag':36 'farm':10 'fps':18 'game':19,24 'get':43 'hidden':32 'immedi':23 'instead':41 'karma':9 'keep':34 'kill':27 'like':8 'loop':40 'main':39 'peopl':35 'play':25 'ratio':30 'seen':13 'similar':14 'stat':48 'think':2 'trend':15 'unintend':6 've':12 'work':44" +ranking: 0 +commentCount: 0 +upVotes: 0 +downVotes: 0 +visibility: "visible " +apId: "https://beehaw.org/comment/410552" +editedAt: null +createdAt: DateTimeImmutable @1687525498 {#2387 : 2023-06-23 15:04:58.0 +02:00 } } |
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3 | DENIED | edit | App\Entity\EntryComment {#2082 +user: App\Entity\User {#261 …} +entry: Proxies\__CG__\App\Entity\Entry {#2369 …} +magazine: Proxies\__CG__\App\Entity\Magazine {#1906 …} +image: null +parent: null +root: null +body: """ I think it can encourage unintended behaviors like karma farming.\n \n I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats. """ +lang: "en" +isAdult: false +favouriteCount: 18 +score: 0 +lastActive: DateTime @1687525498 {#2064 : 2023-06-23 15:04:58.0 +02:00 } +ip: null +tags: null +mentions: [ "@gylotip@lemmy.ml" ] +children: Doctrine\ORM\PersistentCollection {#1708 …} +nested: Doctrine\ORM\PersistentCollection {#1410 …} +votes: Doctrine\ORM\PersistentCollection {#1907 …} +reports: Doctrine\ORM\PersistentCollection {#1883 …} +favourites: Doctrine\ORM\PersistentCollection {#2379 …} +notifications: Doctrine\ORM\PersistentCollection {#2030 …} -id: 3040 -bodyTs: "'behavior':7 'death':29 'encourag':5 'engag':36 'farm':10 'fps':18 'game':19,24 'get':43 'hidden':32 'immedi':23 'instead':41 'karma':9 'keep':34 'kill':27 'like':8 'loop':40 'main':39 'peopl':35 'play':25 'ratio':30 'seen':13 'similar':14 'stat':48 'think':2 'trend':15 'unintend':6 've':12 'work':44" +ranking: 0 +commentCount: 0 +upVotes: 0 +downVotes: 0 +visibility: "visible " +apId: "https://beehaw.org/comment/410552" +editedAt: null +createdAt: DateTimeImmutable @1687525498 {#2387 : 2023-06-23 15:04:58.0 +02:00 } } |
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4 | DENIED | moderate | App\Entity\EntryComment {#2082 +user: App\Entity\User {#261 …} +entry: Proxies\__CG__\App\Entity\Entry {#2369 …} +magazine: Proxies\__CG__\App\Entity\Magazine {#1906 …} +image: null +parent: null +root: null +body: """ I think it can encourage unintended behaviors like karma farming.\n \n I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats. """ +lang: "en" +isAdult: false +favouriteCount: 18 +score: 0 +lastActive: DateTime @1687525498 {#2064 : 2023-06-23 15:04:58.0 +02:00 } +ip: null +tags: null +mentions: [ "@gylotip@lemmy.ml" ] +children: Doctrine\ORM\PersistentCollection {#1708 …} +nested: Doctrine\ORM\PersistentCollection {#1410 …} +votes: Doctrine\ORM\PersistentCollection {#1907 …} +reports: Doctrine\ORM\PersistentCollection {#1883 …} +favourites: Doctrine\ORM\PersistentCollection {#2379 …} +notifications: Doctrine\ORM\PersistentCollection {#2030 …} -id: 3040 -bodyTs: "'behavior':7 'death':29 'encourag':5 'engag':36 'farm':10 'fps':18 'game':19,24 'get':43 'hidden':32 'immedi':23 'instead':41 'karma':9 'keep':34 'kill':27 'like':8 'loop':40 'main':39 'peopl':35 'play':25 'ratio':30 'seen':13 'similar':14 'stat':48 'think':2 'trend':15 'unintend':6 've':12 'work':44" +ranking: 0 +commentCount: 0 +upVotes: 0 +downVotes: 0 +visibility: "visible " +apId: "https://beehaw.org/comment/410552" +editedAt: null +createdAt: DateTimeImmutable @1687525498 {#2387 : 2023-06-23 15:04:58.0 +02:00 } } |
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