GET https://kbin.spritesserver.nl/m/pokemon@lemmy.ml/t/13917/AI-in-pvp/active

Security

Token

There is no security token.

Firewall

main Name
Security enabled
Stateless

Configuration

Key Value
provider security.user.provider.concrete.app_user_provider
context main
entry_point App\Security\KbinAuthenticator
user_checker App\Security\UserChecker
access_denied_handler (none)
access_denied_url (none)
authenticators
[
  "two_factor"
  "remember_me"
  "App\Security\KbinAuthenticator"
  "App\Security\FacebookAuthenticator"
  "App\Security\GoogleAuthenticator"
  "App\Security\GithubAuthenticator"
  "App\Security\KeycloakAuthenticator"
]

Listeners

Listener Duration Response
Symfony\Component\Security\Http\Firewall\ChannelListener {#723
  -map: Symfony\Component\Security\Http\AccessMap {#722 …}
  -logger: Monolog\Logger {#783 …}
  -httpPort: 80
  -httpsPort: 443
}
0.00 ms (none)
Symfony\Component\Security\Http\Firewall\ContextListener {#706
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\TokenStorage {#1017 …}
  -sessionKey: "_security_main"
  -logger: Monolog\Logger {#783 …}
  -userProviders: Symfony\Component\DependencyInjection\Argument\RewindableGenerator {#705 …}
  -dispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …}
  -registered: false
  -trustResolver: Scheb\TwoFactorBundle\Security\Authentication\AuthenticationTrustResolver {#780 …}
  -sessionTrackerEnabler: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage::enableUsageTracking(): void {#703 …}
}
0.14 ms (none)
Symfony\Component\Security\Http\Firewall\AuthenticatorManagerListener {#584
  -authenticatorManager: Symfony\Component\Security\Http\Authentication\AuthenticatorManager {#595 …}
}
0.00 ms (none)
Scheb\TwoFactorBundle\Security\Http\Firewall\TwoFactorAccessListener {#582
  -twoFactorFirewallConfig: Scheb\TwoFactorBundle\Security\TwoFactor\TwoFactorFirewallConfig {#842 …}
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …}
  -twoFactorAccessDecider: Scheb\TwoFactorBundle\Security\Authorization\TwoFactorAccessDecider {#581 …}
}
0.05 ms (none)
Symfony\Component\Security\Http\Firewall\AccessListener {#579
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …}
  -accessDecisionManager: Symfony\Component\Security\Core\Authorization\TraceableAccessDecisionManager {#937 …}
  -map: Symfony\Component\Security\Http\AccessMap {#722 …}
}
0.00 ms (none)
Symfony\Component\Security\Http\Firewall\LogoutListener {#786
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …}
  -options: [
    "csrf_parameter" => "_csrf_token"
    "csrf_token_id" => "logout"
    "logout_path" => "app_logout"
  ]
  -httpUtils: Symfony\Component\Security\Http\HttpUtils {#841 …}
  -csrfTokenManager: Symfony\Component\Security\Csrf\CsrfTokenManager {#1015 …}
  -eventDispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …}
}
0.00 ms (none)

Authenticators

No authenticators have been recorded. Check previous profiles on your authentication endpoint.

Access Decision

affirmative Strategy
# Voter class
1
"Symfony\Component\Security\Core\Authorization\Voter\AuthenticatedVoter"
2
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
3
"Symfony\Component\Security\Core\Authorization\Voter\RoleHierarchyVoter"
4
"Symfony\Component\Security\Core\Authorization\Voter\ExpressionVoter"
5
"App\Security\Voter\EntryCommentVoter"
6
"App\Security\Voter\EntryVoter"
7
"App\Security\Voter\MagazineVoter"
8
"App\Security\Voter\MessageThreadVoter"
9
"App\Security\Voter\MessageVoter"
10
"App\Security\Voter\NotificationVoter"
11
"App\Security\Voter\OAuth2UserConsentVoter"
12
"App\Security\Voter\PostCommentVoter"
13
"App\Security\Voter\PostVoter"
14
"App\Security\Voter\UserVoter"

Access decision log

# Result Attributes Object
1 DENIED ROLE_USER
null
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"Symfony\Component\Security\Core\Authorization\Voter\RoleHierarchyVoter"
ACCESS DENIED
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
2 DENIED moderate
App\Entity\Entry {#2388
  +user: Proxies\__CG__\App\Entity\User {#1943 …}
  +magazine: App\Entity\Magazine {#266
    +icon: Proxies\__CG__\App\Entity\Image {#247 …}
    +name: "pokemon@lemmy.ml"
    +title: "pokemon"
    +description: """
      The Lemmy community for all things Pokémon!\n
      \n
      Rules:\n
      \n
      - 1. Be a decent human being.\n
      - 2. Fanart must be credited.\n
      - 3. No untagged spoilers of new games, anime episodes, etc.
      """
    +rules: null
    +subscriptionsCount: 1
    +entryCount: 55
    +entryCommentCount: 130
    +postCount: 0
    +postCommentCount: 0
    +isAdult: false
    +customCss: null
    +lastActive: DateTime @1729283896 {#276
      date: 2024-10-18 22:38:16.0 +02:00
    }
    +markedForDeletionAt: null
    +tags: null
    +moderators: Doctrine\ORM\PersistentCollection {#238 …}
    +ownershipRequests: Doctrine\ORM\PersistentCollection {#234 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#223 …}
    +entries: Doctrine\ORM\PersistentCollection {#181 …}
    +posts: Doctrine\ORM\PersistentCollection {#139 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#201 …}
    +bans: Doctrine\ORM\PersistentCollection {#118 …}
    +reports: Doctrine\ORM\PersistentCollection {#104 …}
    +badges: Doctrine\ORM\PersistentCollection {#82 …}
    +logs: Doctrine\ORM\PersistentCollection {#72 …}
    +awards: Doctrine\ORM\PersistentCollection {#61 …}
    +categories: Doctrine\ORM\PersistentCollection {#1820 …}
    -id: 55
    +apId: "pokemon@lemmy.ml"
    +apProfileId: "https://lemmy.ml/c/pokemon"
    +apPublicUrl: "https://lemmy.ml/c/pokemon"
    +apFollowersUrl: "https://lemmy.ml/c/pokemon/followers"
    +apInboxUrl: "https://lemmy.ml/inbox"
    +apDomain: "lemmy.ml"
    +apPreferredUsername: "pokemon"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: null
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1729531827 {#270
      date: 2024-10-21 19:30:27.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1697413949 {#272
      date: 2023-10-16 01:52:29.0 +02:00
    }
  }
  +image: null
  +domain: Proxies\__CG__\App\Entity\Domain {#1912 …}
  +slug: "AI-in-pvp"
  +title: "AI in pvp"
  +url: null
  +body: """
    Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
    \n
    Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
    \n
    Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
    \n
    Another clue being they always are able to keep the win loss ratio close to 50/50\n
    \n
    Another clue being they will change character or use a charged attack when their health hits certain levels\n
    \n
    There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
    """
  +type: "article"
  +lang: "en"
  +isOc: false
  +hasEmbed: false
  +commentCount: 5
  +favouriteCount: 0
  +score: 0
  +isAdult: false
  +sticky: false
  +lastActive: DateTime @1700260770 {#2410
    date: 2023-11-17 23:39:30.0 +01:00
  }
  +ip: null
  +adaAmount: 0
  +tags: null
  +mentions: null
  +comments: Doctrine\ORM\PersistentCollection {#1866 …}
  +votes: Doctrine\ORM\PersistentCollection {#1978 …}
  +reports: Doctrine\ORM\PersistentCollection {#1946 …}
  +favourites: Doctrine\ORM\PersistentCollection {#1971 …}
  +notifications: Doctrine\ORM\PersistentCollection {#2443 …}
  +badges: Doctrine\ORM\PersistentCollection {#2426 …}
  +children: []
  -id: 13917
  -titleTs: "'ai':1 'pvp':3"
  -bodyTs: "'-10':83 '-5':23 '1':22 '5':82 '50/50':100 '95':73 'abl':91 'ai':7,138 'alway':45,89 'anoth':39,68,85,101 'anyon':2 'attack':53,112 'battl':13,72 'big':141 'bring':19 'certain':117 'chang':106 'charact':107 'charg':52,111 'close':98 'clue':40,69,86,102 'deal':142 'effect':51,67 'els':150 'end':77 'happen':127 'health':24,84,115 'hit':116 'instant':30 'keep':93 'knock':27,36 'know':48 'level':118 'loss':96 'major':131 'market':146 'match':133 'notic':3 'ok':139 'oppon':17,44,80 'play':137 'pvp':9,15 'ratio':97 're':136 'screen':34 'seem':46,125 'shield':57,61 'skip':59 'someth':149 'stop':12 'super':50 'switch':5 'thing':124 'time':76 'touch':32 'use':55,109 'vast':130 'vs':58 'win':95 'within':21"
  +cross: false
  +upVotes: 0
  +downVotes: 0
  +ranking: 1700258488
  +visibility: "visible             "
  +apId: "https://lemmy.world/post/8389084"
  +editedAt: null
  +createdAt: DateTimeImmutable @1700240988 {#1850
    date: 2023-11-17 18:09:48.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS DENIED
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
3 DENIED edit
App\Entity\Entry {#2388
  +user: Proxies\__CG__\App\Entity\User {#1943 …}
  +magazine: App\Entity\Magazine {#266
    +icon: Proxies\__CG__\App\Entity\Image {#247 …}
    +name: "pokemon@lemmy.ml"
    +title: "pokemon"
    +description: """
      The Lemmy community for all things Pokémon!\n
      \n
      Rules:\n
      \n
      - 1. Be a decent human being.\n
      - 2. Fanart must be credited.\n
      - 3. No untagged spoilers of new games, anime episodes, etc.
      """
    +rules: null
    +subscriptionsCount: 1
    +entryCount: 55
    +entryCommentCount: 130
    +postCount: 0
    +postCommentCount: 0
    +isAdult: false
    +customCss: null
    +lastActive: DateTime @1729283896 {#276
      date: 2024-10-18 22:38:16.0 +02:00
    }
    +markedForDeletionAt: null
    +tags: null
    +moderators: Doctrine\ORM\PersistentCollection {#238 …}
    +ownershipRequests: Doctrine\ORM\PersistentCollection {#234 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#223 …}
    +entries: Doctrine\ORM\PersistentCollection {#181 …}
    +posts: Doctrine\ORM\PersistentCollection {#139 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#201 …}
    +bans: Doctrine\ORM\PersistentCollection {#118 …}
    +reports: Doctrine\ORM\PersistentCollection {#104 …}
    +badges: Doctrine\ORM\PersistentCollection {#82 …}
    +logs: Doctrine\ORM\PersistentCollection {#72 …}
    +awards: Doctrine\ORM\PersistentCollection {#61 …}
    +categories: Doctrine\ORM\PersistentCollection {#1820 …}
    -id: 55
    +apId: "pokemon@lemmy.ml"
    +apProfileId: "https://lemmy.ml/c/pokemon"
    +apPublicUrl: "https://lemmy.ml/c/pokemon"
    +apFollowersUrl: "https://lemmy.ml/c/pokemon/followers"
    +apInboxUrl: "https://lemmy.ml/inbox"
    +apDomain: "lemmy.ml"
    +apPreferredUsername: "pokemon"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: null
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1729531827 {#270
      date: 2024-10-21 19:30:27.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1697413949 {#272
      date: 2023-10-16 01:52:29.0 +02:00
    }
  }
  +image: null
  +domain: Proxies\__CG__\App\Entity\Domain {#1912 …}
  +slug: "AI-in-pvp"
  +title: "AI in pvp"
  +url: null
  +body: """
    Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
    \n
    Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
    \n
    Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
    \n
    Another clue being they always are able to keep the win loss ratio close to 50/50\n
    \n
    Another clue being they will change character or use a charged attack when their health hits certain levels\n
    \n
    There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
    """
  +type: "article"
  +lang: "en"
  +isOc: false
  +hasEmbed: false
  +commentCount: 5
  +favouriteCount: 0
  +score: 0
  +isAdult: false
  +sticky: false
  +lastActive: DateTime @1700260770 {#2410
    date: 2023-11-17 23:39:30.0 +01:00
  }
  +ip: null
  +adaAmount: 0
  +tags: null
  +mentions: null
  +comments: Doctrine\ORM\PersistentCollection {#1866 …}
  +votes: Doctrine\ORM\PersistentCollection {#1978 …}
  +reports: Doctrine\ORM\PersistentCollection {#1946 …}
  +favourites: Doctrine\ORM\PersistentCollection {#1971 …}
  +notifications: Doctrine\ORM\PersistentCollection {#2443 …}
  +badges: Doctrine\ORM\PersistentCollection {#2426 …}
  +children: []
  -id: 13917
  -titleTs: "'ai':1 'pvp':3"
  -bodyTs: "'-10':83 '-5':23 '1':22 '5':82 '50/50':100 '95':73 'abl':91 'ai':7,138 'alway':45,89 'anoth':39,68,85,101 'anyon':2 'attack':53,112 'battl':13,72 'big':141 'bring':19 'certain':117 'chang':106 'charact':107 'charg':52,111 'close':98 'clue':40,69,86,102 'deal':142 'effect':51,67 'els':150 'end':77 'happen':127 'health':24,84,115 'hit':116 'instant':30 'keep':93 'knock':27,36 'know':48 'level':118 'loss':96 'major':131 'market':146 'match':133 'notic':3 'ok':139 'oppon':17,44,80 'play':137 'pvp':9,15 'ratio':97 're':136 'screen':34 'seem':46,125 'shield':57,61 'skip':59 'someth':149 'stop':12 'super':50 'switch':5 'thing':124 'time':76 'touch':32 'use':55,109 'vast':130 'vs':58 'win':95 'within':21"
  +cross: false
  +upVotes: 0
  +downVotes: 0
  +ranking: 1700258488
  +visibility: "visible             "
  +apId: "https://lemmy.world/post/8389084"
  +editedAt: null
  +createdAt: DateTimeImmutable @1700240988 {#1850
    date: 2023-11-17 18:09:48.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS DENIED
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
4 DENIED moderate
App\Entity\Entry {#2388
  +user: Proxies\__CG__\App\Entity\User {#1943 …}
  +magazine: App\Entity\Magazine {#266
    +icon: Proxies\__CG__\App\Entity\Image {#247 …}
    +name: "pokemon@lemmy.ml"
    +title: "pokemon"
    +description: """
      The Lemmy community for all things Pokémon!\n
      \n
      Rules:\n
      \n
      - 1. Be a decent human being.\n
      - 2. Fanart must be credited.\n
      - 3. No untagged spoilers of new games, anime episodes, etc.
      """
    +rules: null
    +subscriptionsCount: 1
    +entryCount: 55
    +entryCommentCount: 130
    +postCount: 0
    +postCommentCount: 0
    +isAdult: false
    +customCss: null
    +lastActive: DateTime @1729283896 {#276
      date: 2024-10-18 22:38:16.0 +02:00
    }
    +markedForDeletionAt: null
    +tags: null
    +moderators: Doctrine\ORM\PersistentCollection {#238 …}
    +ownershipRequests: Doctrine\ORM\PersistentCollection {#234 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#223 …}
    +entries: Doctrine\ORM\PersistentCollection {#181 …}
    +posts: Doctrine\ORM\PersistentCollection {#139 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#201 …}
    +bans: Doctrine\ORM\PersistentCollection {#118 …}
    +reports: Doctrine\ORM\PersistentCollection {#104 …}
    +badges: Doctrine\ORM\PersistentCollection {#82 …}
    +logs: Doctrine\ORM\PersistentCollection {#72 …}
    +awards: Doctrine\ORM\PersistentCollection {#61 …}
    +categories: Doctrine\ORM\PersistentCollection {#1820 …}
    -id: 55
    +apId: "pokemon@lemmy.ml"
    +apProfileId: "https://lemmy.ml/c/pokemon"
    +apPublicUrl: "https://lemmy.ml/c/pokemon"
    +apFollowersUrl: "https://lemmy.ml/c/pokemon/followers"
    +apInboxUrl: "https://lemmy.ml/inbox"
    +apDomain: "lemmy.ml"
    +apPreferredUsername: "pokemon"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: null
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1729531827 {#270
      date: 2024-10-21 19:30:27.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1697413949 {#272
      date: 2023-10-16 01:52:29.0 +02:00
    }
  }
  +image: null
  +domain: Proxies\__CG__\App\Entity\Domain {#1912 …}
  +slug: "AI-in-pvp"
  +title: "AI in pvp"
  +url: null
  +body: """
    Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
    \n
    Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
    \n
    Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
    \n
    Another clue being they always are able to keep the win loss ratio close to 50/50\n
    \n
    Another clue being they will change character or use a charged attack when their health hits certain levels\n
    \n
    There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
    """
  +type: "article"
  +lang: "en"
  +isOc: false
  +hasEmbed: false
  +commentCount: 5
  +favouriteCount: 0
  +score: 0
  +isAdult: false
  +sticky: false
  +lastActive: DateTime @1700260770 {#2410
    date: 2023-11-17 23:39:30.0 +01:00
  }
  +ip: null
  +adaAmount: 0
  +tags: null
  +mentions: null
  +comments: Doctrine\ORM\PersistentCollection {#1866 …}
  +votes: Doctrine\ORM\PersistentCollection {#1978 …}
  +reports: Doctrine\ORM\PersistentCollection {#1946 …}
  +favourites: Doctrine\ORM\PersistentCollection {#1971 …}
  +notifications: Doctrine\ORM\PersistentCollection {#2443 …}
  +badges: Doctrine\ORM\PersistentCollection {#2426 …}
  +children: []
  -id: 13917
  -titleTs: "'ai':1 'pvp':3"
  -bodyTs: "'-10':83 '-5':23 '1':22 '5':82 '50/50':100 '95':73 'abl':91 'ai':7,138 'alway':45,89 'anoth':39,68,85,101 'anyon':2 'attack':53,112 'battl':13,72 'big':141 'bring':19 'certain':117 'chang':106 'charact':107 'charg':52,111 'close':98 'clue':40,69,86,102 'deal':142 'effect':51,67 'els':150 'end':77 'happen':127 'health':24,84,115 'hit':116 'instant':30 'keep':93 'knock':27,36 'know':48 'level':118 'loss':96 'major':131 'market':146 'match':133 'notic':3 'ok':139 'oppon':17,44,80 'play':137 'pvp':9,15 'ratio':97 're':136 'screen':34 'seem':46,125 'shield':57,61 'skip':59 'someth':149 'stop':12 'super':50 'switch':5 'thing':124 'time':76 'touch':32 'use':55,109 'vast':130 'vs':58 'win':95 'within':21"
  +cross: false
  +upVotes: 0
  +downVotes: 0
  +ranking: 1700258488
  +visibility: "visible             "
  +apId: "https://lemmy.world/post/8389084"
  +editedAt: null
  +createdAt: DateTimeImmutable @1700240988 {#1850
    date: 2023-11-17 18:09:48.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS DENIED
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
5 DENIED ROLE_USER
null
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"Symfony\Component\Security\Core\Authorization\Voter\RoleHierarchyVoter"
ACCESS DENIED
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
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ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
6 DENIED moderate
App\Entity\EntryComment {#4023
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      Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
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ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS DENIED
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
7 DENIED edit
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        The Lemmy community for all things Pokémon!\n
        \n
        Rules:\n
        \n
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    +slug: "AI-in-pvp"
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      Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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  +parent: null
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"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
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ACCESS DENIED
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
8 DENIED moderate
App\Entity\EntryComment {#4023
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    +magazine: App\Entity\Magazine {#266
      +icon: Proxies\__CG__\App\Entity\Image {#247 …}
      +name: "pokemon@lemmy.ml"
      +title: "pokemon"
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        The Lemmy community for all things Pokémon!\n
        \n
        Rules:\n
        \n
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        - 2. Fanart must be credited.\n
        - 3. No untagged spoilers of new games, anime episodes, etc.
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      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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ACCESS ABSTAIN
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ACCESS DENIED
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
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ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
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ACCESS ABSTAIN
Show voter details
9 DENIED ROLE_USER
null
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ACCESS ABSTAIN
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ACCESS DENIED
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ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
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ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
10 DENIED moderate
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      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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    +image: null
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      date: 2023-11-17 19:15:27.0 +01:00
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  +root: App\Entity\EntryComment {#4023}
  +body: "Test it yourself, I’ve seen it several times. The shield usage and the way they stop responding is definitive proof"
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}
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ACCESS ABSTAIN
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ACCESS DENIED
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ACCESS ABSTAIN
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ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
11 DENIED edit
App\Entity\EntryComment {#4041
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        The Lemmy community for all things Pokémon!\n
        \n
        Rules:\n
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        """
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    }
    +image: null
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    +slug: "AI-in-pvp"
    +title: "AI in pvp"
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      Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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ACCESS ABSTAIN
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ACCESS DENIED
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ACCESS ABSTAIN
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ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
12 DENIED moderate
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    +domain: Proxies\__CG__\App\Entity\Domain {#1912 …}
    +slug: "AI-in-pvp"
    +title: "AI in pvp"
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      Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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Show voter details
15 DENIED edit
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16 DENIED moderate
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18 DENIED moderate
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    Yes Pokémon Go,\n
    \n
    downvotes in a dead community with no meaningful response yeah sure
    """
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Show voter details
19 DENIED edit
App\Entity\EntryComment {#4134
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      Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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    Yes Pokémon Go,\n
    \n
    downvotes in a dead community with no meaningful response yeah sure
    """
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Show voter details
20 DENIED moderate
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      Has anyone noticed the switch to AI in PvP? If you stop battling in PvP the opponent will bring you within 1-5% health of being knocked out. The instant you touch the screen it knocks you out.\n
      \n
      Another clue is how the opponent always seems to know a super effective charged attack and use a shield vs skipping the shield when it’s not very effective.\n
      \n
      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
      \n
      Another clue being they always are able to keep the win loss ratio close to 50/50\n
      \n
      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
      There are more too- these things seem to happen in the vast majority of matches. If we’re playing AI, ok, no big deal, but don’t market it as something else.
      """
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        +body: "All of those points you made are things that good PVPers will do, except for stopping the fight if you’re not responding. Are you sure you’re not just timing out and reconnecting?"
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    +body: "You’re talking about Pokemon Go. Right? I haven’t played for awhile, but I played a round after commenting. I didn’t notice anything weird, but because I haven’t played for awhile and a new season started, I was only rank one. Rank 1 is stupid easy and people don’t really know how to play at that level anyways, so it would be difficult to tell, except for the not knocking you out part. I don’t want to intentionally lose at rank one because it’ll fubar my MMR."
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    Yes Pokémon Go,\n
    \n
    downvotes in a dead community with no meaningful response yeah sure
    """
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      \n
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      \n
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      Another clue being the battles 95% of the time end with the opponent with 5-10% health\n
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      Another clue being they always are able to keep the win loss ratio close to 50/50\n
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      Another clue being they will change character or use a charged attack when their health hits certain levels\n
      \n
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Show voter details
25 DENIED edit
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Show voter details