SharedInboxController
Request
GET Parameters
None
POST Parameters
None
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None
Request Attributes
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Request Content
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{ "@context": [ "https:\/\/join-lemmy.org\/context.json", "https:\/\/www.w3.org\/ns\/activitystreams" ], "actor": "https:\/\/lemmy.world\/c\/linuxmemes", "to": [ "https:\/\/www.w3.org\/ns\/activitystreams#Public" ], "object": { "id": "https:\/\/lemmy.today\/activities\/update\/b91e1869-a725-47f4-abd8-a4f481b56b6f", "actor": "https:\/\/lemmy.today\/u\/tal", "@context": [ "https:\/\/join-lemmy.org\/context.json", "https:\/\/www.w3.org\/ns\/activitystreams" ], "to": [ "https:\/\/www.w3.org\/ns\/activitystreams#Public" ], "object": { "type": "Note", "id": "https:\/\/lemmy.today\/comment\/16636854", "attributedTo": "https:\/\/lemmy.today\/u\/tal", "to": [ "https:\/\/www.w3.org\/ns\/activitystreams#Public" ], "cc": [ "https:\/\/lemmy.world\/c\/linuxmemes", "https:\/\/lemmy.world\/u\/Valmond" ], "content": "<blockquote>\n<p>I tried to try llms but my 4GB VRAM is just not at all enough, what\u2019s the minimum you need in your opinion?<\/p>\n<\/blockquote>\n<p>For just using Wayland, 4GB should be fine. I\u2019m using, uh, 801M right now, and it doesn\u2019t change <em>that<\/em> much. I think I\u2019ve seen it get over 1GB, not to 2GB.<\/p>\n<p>For current 3D games, yeah, I agree, 4GB is very much not enough. If I were getting a card to play 3D games on in 2025, I\u2019d probably aim for 16 GB. Could live with 12GB. 8GB is IMHO not what I would go with for PC gaming in 2025. Lots of stuff can run, but games might need to have texture resolution turned down or something.<\/p>\n<p>For LLM stuff, the sky is the limit. I mean, right now, I have image generation models on my computer that will blow past that, need to live partially in main memory. And I can certainly do things, like generation of images at the full resolution of my screen without upscaling using more-memory-intensive models that will exhaust 24GB of VRAM.<\/p>\n<p>If you\u2019re running into problems with 4GB just running normal Wayland apps, something is wrong.<\/p>\n<p><em>kagis<\/em><\/p>\n<p>I see several people using Nvidia GPUs claiming that various scenarios cause their VRAM to be consumed under Wayland. I\u2019m using an AMD GPU on sway myself, so maybe that could be a factor.<\/p>\n<p><a href=\"https:\/\/forums.developer.nvidia.com\/t\/multiple-wayland-compositors-not-freeing-vram-after-resizing-windows\/307939\/12\">forums.developer.nvidia.com\/t\/\u2026\/12<\/a><\/p>\n<p><a href=\"https:\/\/github.com\/NVIDIA\/egl-wayland\/issues\/126#issuecomment-2379945259\">github.com\/NVIDIA\/egl-wayland\/issues\/126#issuecom\u2026<\/a><\/p>\n<p>This is talking about reports of two separate problems that Nvidia is working on related to VRAM usage under wayland. The guy here, one of the NVidia Linux driver guys, is working on one, says that there\u2019s a manual fix for one of them, Wayland compositors using a lot of VRAM.<\/p>\n<p>He made that post nine months ago, so I\u2019d think that they may have rolled the fix he was talking about out to users. I do see several users saying that it solved their issue at the above links.<\/p>\n", "inReplyTo": "https:\/\/lemmy.world\/comment\/17337446", "mediaType": "text\/html", "source": { "content": "> I tried to try llms but my 4GB VRAM is just not at all enough, what\u2019s the minimum you need in your opinion?\n\nFor just using Wayland, 4GB should be fine. I'm using, uh, 801M right now, and it doesn't change *that* much. I think I've seen it get over 1GB, not to 2GB.\n\nFor current 3D games, yeah, I agree, 4GB is very much not enough. If I were getting a card to play 3D games on in 2025, I'd probably aim for 16 GB. Could live with 12GB. 8GB is IMHO not what I would go with for PC gaming in 2025. Lots of stuff can run, but games might need to have texture resolution turned down or something.\n\nFor LLM stuff, the sky is the limit. I mean, right now, I have image generation models on my computer that will blow past that, need to live partially in main memory. And I can certainly do things, like generation of images at the full resolution of my screen without upscaling using more-memory-intensive models that will exhaust 24GB of VRAM.\n\nIf you're running into problems with 4GB just running normal Wayland apps, something is wrong.\n\n*kagis*\n\nI see several people using Nvidia GPUs claiming that various scenarios cause their VRAM to be consumed under Wayland. I'm using an AMD GPU on sway myself, so maybe that could be a factor.\n\nhttps:\/\/forums.developer.nvidia.com\/t\/multiple-wayland-compositors-not-freeing-vram-after-resizing-windows\/307939\/12\n\nhttps:\/\/github.com\/NVIDIA\/egl-wayland\/issues\/126#issuecomment-2379945259\n\nThis is talking about reports of two separate problems that Nvidia is working on related to VRAM usage under wayland. The guy here, one of the NVidia Linux driver guys, is working on one, says that there's a manual fix for one of them, Wayland compositors using a lot of VRAM.\n\nHe made that post nine months ago, so I'd think that they may have rolled the fix he was talking about out to users. I do see several users saying that it solved their issue at the above links.", "mediaType": "text\/markdown" }, "published": "2025-05-29T12:09:45.656084Z", "updated": "2025-05-29T12:12:49.291578Z", "tag": [ { "href": "https:\/\/lemmy.world\/u\/Valmond", "name": "@Valmond@lemmy.world", "type": "Mention" } ], "distinguished": false, "language": { "identifier": "en", "name": "English" }, "audience": "https:\/\/lemmy.world\/c\/linuxmemes", "attachment": [] }, "cc": [ "https:\/\/lemmy.world\/c\/linuxmemes", "https:\/\/lemmy.world\/u\/Valmond" ], "tag": [ { "href": "https:\/\/lemmy.world\/u\/Valmond", "name": "@Valmond@lemmy.world", "type": "Mention" } ], "type": "Update", "audience": "https:\/\/lemmy.world\/c\/linuxmemes" }, "cc": [ "https:\/\/lemmy.world\/c\/linuxmemes\/followers" ], "type": "Announce", "id": "https:\/\/lemmy.world\/activities\/announce\/update\/a046ff05-a68a-4bef-b0a3-3c6a5d7fe791" }
Raw
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I think I’ve seen it get over 1GB, not to 2GB.</p>\n<p>For current 3D games, yeah, I agree, 4GB is very much not enough. If I were getting a card to play 3D games on in 2025, I’d probably aim for 16 GB. Could live with 12GB. 8GB is IMHO not what I would go with for PC gaming in 2025. Lots of stuff can run, but games might need to have texture resolution turned down or something.</p>\n<p>For LLM stuff, the sky is the limit. I mean, right now, I have image generation models on my computer that will blow past that, need to live partially in main memory. And I can certainly do things, like generation of images at the full resolution of my screen without upscaling using more-memory-intensive models that will exhaust 24GB of VRAM.</p>\n<p>If you’re running into problems with 4GB just running normal Wayland apps, something is wrong.</p>\n<p><em>kagis</em></p>\n<p>I see several people using Nvidia GPUs claiming that various scenarios cause their VRAM to be consumed under Wayland. I’m using an AMD GPU on sway myself, so maybe that could be a factor.</p>\n<p><a href=\"https://forums.developer.nvidia.com/t/multiple-wayland-compositors-not-freeing-vram-after-resizing-windows/307939/12\">forums.developer.nvidia.com/t/…/12</a></p>\n<p><a href=\"https://github.com/NVIDIA/egl-wayland/issues/126#issuecomment-2379945259\">github.com/NVIDIA/egl-wayland/issues/126#issuecom…</a></p>\n<p>This is talking about reports of two separate problems that Nvidia is working on related to VRAM usage under wayland. The guy here, one of the NVidia Linux driver guys, is working on one, says that there’s a manual fix for one of them, Wayland compositors using a lot of VRAM.</p>\n<p>He made that post nine months ago, so I’d think that they may have rolled the fix he was talking about out to users. 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Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage:41
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REDIRECT_SSL_SERVER_M_VERSION | "3" |
REDIRECT_SSL_SERVER_SAN_DNS_0 | "kbin.spritesserver.nl" |
REDIRECT_SSL_SERVER_S_DN | "CN=kbin.spritesserver.nl" |
REDIRECT_SSL_SERVER_S_DN_CN | "kbin.spritesserver.nl" |
REDIRECT_SSL_SERVER_V_END | "Jun 28 21:01:47 2025 GMT" |
REDIRECT_SSL_SERVER_V_START | "Mar 30 21:01:48 2025 GMT" |
REDIRECT_SSL_SESSION_ID | "6a65812312e29cc816bd52342d7c1a4d52d82cb7d7644df3e615c8ba0e6b1829" |
REDIRECT_SSL_SESSION_RESUMED | "Initial" |
REDIRECT_SSL_TLS_SNI | "kbin.spritesserver.nl" |
REDIRECT_SSL_VERSION_INTERFACE | "mod_ssl/2.4.62" |
REDIRECT_SSL_VERSION_LIBRARY | "OpenSSL/3.0.16" |
REDIRECT_STATUS | "200" |
REDIRECT_URL | "/f/inbox" |
REMOTE_ADDR | "135.181.143.221" |
REMOTE_PORT | "37026" |
REQUEST_METHOD | "POST" |
REQUEST_SCHEME | "https" |
REQUEST_TIME | 1748520809 |
REQUEST_TIME_FLOAT | 1748520809.7609 |
REQUEST_URI | "/f/inbox" |
SCRIPT_FILENAME | "/var/www/kbin/kbin/public/index.php" |
SCRIPT_NAME | "/index.php" |
SERVER_ADDR | "5.9.62.165" |
SERVER_ADMIN | "webmaster@spritesmods.com" |
SERVER_NAME | "kbin.spritesserver.nl" |
SERVER_PORT | "443" |
SERVER_PROTOCOL | "HTTP/1.1" |
SERVER_SIGNATURE | "" |
SERVER_SOFTWARE | "Apache" |
SSL_CIPHER | "TLS_AES_256_GCM_SHA384" |
SSL_CIPHER_ALGKEYSIZE | "256" |
SSL_CIPHER_EXPORT | "false" |
SSL_CIPHER_USEKEYSIZE | "256" |
SSL_CLIENT_VERIFY | "NONE" |
SSL_COMPRESS_METHOD | "NULL" |
SSL_PROTOCOL | "TLSv1.3" |
SSL_SECURE_RENEG | "true" |
SSL_SERVER_A_KEY | "rsaEncryption" |
SSL_SERVER_A_SIG | "sha256WithRSAEncryption" |
SSL_SERVER_I_DN | "CN=R10,O=Let's Encrypt,C=US" |
SSL_SERVER_I_DN_C | "US" |
SSL_SERVER_I_DN_CN | "R10" |
SSL_SERVER_I_DN_O | "Let's Encrypt" |
SSL_SERVER_M_SERIAL | "06E2DDD4A973DA92D92F46873A8653408A8E" |
SSL_SERVER_M_VERSION | "3" |
SSL_SERVER_SAN_DNS_0 | "kbin.spritesserver.nl" |
SSL_SERVER_S_DN | "CN=kbin.spritesserver.nl" |
SSL_SERVER_S_DN_CN | "kbin.spritesserver.nl" |
SSL_SERVER_V_END | "Jun 28 21:01:47 2025 GMT" |
SSL_SERVER_V_START | "Mar 30 21:01:48 2025 GMT" |
SSL_SESSION_ID | "6a65812312e29cc816bd52342d7c1a4d52d82cb7d7644df3e615c8ba0e6b1829" |
SSL_SESSION_RESUMED | "Initial" |
SSL_TLS_SNI | "kbin.spritesserver.nl" |
SSL_VERSION_INTERFACE | "mod_ssl/2.4.62" |
SSL_VERSION_LIBRARY | "OpenSSL/3.0.16" |
SYMFONY_DOTENV_VARS | "KBIN_DOMAIN,KBIN_TITLE,KBIN_DEFAULT_LANG,KBIN_FEDERATION_ENABLED,KBIN_CONTACT_EMAIL,KBIN_SENDER_EMAIL,KBIN_JS_ENABLED,KBIN_REGISTRATIONS_ENABLED,KBIN_API_ITEMS_PER_PAGE,KBIN_STORAGE_URL,KBIN_META_TITLE,KBIN_META_DESCRIPTION,KBIN_META_KEYWORDS,KBIN_HEADER_LOGO,KBIN_CAPTCHA_ENABLED,KBIN_FEDERATION_PAGE_ENABLED,REDIS_PASSWORD,REDIS_DNS,S3_KEY,S3_SECRET,S3_BUCKET,S3_REGION,S3_VERSION,OAUTH_FACEBOOK_ID,OAUTH_FACEBOOK_SECRET,OAUTH_GOOGLE_ID,OAUTH_GOOGLE_SECRET,OAUTH_GITHUB_ID,OAUTH_GITHUB_SECRET,KBIN_ADMIN_ONLY_OAUTH_CLIENTS,APP_ENV,APP_SECRET,POSTGRES_DB,POSTGRES_USER,POSTGRES_PASSWORD,POSTGRES_VERSION,DATABASE_URL,MESSENGER_TRANSPORT_DSN,MAILER_DSN,MERCURE_URL,MERCURE_PUBLIC_URL,MERCURE_JWT_SECRET,CORS_ALLOW_ORIGIN,LOCK_DSN,JWT_SECRET_KEY,JWT_PUBLIC_KEY,JWT_PASSPHRASE,HCAPTCHA_SITE_KEY,HCAPTCHA_SECRET" |