GET https://kbin.spritesserver.nl/u/@Azzu@lemm.ee/newest/2024-01-27::2024-01-27

Components

21 Twig Components
45 Render Count
36 ms Render Time
16.0 MiB Memory Usage

Components

Name Metadata Render Count Render Time
settings_row_switch
"App\Twig\Components\SettingsRowSwitchComponent"
components/_settings_row_switch.html.twig
15 5.37ms
user_settings_row_switch
"App\Twig\Components\UserSettingsRowSwitchComponent"
components/_user_settings_row_switch.html.twig
4 0.60ms
date
"App\Twig\Components\DateComponent"
components/date.html.twig
3 0.63ms
user_inline
"App\Twig\Components\UserInlineComponent"
components/user_inline.html.twig
2 0.65ms
date_edited
"App\Twig\Components\DateEditedComponent"
components/date_edited.html.twig
2 0.27ms
vote
"App\Twig\Components\VoteComponent"
components/vote.html.twig
2 0.74ms
boost
"App\Twig\Components\BoostComponent"
components/boost.html.twig
2 1.70ms
settings_row_enum
"App\Twig\Components\SettingsRowEnumComponent"
components/_settings_row_enum.html.twig
2 0.34ms
user_box
"App\Twig\Components\UserBoxComponent"
components/user_box.html.twig
1 2.16ms
user_actions
"App\Twig\Components\UserActionsComponent"
components/user_actions.html.twig
1 0.79ms
entry
"App\Twig\Components\EntryComponent"
components/_cached.html.twig
1 12.25ms
magazine_inline
"App\Twig\Components\MagazineInlineComponent"
components/magazine_inline.html.twig
1 0.18ms
entry_comment
"App\Twig\Components\EntryCommentComponent"
components/entry_comment.html.twig
1 5.17ms
user_avatar
"App\Twig\Components\UserAvatarComponent"
components/user_avatar.html.twig
1 0.21ms
related_magazines
"App\Twig\Components\RelatedMagazinesComponent"
components/_cached.html.twig
1 2.50ms
active_users
"App\Twig\Components\ActiveUsersComponent"
components/_cached.html.twig
1 0.34ms
related_categories
"App\Twig\Components\RelatedCategoriesComponent"
components/_cached.html.twig
1 1.71ms
related_posts
"App\Twig\Components\RelatedPostsComponent"
components/_cached.html.twig
1 1.23ms
related_entries
"App\Twig\Components\RelatedEntriesComponent"
components/_cached.html.twig
1 3.42ms
support_us_block
"App\Twig\Components\SupportUsBlock"
components/_cached.html.twig
1 0.25ms
featured_magazines
"App\Twig\Components\FeaturedMagazinesComponent"
components/_cached.html.twig
1 0.98ms

Render calls

user_box App\Twig\Components\UserBoxComponent 16.0 MiB 2.16 ms
Input props
[
  "user" => App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
  "stretchedLink" => false
]
Attributes
[]
Component
App\Twig\Components\UserBoxComponent {#2379
  +user: App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
  +stretchedLink: false
}
user_actions App\Twig\Components\UserActionsComponent 16.0 MiB 0.79 ms
Input props
[
  "user" => App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
]
Attributes
[]
Component
App\Twig\Components\UserActionsComponent {#2117
  +user: App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
}
entry App\Twig\Components\EntryComponent 16.0 MiB 12.25 ms
Input props
[
  "entry" => Proxies\__CG__\App\Entity\Entry {#1582
    +user: Proxies\__CG__\App\Entity\User {#2453
      +avatar: null
      +cover: null
      +email: "srpwnd@lemmy.one"
      +username: "@srpwnd@lemmy.one"
      +roles: []
      +followersCount: 0
      +homepage: "front"
      +about: null
      +lastActive: DateTime @1728771048 {#3090
        date: 2024-10-13 00:10:48.0 +02:00
      }
      +markedForDeletionAt: null
      +fields: null
      +oauthGithubId: null
      +oauthGoogleId: null
      +oauthFacebookId: null
      +oauthKeycloakId: null
      +hideAdult: true
      +showSubscribedUsers: true
      +showSubscribedMagazines: true
      +showSubscribedDomains: true
      +preferredLanguages: []
      +featuredMagazines: null
      +showProfileSubscriptions: false
      +showProfileFollowings: true
      +markNewComments: false
      +notifyOnNewEntry: false
      +notifyOnNewEntryReply: true
      +notifyOnNewEntryCommentReply: true
      +notifyOnNewPost: false
      +notifyOnNewPostReply: true
      +notifyOnNewPostCommentReply: true
      +addMentionsEntries: false
      +addMentionsPosts: true
      +isBanned: false
      +isVerified: false
      +isDeleted: false
      +isBot: false
      +spamProtection: true
      +customCss: null
      +ignoreMagazinesCustomCss: false
      +moderatorTokens: Doctrine\ORM\PersistentCollection {#3093 …}
      +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#3095 …}
      +moderatorRequests: Doctrine\ORM\PersistentCollection {#3097 …}
      +entries: Doctrine\ORM\PersistentCollection {#3099 …}
      +entryVotes: Doctrine\ORM\PersistentCollection {#3101 …}
      +entryComments: Doctrine\ORM\PersistentCollection {#3103 …}
      +entryCommentVotes: Doctrine\ORM\PersistentCollection {#3105 …}
      +posts: Doctrine\ORM\PersistentCollection {#3107 …}
      +postVotes: Doctrine\ORM\PersistentCollection {#3109 …}
      +postComments: Doctrine\ORM\PersistentCollection {#3111 …}
      +postCommentVotes: Doctrine\ORM\PersistentCollection {#3113 …}
      +subscriptions: Doctrine\ORM\PersistentCollection {#3115 …}
      +subscribedDomains: Doctrine\ORM\PersistentCollection {#3117 …}
      +follows: Doctrine\ORM\PersistentCollection {#3119 …}
      +followers: Doctrine\ORM\PersistentCollection {#3121 …}
      +blocks: Doctrine\ORM\PersistentCollection {#3123 …}
      +blockers: Doctrine\ORM\PersistentCollection {#3125 …}
      +blockedMagazines: Doctrine\ORM\PersistentCollection {#3127 …}
      +blockedDomains: Doctrine\ORM\PersistentCollection {#3129 …}
      +reports: Doctrine\ORM\PersistentCollection {#3131 …}
      +favourites: Doctrine\ORM\PersistentCollection {#3133 …}
      +violations: Doctrine\ORM\PersistentCollection {#3135 …}
      +notifications: Doctrine\ORM\PersistentCollection {#3137 …}
      +awards: Doctrine\ORM\PersistentCollection {#3139 …}
      +subscribedCategories: Doctrine\ORM\PersistentCollection {#3141 …}
      +categories: Doctrine\ORM\PersistentCollection {#3143 …}
      -id: 82746
      -password: "$2y$13$vHXDyp0ti2Xz9BIRZ1PYOOpioDxmUmUd4bxh72hEmml8mDrwmR3Hi"
      -totpSecret: null
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
    +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
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    +body: """
      Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
      \n
      This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
      \n
      :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
      \n
      :::\n
      \n
      I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
      \n
      :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
      \n
      I just don’t know what am I doing wrong.\n
      \n
      :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
      \n
      Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
      """
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            Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
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            Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
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          I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
          \n
          If you want some general tips on how to play fights better:\n
          \n
          - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
          - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
          - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
          - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
          """
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        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
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      Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
      \n
      This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
      \n
      :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
      \n
      :::\n
      \n
      I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
      \n
      :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
      \n
      I just don’t know what am I doing wrong.\n
      \n
      :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
      \n
      Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
      """
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            Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
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          I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
          \n
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          - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
          - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
          - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
          - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
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}
date App\Twig\Components\DateComponent 16.0 MiB 0.38 ms
Input props
[
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    date: 2024-01-26 13:21:48.0 +01:00
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]
Attributes
[]
Component
App\Twig\Components\DateComponent {#3168
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}
date_edited App\Twig\Components\DateEditedComponent 16.0 MiB 0.15 ms
Input props
[
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  "editedAt" => null
]
Attributes
[]
Component
App\Twig\Components\DateEditedComponent {#3232
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}
magazine_inline App\Twig\Components\MagazineInlineComponent 16.0 MiB 0.18 ms
Input props
[
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    +icon: Proxies\__CG__\App\Entity\Image {#2926 …}
    +name: "baldurs_gate_3@lemmy.world"
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      All things BG3!\n
      ---------------\n
      \n
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      \n
      ### Spoilers\n
      \n
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      \n
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      - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
      \n
      *Thank you!*
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     …2
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  "showAvatar" => false
]
Attributes
[]
Component
App\Twig\Components\MagazineInlineComponent {#3297
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    +icon: Proxies\__CG__\App\Entity\Image {#2926 …}
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      All things BG3!\n
      ---------------\n
      \n
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      ### Spoilers\n
      \n
      If your post contains any possible spoilers, please:\n
      \n
      - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
      - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
      \n
      *Thank you!*
      """
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  +showTitle: true
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}
vote App\Twig\Components\VoteComponent 16.0 MiB 0.42 ms
Input props
[
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       …2
    }
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        All things BG3!\n
        ---------------\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
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        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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      +markedForDeletionAt: null
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    }
    +image: null
    +domain: Proxies\__CG__\App\Entity\Domain {#1729 …}
    +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
    +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
    +url: null
    +body: """
      Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
      \n
      This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
      \n
      :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
      \n
      :::\n
      \n
      I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
      \n
      :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
      \n
      I just don’t know what am I doing wrong.\n
      \n
      :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
      \n
      Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
      """
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        +user: App\Entity\User {#265
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          +about: """
            Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
            \n
            Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
            \n
            Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
            """
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          +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
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          I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
          \n
          If you want some general tips on how to play fights better:\n
          \n
          - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
          - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
          - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
          - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
          """
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        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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        *Thank you!*
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    +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
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      Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
      \n
      This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
      \n
      :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
      \n
      :::\n
      \n
      I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
      \n
      :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
      \n
      I just don’t know what am I doing wrong.\n
      \n
      :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
      \n
      Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
      """
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            Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
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            Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
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          I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
          \n
          If you want some general tips on how to play fights better:\n
          \n
          - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
          - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
          - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
          - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
      \n
      This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
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      :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
      \n
      :::\n
      \n
      I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
      \n
      :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
      \n
      I just don’t know what am I doing wrong.\n
      \n
      :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
      \n
      Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
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            Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
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          I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
          \n
          If you want some general tips on how to play fights better:\n
          \n
          - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
          - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
          - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
          - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
          """
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
      \n
      This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
      \n
      :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
      \n
      :::\n
      \n
      I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
      \n
      :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
      \n
      I just don’t know what am I doing wrong.\n
      \n
      :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
      \n
      Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
      """
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            Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
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            Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
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          I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
          \n
          If you want some general tips on how to play fights better:\n
          \n
          - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
          - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
          - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
          - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
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          ### Spoilers\n
          \n
          If your post contains any possible spoilers, please:\n
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          - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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          *Thank you!*
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      +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
      +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
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      +body: """
        Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
        \n
        This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
        \n
        :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
        \n
        :::\n
        \n
        I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
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        :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
        \n
        I just don’t know what am I doing wrong.\n
        \n
        :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
        \n
        Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
        """
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      I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
      \n
      If you want some general tips on how to play fights better:\n
      \n
      - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
      - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
      - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
      - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
      """
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        Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
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        This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
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        :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
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        :::\n
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        I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
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        :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
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        I just don’t know what am I doing wrong.\n
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        :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
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        Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
        """
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      I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
      \n
      If you want some general tips on how to play fights better:\n
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      - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
      - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
      - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
      - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
      """
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    -bodyTs: "'10':114 '2':368,373 '4':185,207,349,362 '5':125,131 'abil':384 'action':322 'aliv':34 'almost':21 'alway':77,78,79,222 'aoe':139 'around':166,339,394 'attack':288 'better':76 'big':197 'bonus':321 'bunch':260 'charact':53,192,194,210,229,250,305,344,353 'cliff':253 'combat':160 'come':276 'compar':284 'could':254 'cours':19 'creat':223 'critter':101 'damag':107,153,177,232,341,356 'damage-wis':355 'damage/survivability':87 'dead':132 'deal':176 'deliber':265 'depend':3 'down':304,374 'drink':327 'encount':29 'enemi':93,97,103,118,186,214,216,235,263 'eneni':274 'enough':391 'etc':144 'exact':358 'exampl':246 'fast':100 'fight':75,334 'fine':59 'first':89,158 'focus':80 'full':106,127,364,370 'full-hp':126,363,369 'game':40,64 'general':69 'go':39,156,311 'half':116,351 'half-hp':115,350 'hard':333 'heal':295,308,328 'hp':112,117,128,352,365,371 'huge':219 'immedi':147 'immun':257 'keep':326 'lay':393 'least':32 'liber':388 'like':345,385 'long':382 'make':255 'matter':109 'mean':2,7,13 'mele':262,269,286,291 'money':57 'most':315 'much':120,377,378 'need':55 'non':15 'non-optim':14 'often':397 'one':23,33,129,133,150,154,189,213,366,375 'optim':16,283 'overlap':187,211 'particip':161 'perfect':58 'pick':302 'play':9,62,74 'posit':247 'potion':300,329 'radius':165,171,183,205 'rang':96,249,287 'ratio':88 're':37 'resourc':392 'rest':50,383,396 'resurrect':48 'run':267 'said':135,348 'situat':224 'slot':387 'small':99 'someth':179 'spell':140,386 'spread':338 'still':136 'strong':360 'sub':282 'sub-optim':281 'surviv':27 'target':82,148 'though':42 'threat':164,182,204 'throw':298 'tip':70 'trivial':46 'troubl':198,220 'turn':201 'use':137,280,294,325,380 'wait':271 'want':67 'way':60 'wise':357 'wizard':94,143 'word':296 'wors':121,379 'worst':86 'worth':317 'wrong':10"
    +ranking: 0
    +commentCount: 0
    +upVotes: 0
    +downVotes: 0
    +visibility: "visible             "
    +apId: "https://lemm.ee/comment/8698913"
    +editedAt: DateTimeImmutable @1728876351 {#1440
      date: 2024-10-14 05:25:51.0 +02:00
    }
    +createdAt: DateTimeImmutable @1706317707 {#1434
      date: 2024-01-27 02:08:27.0 +01:00
    }
    +"title": 343494
  }
  +showMagazineName: false
  +showEntryTitle: false
  +showNested: false
  +level: 1
  +canSeeTrash: false
  +dateAsUrl: true
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
  -authorizationChecker: Symfony\Component\Security\Core\Authorization\AuthorizationChecker {#931 …}
}
user_inline App\Twig\Components\UserInlineComponent 16.0 MiB 0.14 ms
Input props
[
  "user" => App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
  "showAvatar" => false
]
Attributes
[]
Component
App\Twig\Components\UserInlineComponent {#3803
  +user: App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
  +showAvatar: false
}
date App\Twig\Components\DateComponent 16.0 MiB 0.12 ms
Input props
[
  "date" => DateTimeImmutable @1706317707 {#1434
    date: 2024-01-27 02:08:27.0 +01:00
  }
]
Attributes
[]
Component
App\Twig\Components\DateComponent {#3861
  +date: DateTimeImmutable @1706317707 {#1434
    date: 2024-01-27 02:08:27.0 +01:00
  }
}
date_edited App\Twig\Components\DateEditedComponent 16.0 MiB 0.12 ms
Input props
[
  "createdAt" => DateTimeImmutable @1706317707 {#1434
    date: 2024-01-27 02:08:27.0 +01:00
  }
  "editedAt" => DateTimeImmutable @1728876351 {#1440
    date: 2024-10-14 05:25:51.0 +02:00
  }
]
Attributes
[]
Component
App\Twig\Components\DateEditedComponent {#3915
  +createdAt: DateTimeImmutable @1706317707 {#1434
    date: 2024-01-27 02:08:27.0 +01:00
  }
  +editedAt: DateTimeImmutable @1728876351 {#1440
    date: 2024-10-14 05:25:51.0 +02:00
  }
}
user_avatar App\Twig\Components\UserAvatarComponent 16.0 MiB 0.21 ms
Input props
[
  "user" => App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
  "width" => 40
  "height" => 40
  "asLink" => true
]
Attributes
[]
Component
App\Twig\Components\UserAvatarComponent {#3971
  +width: 40
  +height: 40
  +user: App\Entity\User {#265
    +avatar: null
    +cover: null
    +email: "Azzu@lemm.ee"
    +username: "@Azzu@lemm.ee"
    +roles: []
    +followersCount: 0
    +homepage: "front"
    +about: """
      Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
      \n
      Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
      \n
      Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
      """
    +lastActive: DateTime @1728875504 {#275
      date: 2024-10-14 05:11:44.0 +02:00
    }
    +markedForDeletionAt: null
    +fields: null
    +oauthGithubId: null
    +oauthGoogleId: null
    +oauthFacebookId: null
    +oauthKeycloakId: null
    +hideAdult: true
    +showSubscribedUsers: true
    +showSubscribedMagazines: true
    +showSubscribedDomains: true
    +preferredLanguages: []
    +featuredMagazines: null
    +showProfileSubscriptions: true
    +showProfileFollowings: true
    +markNewComments: false
    +notifyOnNewEntry: false
    +notifyOnNewEntryReply: false
    +notifyOnNewEntryCommentReply: false
    +notifyOnNewPost: false
    +notifyOnNewPostReply: false
    +notifyOnNewPostCommentReply: false
    +addMentionsEntries: false
    +addMentionsPosts: true
    +isBanned: false
    +isVerified: false
    +isDeleted: false
    +isBot: false
    +spamProtection: true
    +customCss: null
    +ignoreMagazinesCustomCss: false
    +moderatorTokens: Doctrine\ORM\PersistentCollection {#253 …}
    +magazineOwnershipRequests: Doctrine\ORM\PersistentCollection {#249 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#238 …}
    +entries: Doctrine\ORM\PersistentCollection {#196 …}
    +entryVotes: Doctrine\ORM\PersistentCollection {#168 …}
    +entryComments: Doctrine\ORM\PersistentCollection {#141 …}
    +entryCommentVotes: Doctrine\ORM\PersistentCollection {#111 …}
    +posts: Doctrine\ORM\PersistentCollection {#84 …}
    +postVotes: Doctrine\ORM\PersistentCollection {#99 …}
    +postComments: Doctrine\ORM\PersistentCollection {#1863 …}
    +postCommentVotes: Doctrine\ORM\PersistentCollection {#1479 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#1658 …}
    +subscribedDomains: Doctrine\ORM\PersistentCollection {#1868 …}
    +follows: Doctrine\ORM\PersistentCollection {#1917 …}
    +followers: Doctrine\ORM\PersistentCollection {#1601 …}
    +blocks: Doctrine\ORM\PersistentCollection {#1805 …}
    +blockers: Doctrine\ORM\PersistentCollection {#1810 …}
    +blockedMagazines: Doctrine\ORM\PersistentCollection {#1857 …}
    +blockedDomains: Doctrine\ORM\PersistentCollection {#1860 …}
    +reports: Doctrine\ORM\PersistentCollection {#1791 …}
    +favourites: Doctrine\ORM\PersistentCollection {#2416 …}
    +violations: Doctrine\ORM\PersistentCollection {#1824 …}
    +notifications: Doctrine\ORM\PersistentCollection {#1914 …}
    +awards: Doctrine\ORM\PersistentCollection {#1929 …}
    +subscribedCategories: Doctrine\ORM\PersistentCollection {#1867 …}
    +categories: Doctrine\ORM\PersistentCollection {#1880 …}
    -id: 30376
    -password: "$2y$13$4qP2mSN0xjVP8nuxkuwLSOG7gQwJpk7TCZSX.LUL0OUHEyi2lODC2"
    -totpSecret: null
    -totpBackupCodes: []
    -oAuth2UserConsents: Doctrine\ORM\PersistentCollection {#1894 …}
    +apId: "Azzu@lemm.ee"
    +apProfileId: "https://lemm.ee/u/Azzu"
    +apPublicUrl: "https://lemm.ee/u/Azzu"
    +apFollowersUrl: null
    +apInboxUrl: "https://lemm.ee/inbox"
    +apDomain: "lemm.ee"
    +apPreferredUsername: "Azzu"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: false
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1728799744 {#269
      date: 2024-10-13 08:09:04.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1689604388 {#268
      date: 2023-07-17 16:33:08.0 +02:00
    }
  }
  +asLink: true
}
vote App\Twig\Components\VoteComponent 16.0 MiB 0.32 ms
Input props
[
  "subject" => App\Entity\EntryComment {#1606
    +user: App\Entity\User {#265
      +avatar: null
      +cover: null
      +email: "Azzu@lemm.ee"
      +username: "@Azzu@lemm.ee"
      +roles: []
      +followersCount: 0
      +homepage: "front"
      +about: """
        Creator of [LULs](https://greasyfork.org/en/scripts/469273-lemmy-universal-link-switcher) (a script which helps links to point to your instance)\n
        \n
        Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
        \n
        Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
        """
      +lastActive: DateTime @1728875504 {#275
        date: 2024-10-14 05:11:44.0 +02:00
      }
      +markedForDeletionAt: null
      +fields: null
      +oauthGithubId: null
      +oauthGoogleId: null
      +oauthFacebookId: null
      +oauthKeycloakId: null
      +hideAdult: true
      +showSubscribedUsers: true
      +showSubscribedMagazines: true
      +showSubscribedDomains: true
      +preferredLanguages: []
      +featuredMagazines: null
      +showProfileSubscriptions: true
      +showProfileFollowings: true
      +markNewComments: false
      +notifyOnNewEntry: false
      +notifyOnNewEntryReply: false
      +notifyOnNewEntryCommentReply: false
      +notifyOnNewPost: false
      +notifyOnNewPostReply: false
      +notifyOnNewPostCommentReply: false
      +addMentionsEntries: false
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          All things BG3!\n
          ---------------\n
          \n
          Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
          \n
          ### Spoilers\n
          \n
          If your post contains any possible spoilers, please:\n
          \n
          - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
          - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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          *Thank you!*
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      +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
      +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
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      +body: """
        Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
        \n
        This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
        \n
        :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
        \n
        :::\n
        \n
        I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
        \n
        :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
        \n
        I just don’t know what am I doing wrong.\n
        \n
        :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
        \n
        Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
        """
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      I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
      \n
      If you want some general tips on how to play fights better:\n
      \n
      - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
      - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
      - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
      - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
      """
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          All things BG3!\n
          ---------------\n
          \n
          Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
          \n
          ### Spoilers\n
          \n
          If your post contains any possible spoilers, please:\n
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          - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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          *Thank you!*
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      +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
      +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
      +url: null
      +body: """
        Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
        \n
        This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
        \n
        :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
        \n
        :::\n
        \n
        I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
        \n
        :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
        \n
        I just don’t know what am I doing wrong.\n
        \n
        :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
        \n
        Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
        """
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      I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
      \n
      If you want some general tips on how to play fights better:\n
      \n
      - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
      - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
      - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
      - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
      """
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        Come say hi here or over at [twitch.tv/AzzuriteTV](https://twitch.tv/AzzuriteTV) :) I like getting to know more people :)\n
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        Play games with me: [steamcommunity.com/id/azzu](https://steamcommunity.com/id/azzu)
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          All things BG3!\n
          ---------------\n
          \n
          Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
          \n
          ### Spoilers\n
          \n
          If your post contains any possible spoilers, please:\n
          \n
          - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
          - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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          *Thank you!*
          """
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      +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
      +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
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      +body: """
        Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
        \n
        This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
        \n
        :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
        \n
        :::\n
        \n
        I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
        \n
        :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
        \n
        I just don’t know what am I doing wrong.\n
        \n
        :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
        \n
        Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
        """
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      I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
      \n
      If you want some general tips on how to play fights better:\n
      \n
      - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
      - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
      - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
      - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
      """
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      +magazine: Proxies\__CG__\App\Entity\Magazine {#1574
        +icon: Proxies\__CG__\App\Entity\Image {#2926 …}
        +name: "baldurs_gate_3@lemmy.world"
        +title: "baldurs_gate_3"
        +description: """
          All things BG3!\n
          ---------------\n
          \n
          Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
          \n
          ### Spoilers\n
          \n
          If your post contains any possible spoilers, please:\n
          \n
          - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
          - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
          \n
          *Thank you!*
          """
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      +image: null
      +domain: Proxies\__CG__\App\Entity\Domain {#1729 …}
      +slug: "SPOILER-Am-I-playing-Baldur-s-Gate-wrong"
      +title: "[SPOILER] Am I playing Baldur's Gate wrong?"
      +url: null
      +body: """
        Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.\n
        \n
        This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.\n
        \n
        :::spoiler Characters Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.\n
        \n
        :::\n
        \n
        I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).\n
        \n
        :::spoiler Where I got wrecked I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and :::\n
        \n
        I just don’t know what am I doing wrong.\n
        \n
        :::spoiler My party I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party. :::\n
        \n
        Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.
        """
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        date: 2024-01-26 13:21:48.0 +01:00
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    +magazine: Proxies\__CG__\App\Entity\Magazine {#1574 …2}
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    +body: """
      I mean depends on what you mean by playing “wrong”. If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you’re not going game over though, and it’s trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.\n
      \n
      If you want some general tips on how to play fights better:\n
      \n
      - Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.\n
      - Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can’t do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately *not* running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.\n
      - Use healing word and throwing of potions to pick up downed characters. Don’t heal before they go down, it’s mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.\n
      - Use your long rest abilities, like spell slots, liberally. There’s enough resources laying around to rest often.
      """
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settings_row_enum App\Twig\Components\SettingsRowEnumComponent 16.0 MiB 0.20 ms
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Attributes
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Component
App\Twig\Components\SettingsRowEnumComponent {#4532
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.17 ms
Input props
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Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#4604
  +label: "Dynamic lists"
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
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Attributes
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Component
App\Twig\Components\SettingsRowSwitchComponent {#4667
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
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Attributes
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Component
App\Twig\Components\SettingsRowSwitchComponent {#4723
  +label: "Infinite scrolling"
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}
settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
Input props
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Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#4782
  +label: "Sticky navbar"
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
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Component
App\Twig\Components\SettingsRowSwitchComponent {#4838
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
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Component
App\Twig\Components\SettingsRowSwitchComponent {#4894
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App\Twig\Components\UserSettingsRowSwitchComponent {#4952
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App\Twig\Components\SettingsRowSwitchComponent {#5015
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Attributes
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App\Twig\Components\UserSettingsRowSwitchComponent {#5073
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user_settings_row_switch App\Twig\Components\UserSettingsRowSwitchComponent 16.0 MiB 0.13 ms
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Component
App\Twig\Components\UserSettingsRowSwitchComponent {#5129
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user_settings_row_switch App\Twig\Components\UserSettingsRowSwitchComponent 16.0 MiB 0.13 ms
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App\Twig\Components\UserSettingsRowSwitchComponent {#5185
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App\Twig\Components\SettingsRowSwitchComponent {#5241
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App\Twig\Components\SettingsRowSwitchComponent {#5297
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
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Component
App\Twig\Components\SettingsRowSwitchComponent {#5353
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
Input props
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Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#5409
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settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.13 ms
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  "label" => "Show thumbnails"
  "settingsKey" => "KBIN_ENTRIES_SHOW_THUMBNAILS"
  "defaultValue" => true
]
Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#5465
  +label: "Show thumbnails"
  +help: ""
  +settingsKey: "KBIN_ENTRIES_SHOW_THUMBNAILS"
  +defaultValue: true
  +reloadRequired: true
}
settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 3.64 ms
Input props
[
  "label" => "Auto media preview"
  "help" => "Automatically expand media previews."
  "settingsKey" => "KBIN_POSTS_SHOW_PREVIEW"
]
Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#5521
  +label: "Auto media preview"
  +help: "Automatically expand media previews."
  +settingsKey: "KBIN_POSTS_SHOW_PREVIEW"
  +defaultValue: false
  +reloadRequired: true
}
settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.13 ms
Input props
[
  "label" => "Show users’ avatars"
  "settingsKey" => "KBIN_POSTS_SHOW_USERS_AVATARS"
  "defaultValue" => true
]
Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#5577
  +label: "Show users’ avatars"
  +help: ""
  +settingsKey: "KBIN_POSTS_SHOW_USERS_AVATARS"
  +defaultValue: true
  +reloadRequired: true
}
settings_row_enum App\Twig\Components\SettingsRowEnumComponent 16.0 MiB 0.15 ms
Input props
[
  "label" => "Comment reply position"
  "help" => "Display the comment reply form either at the top or bottom of the page. When 'infinite scroll' is enabled the position will always appear at the top."
  "settingsKey" => "KBIN_COMMENTS_REPLY_POSITION"
  "values" => [
    [
      "name" => "top"
      "value" => "TOP"
    ]
    [
      "name" => "bottom"
      "value" => "BOTTOM"
    ]
  ]
  "defaultValue" => "TOP"
]
Attributes
[]
Component
App\Twig\Components\SettingsRowEnumComponent {#5633
  +label: "Comment reply position"
  +help: "Display the comment reply form either at the top or bottom of the page. When 'infinite scroll' is enabled the position will always appear at the top."
  +settingsKey: "KBIN_COMMENTS_REPLY_POSITION"
  +values: [
    [
      "name" => "top"
      "value" => "TOP"
    ]
    [
      "name" => "bottom"
      "value" => "BOTTOM"
    ]
  ]
  +defaultValue: "TOP"
  +reloadRequired: true
}
settings_row_switch App\Twig\Components\SettingsRowSwitchComponent 16.0 MiB 0.12 ms
Input props
[
  "label" => "Show Comment Avatars"
  "help" => "Display/hide user avatars when viewing comments on a single thread or post."
  "settingsKey" => "KBIN_COMMENTS_SHOW_USER_AVATAR"
  "defaultValue" => true
]
Attributes
[]
Component
App\Twig\Components\SettingsRowSwitchComponent {#5691
  +label: "Show Comment Avatars"
  +help: "Display/hide user avatars when viewing comments on a single thread or post."
  +settingsKey: "KBIN_COMMENTS_SHOW_USER_AVATAR"
  +defaultValue: true
  +reloadRequired: true
}
date App\Twig\Components\DateComponent 16.0 MiB 0.13 ms
Input props
[
  "date" => DateTimeImmutable @1689604388 {#268
    date: 2023-07-17 16:33:08.0 +02:00
  }
]
Attributes
[]
Component
App\Twig\Components\DateComponent {#5764
  +date: DateTimeImmutable @1689604388 {#268
    date: 2023-07-17 16:33:08.0 +02:00
  }
}
related_magazines App\Twig\Components\RelatedMagazinesComponent 16.0 MiB 2.50 ms
Input props
[
  "magazine" => null
  "tag" => null
]
Attributes
[]
Component
App\Twig\Components\RelatedMagazinesComponent {#5851
  +limit: 4
  +tag: null
  +magazine: null
  +type: "random"
  +title: "random_magazines"
  +refreshedRandom: false
  -repository: App\Repository\MagazineRepository {#1370 …}
  -cache: Symfony\Component\Cache\Adapter\TraceableTagAwareAdapter {#600 …}
  -twig: Twig\Environment {#1252 …}
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
}
active_users App\Twig\Components\ActiveUsersComponent 16.0 MiB 0.34 ms
Input props
[
  "magazine" => null
]
Attributes
[]
Component
App\Twig\Components\ActiveUsersComponent {#5916
  +magazine: null
  -userRepository: App\Repository\UserRepository {#603 …}
  -cache: Symfony\Component\Cache\Adapter\TraceableTagAwareAdapter {#600 …}
  -twig: Twig\Environment {#1252 …}
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
}
related_categories App\Twig\Components\RelatedCategoriesComponent 16.0 MiB 1.71 ms
Input props
[
  "magazine" => null
  "tag" => null
]
Attributes
[]
Component
App\Twig\Components\RelatedCategoriesComponent {#5975
  +limit: 4
  +tag: null
  +magazine: null
  +type: "random"
  +title: "random_categories"
  +refreshedRandom: false
  -repository: App\Repository\CategoryRepository {#5976 …}
  -cache: Symfony\Component\Cache\Adapter\TraceableTagAwareAdapter {#600 …}
  -twig: Twig\Environment {#1252 …}
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
}
related_posts App\Twig\Components\RelatedPostsComponent 16.0 MiB 1.23 ms
Input props
[
  "magazine" => null
  "tag" => null
]
Attributes
[]
Component
App\Twig\Components\RelatedPostsComponent {#6045
  +limit: 4
  +tag: null
  +magazine: null
  +type: "random"
  +post: null
  +title: "random_posts"
  +refreshedRandom: false
  -repository: App\Repository\PostRepository {#1681 …}
  -cache: Symfony\Component\Cache\Adapter\TraceableTagAwareAdapter {#600 …}
  -twig: Twig\Environment {#1252 …}
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
  -mentionManager: App\Service\MentionManager {#1504 …}
}
related_entries App\Twig\Components\RelatedEntriesComponent 16.0 MiB 3.42 ms
Input props
[
  "magazine" => null
  "tag" => null
]
Attributes
[]
Component
App\Twig\Components\RelatedEntriesComponent {#6114
  +limit: 4
  +tag: null
  +magazine: null
  +type: "random"
  +entry: null
  +title: "random_entries"
  +refreshedRandom: false
  -repository: App\Repository\EntryRepository {#1759 …}
  -cache: Symfony\Component\Cache\Adapter\TraceableTagAwareAdapter {#600 …}
  -twig: Twig\Environment {#1252 …}
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
  -mentionManager: App\Service\MentionManager {#1504 …}
}
support_us_block App\Twig\Components\SupportUsBlock 16.0 MiB 0.25 ms
Input props
[]
Attributes
[]
Component
App\Twig\Components\SupportUsBlock {#6183
  +subject: ? App\Entity\Contracts\VotableInterface
  +url: ? string
  -twig: Twig\Environment {#1252 …}
  -cache: Symfony\Component\Cache\Adapter\TraceableTagAwareAdapter {#600 …}
  -requestStack: Symfony\Component\HttpFoundation\RequestStack {#1328 …}
  -partnerBlockRepository: App\Repository\PartnerBlockRepository {#6184 …}
}
featured_magazines App\Twig\Components\FeaturedMagazinesComponent 16.0 MiB 0.98 ms
Input props
[
  "magazine" => null
]
Attributes
[]
Component
App\Twig\Components\FeaturedMagazinesComponent {#6276
  +magazine: null
  -twig: Twig\Environment {#1252 …}
  -repository: App\Repository\MagazineRepository {#1370 …}
}