1 |
DENIED
|
ROLE_USER
|
null |
|
Show voter details
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2 |
DENIED
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moderate
|
App\Entity\Entry {#1573
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "Why-don-t-nfo-files-contain-a-checksum-for-the-release"
+title: "Why don't nfo files contain a checksum for the release?"
+url: null
+body: """
I assume there’s some historical reason for this, but currently, the way scene releases reach most people seems to consist of:\n
\n
1. Sites that track releases post the nfo file of the release; these sites generally don’t provide the release itself.\n
2. People then look for the release via various channels and download it.\n
\n
Wouldn’t it make sense for the nfo to contain the checksum of the actual release, letting pirates verify unmodified copies of it and making it easier to avoid versions that have been modified in various ways?\n
\n
Obviously you’d still have to trust both the site where you got the NFO (and therefore the checksum) and the people who made the original release, but those are usually relatively trustworthy, being known people who have handled a lot of releases with no problems - a lot of the danger of viruses and the like in software piracy comes from the risk of middlemen adding something.
"""
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date: 2023-12-11 23:31:03.0 +01:00
}
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+downVotes: 0
+ranking: 1702071986
+visibility: "visible "
+apId: "https://lemmy.dbzer0.com/post/9923312"
+editedAt: null
+createdAt: DateTimeImmutable @1701985586 {#1660
date: 2023-12-07 22:46:26.0 +01:00
}
} |
|
Show voter details
|
3 |
DENIED
|
edit
|
App\Entity\Entry {#1573
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "Why-don-t-nfo-files-contain-a-checksum-for-the-release"
+title: "Why don't nfo files contain a checksum for the release?"
+url: null
+body: """
I assume there’s some historical reason for this, but currently, the way scene releases reach most people seems to consist of:\n
\n
1. Sites that track releases post the nfo file of the release; these sites generally don’t provide the release itself.\n
2. People then look for the release via various channels and download it.\n
\n
Wouldn’t it make sense for the nfo to contain the checksum of the actual release, letting pirates verify unmodified copies of it and making it easier to avoid versions that have been modified in various ways?\n
\n
Obviously you’d still have to trust both the site where you got the NFO (and therefore the checksum) and the people who made the original release, but those are usually relatively trustworthy, being known people who have handled a lot of releases with no problems - a lot of the danger of viruses and the like in software piracy comes from the risk of middlemen adding something.
"""
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date: 2023-12-11 23:31:03.0 +01:00
}
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+cross: false
+upVotes: 0
+downVotes: 0
+ranking: 1702071986
+visibility: "visible "
+apId: "https://lemmy.dbzer0.com/post/9923312"
+editedAt: null
+createdAt: DateTimeImmutable @1701985586 {#1660
date: 2023-12-07 22:46:26.0 +01:00
}
} |
|
Show voter details
|
4 |
DENIED
|
moderate
|
App\Entity\Entry {#1573
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "Why-don-t-nfo-files-contain-a-checksum-for-the-release"
+title: "Why don't nfo files contain a checksum for the release?"
+url: null
+body: """
I assume there’s some historical reason for this, but currently, the way scene releases reach most people seems to consist of:\n
\n
1. Sites that track releases post the nfo file of the release; these sites generally don’t provide the release itself.\n
2. People then look for the release via various channels and download it.\n
\n
Wouldn’t it make sense for the nfo to contain the checksum of the actual release, letting pirates verify unmodified copies of it and making it easier to avoid versions that have been modified in various ways?\n
\n
Obviously you’d still have to trust both the site where you got the NFO (and therefore the checksum) and the people who made the original release, but those are usually relatively trustworthy, being known people who have handled a lot of releases with no problems - a lot of the danger of viruses and the like in software piracy comes from the risk of middlemen adding something.
"""
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}
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+editedAt: null
+createdAt: DateTimeImmutable @1701985586 {#1660
date: 2023-12-07 22:46:26.0 +01:00
}
} |
|
Show voter details
|
5 |
DENIED
|
ROLE_USER
|
null |
|
Show voter details
|
6 |
DENIED
|
moderate
|
App\Entity\Entry {#2371
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "I-feel-like-the-Steam-Deck-is-the-best-proof"
+title: "I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue.""
+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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+editedAt: DateTimeImmutable @1702608921 {#2467
date: 2023-12-15 03:55:21.0 +01:00
}
+createdAt: DateTimeImmutable @1701377732 {#2471
date: 2023-11-30 21:55:32.0 +01:00
}
} |
|
Show voter details
|
7 |
DENIED
|
edit
|
App\Entity\Entry {#2371
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "I-feel-like-the-Steam-Deck-is-the-best-proof"
+title: "I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue.""
+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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date: 2024-06-25 13:42:12.0 +02:00
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+editedAt: DateTimeImmutable @1702608921 {#2467
date: 2023-12-15 03:55:21.0 +01:00
}
+createdAt: DateTimeImmutable @1701377732 {#2471
date: 2023-11-30 21:55:32.0 +01:00
}
} |
|
Show voter details
|
8 |
DENIED
|
moderate
|
App\Entity\Entry {#2371
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "I-feel-like-the-Steam-Deck-is-the-best-proof"
+title: "I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue.""
+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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date: 2024-06-25 13:42:12.0 +02:00
}
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+upVotes: 0
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+ranking: 1701464132
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+editedAt: DateTimeImmutable @1702608921 {#2467
date: 2023-12-15 03:55:21.0 +01:00
}
+createdAt: DateTimeImmutable @1701377732 {#2471
date: 2023-11-30 21:55:32.0 +01:00
}
} |
|
Show voter details
|
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DENIED
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ROLE_USER
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Show voter details
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moderate
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App\Entity\Entry {#2458
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "Is-there-a-list-somewhere-tracking-when-specific-companies-normally"
+title: "Is there a list somewhere tracking when specific companies normally remove Denuvo from their games?"
+url: null
+body: """
Counting only games in the modern era, when Denuvo started to charge monthly fees. And of course it might vary from game to game depending on sales, but…\n
\n
I know that Square-Enix often removes it six months after release, and at a glance it looks like 2K often removes it roughly a year after release.\n
\n
I’m curious if anyone has tracked this for other games so we can have a sense of which games are likely to have it removed when. I was eying a game when it suddenly occurred to me to think “wait, doesn’t this company usually remove Denuvo around now?”\n
\n
It might even be useful to create a tracking document of games where Denuvo has been removed by the publisher, divided by publisher (and perhaps with a few other notes that might affect it, like Steam review, metacritic, or sales figures if we can find them) to help us get a sense of where things stand in that regard.
"""
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date: 2023-11-28 10:18:41.0 +01:00
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+apId: "https://lemmy.dbzer0.com/post/9270558"
+editedAt: DateTimeImmutable @1701915938 {#1716
date: 2023-12-07 03:25:38.0 +01:00
}
+createdAt: DateTimeImmutable @1701155901 {#2422
date: 2023-11-28 08:18:21.0 +01:00
}
} |
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Show voter details
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edit
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App\Entity\Entry {#2458
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "Is-there-a-list-somewhere-tracking-when-specific-companies-normally"
+title: "Is there a list somewhere tracking when specific companies normally remove Denuvo from their games?"
+url: null
+body: """
Counting only games in the modern era, when Denuvo started to charge monthly fees. And of course it might vary from game to game depending on sales, but…\n
\n
I know that Square-Enix often removes it six months after release, and at a glance it looks like 2K often removes it roughly a year after release.\n
\n
I’m curious if anyone has tracked this for other games so we can have a sense of which games are likely to have it removed when. I was eying a game when it suddenly occurred to me to think “wait, doesn’t this company usually remove Denuvo around now?”\n
\n
It might even be useful to create a tracking document of games where Denuvo has been removed by the publisher, divided by publisher (and perhaps with a few other notes that might affect it, like Steam review, metacritic, or sales figures if we can find them) to help us get a sense of where things stand in that regard.
"""
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+lastActive: DateTime @1701163121 {#1741
date: 2023-11-28 10:18:41.0 +01:00
}
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+comments: Doctrine\ORM\PersistentCollection {#2462 …}
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+favourites: Doctrine\ORM\PersistentCollection {#2457 …}
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+cross: false
+upVotes: 0
+downVotes: 0
+ranking: 1701242301
+visibility: "visible "
+apId: "https://lemmy.dbzer0.com/post/9270558"
+editedAt: DateTimeImmutable @1701915938 {#1716
date: 2023-12-07 03:25:38.0 +01:00
}
+createdAt: DateTimeImmutable @1701155901 {#2422
date: 2023-11-28 08:18:21.0 +01:00
}
} |
|
Show voter details
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12 |
DENIED
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moderate
|
App\Entity\Entry {#2458
+user: App\Entity\User {#265 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1617 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#1596 …}
+slug: "Is-there-a-list-somewhere-tracking-when-specific-companies-normally"
+title: "Is there a list somewhere tracking when specific companies normally remove Denuvo from their games?"
+url: null
+body: """
Counting only games in the modern era, when Denuvo started to charge monthly fees. And of course it might vary from game to game depending on sales, but…\n
\n
I know that Square-Enix often removes it six months after release, and at a glance it looks like 2K often removes it roughly a year after release.\n
\n
I’m curious if anyone has tracked this for other games so we can have a sense of which games are likely to have it removed when. I was eying a game when it suddenly occurred to me to think “wait, doesn’t this company usually remove Denuvo around now?”\n
\n
It might even be useful to create a tracking document of games where Denuvo has been removed by the publisher, divided by publisher (and perhaps with a few other notes that might affect it, like Steam review, metacritic, or sales figures if we can find them) to help us get a sense of where things stand in that regard.
"""
+type: "article"
+lang: "en"
+isOc: false
+hasEmbed: false
+commentCount: 2
+favouriteCount: 52
+score: 0
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+lastActive: DateTime @1701163121 {#1741
date: 2023-11-28 10:18:41.0 +01:00
}
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+comments: Doctrine\ORM\PersistentCollection {#2462 …}
+votes: Doctrine\ORM\PersistentCollection {#2447 …}
+reports: Doctrine\ORM\PersistentCollection {#2453 …}
+favourites: Doctrine\ORM\PersistentCollection {#2457 …}
+notifications: Doctrine\ORM\PersistentCollection {#2455 …}
+badges: Doctrine\ORM\PersistentCollection {#2468 …}
+children: []
-id: 17715
-titleTs: "'compani':9 'denuvo':12 'game':15 'list':4 'normal':10 'remov':11 'somewher':5 'specif':8 'track':6"
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+cross: false
+upVotes: 0
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+ranking: 1701242301
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date: 2023-12-07 03:25:38.0 +01:00
}
+createdAt: DateTimeImmutable @1701155901 {#2422
date: 2023-11-28 08:18:21.0 +01:00
}
} |
|
Show voter details
|