1 |
DENIED
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ROLE_USER
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Show voter details
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2 |
DENIED
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moderate
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Proxies\__CG__\App\Entity\Entry {#1582
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+magazine: Proxies\__CG__\App\Entity\Magazine {#1574 …}
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+slug: "question-about-synchronic-displacement-in-TNG-Times-Arrow"
+title: "question about "synchronic displacement" in TNG 'Times Arrow'"
+url: null
+body: """
So in this episode they go into a cave, and can read some sort of energy field, as well as Troi having a sense that there are lifeforms present. Geordie explains that the people must be displaced in time, but only by a few milliseconds. If that’s true, how is there not overlap? Say the people are a few milliseconds ahead of the enterprise when they arrive, shouldn’t they appear a few milliseconds later, as they still would have had to be ‘present’ during that time? I don’t understand how they would be consistently invisible if time is a dimension like space that can be traveled through. Some past (or future) version of them would be present regardless of the desynchronization would they not?\n
\n
Please if anyone could help me understand or shed some light on this I’d appreciate it.
"""
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+image: null
+parent: null
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+body: """
Here’s a shot at the balloon filling up with water explanation:\n
\n
It’s like two cars driving down a highway at night. You see the headlights from the car ahead of you illuminating the scenery, but you never catch up to them.
"""
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…2
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Show voter details
|
3 |
DENIED
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edit
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Proxies\__CG__\App\Entity\Entry {#1582
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+slug: "question-about-synchronic-displacement-in-TNG-Times-Arrow"
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+url: null
+body: """
So in this episode they go into a cave, and can read some sort of energy field, as well as Troi having a sense that there are lifeforms present. Geordie explains that the people must be displaced in time, but only by a few milliseconds. If that’s true, how is there not overlap? Say the people are a few milliseconds ahead of the enterprise when they arrive, shouldn’t they appear a few milliseconds later, as they still would have had to be ‘present’ during that time? I don’t understand how they would be consistently invisible if time is a dimension like space that can be traveled through. Some past (or future) version of them would be present regardless of the desynchronization would they not?\n
\n
Please if anyone could help me understand or shed some light on this I’d appreciate it.
"""
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+image: null
+parent: null
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+body: """
Here’s a shot at the balloon filling up with water explanation:\n
\n
It’s like two cars driving down a highway at night. You see the headlights from the car ahead of you illuminating the scenery, but you never catch up to them.
"""
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…2
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Show voter details
|
4 |
DENIED
|
moderate
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Proxies\__CG__\App\Entity\Entry {#1582
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+url: null
+body: """
So in this episode they go into a cave, and can read some sort of energy field, as well as Troi having a sense that there are lifeforms present. Geordie explains that the people must be displaced in time, but only by a few milliseconds. If that’s true, how is there not overlap? Say the people are a few milliseconds ahead of the enterprise when they arrive, shouldn’t they appear a few milliseconds later, as they still would have had to be ‘present’ during that time? I don’t understand how they would be consistently invisible if time is a dimension like space that can be traveled through. Some past (or future) version of them would be present regardless of the desynchronization would they not?\n
\n
Please if anyone could help me understand or shed some light on this I’d appreciate it.
"""
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+image: null
+parent: null
+root: null
+body: """
Here’s a shot at the balloon filling up with water explanation:\n
\n
It’s like two cars driving down a highway at night. You see the headlights from the car ahead of you illuminating the scenery, but you never catch up to them.
"""
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…2
} |
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Show voter details
|
5 |
DENIED
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ROLE_USER
|
null |
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Show voter details
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6 |
DENIED
|
moderate
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App\Entity\EntryComment {#1709
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So in this episode they go into a cave, and can read some sort of energy field, as well as Troi having a sense that there are lifeforms present. Geordie explains that the people must be displaced in time, but only by a few milliseconds. If that’s true, how is there not overlap? Say the people are a few milliseconds ahead of the enterprise when they arrive, shouldn’t they appear a few milliseconds later, as they still would have had to be ‘present’ during that time? I don’t understand how they would be consistently invisible if time is a dimension like space that can be traveled through. Some past (or future) version of them would be present regardless of the desynchronization would they not?\n
\n
Please if anyone could help me understand or shed some light on this I’d appreciate it.
"""
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date: 2023-11-26 03:54:41.0 +01:00
}
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date: 2023-11-21 05:07:40.0 +01:00
}
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…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1574 …}
+image: null
+parent: null
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Here’s a shot at the balloon filling up with water explanation:\n
\n
It’s like two cars driving down a highway at night. You see the headlights from the car ahead of you illuminating the scenery, but you never catch up to them.
"""
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date: 2023-11-21 05:29:06.0 +01:00
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+"title": 145361
} |
|
Show voter details
|
7 |
DENIED
|
edit
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App\Entity\EntryComment {#1709
+user: App\Entity\User {#264 …}
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+title: "question about "synchronic displacement" in TNG 'Times Arrow'"
+url: null
+body: """
So in this episode they go into a cave, and can read some sort of energy field, as well as Troi having a sense that there are lifeforms present. Geordie explains that the people must be displaced in time, but only by a few milliseconds. If that’s true, how is there not overlap? Say the people are a few milliseconds ahead of the enterprise when they arrive, shouldn’t they appear a few milliseconds later, as they still would have had to be ‘present’ during that time? I don’t understand how they would be consistently invisible if time is a dimension like space that can be traveled through. Some past (or future) version of them would be present regardless of the desynchronization would they not?\n
\n
Please if anyone could help me understand or shed some light on this I’d appreciate it.
"""
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…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1574 …}
+image: null
+parent: null
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Here’s a shot at the balloon filling up with water explanation:\n
\n
It’s like two cars driving down a highway at night. You see the headlights from the car ahead of you illuminating the scenery, but you never catch up to them.
"""
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+favourites: Doctrine\ORM\PersistentCollection {#1573 …}
+notifications: Doctrine\ORM\PersistentCollection {#1650 …}
-id: 145361
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+visibility: "visible "
+apId: "https://lemmy.world/comment/5469417"
+editedAt: null
+createdAt: DateTimeImmutable @1700540946 {#1438
date: 2023-11-21 05:29:06.0 +01:00
}
+"title": 145361
} |
|
Show voter details
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8 |
DENIED
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moderate
|
App\Entity\EntryComment {#1709
+user: App\Entity\User {#264 …}
+entry: Proxies\__CG__\App\Entity\Entry {#1582
+user: Proxies\__CG__\App\Entity\User {#1630 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1574 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2447 …}
+slug: "question-about-synchronic-displacement-in-TNG-Times-Arrow"
+title: "question about "synchronic displacement" in TNG 'Times Arrow'"
+url: null
+body: """
So in this episode they go into a cave, and can read some sort of energy field, as well as Troi having a sense that there are lifeforms present. Geordie explains that the people must be displaced in time, but only by a few milliseconds. If that’s true, how is there not overlap? Say the people are a few milliseconds ahead of the enterprise when they arrive, shouldn’t they appear a few milliseconds later, as they still would have had to be ‘present’ during that time? I don’t understand how they would be consistently invisible if time is a dimension like space that can be traveled through. Some past (or future) version of them would be present regardless of the desynchronization would they not?\n
\n
Please if anyone could help me understand or shed some light on this I’d appreciate it.
"""
+type: "article"
+lang: "en"
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+hasEmbed: false
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+lastActive: DateTime @1700650294 {#1721
date: 2023-11-22 11:51:34.0 +01:00
}
+ip: null
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+tags: null
+mentions: null
+comments: Doctrine\ORM\PersistentCollection {#2411 …}
+votes: Doctrine\ORM\PersistentCollection {#2459 …}
+reports: Doctrine\ORM\PersistentCollection {#1561 …}
+favourites: Doctrine\ORM\PersistentCollection {#2378 …}
+notifications: Doctrine\ORM\PersistentCollection {#2386 …}
+badges: Doctrine\ORM\PersistentCollection {#1407 …}
+children: [
App\Entity\EntryComment {#1709}
]
-id: 14961
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+cross: false
+upVotes: 0
+downVotes: 0
+ranking: 1700626060
+visibility: "visible "
+apId: "https://discuss.tchncs.de/post/6615333"
+editedAt: DateTimeImmutable @1700967281 {#1696
date: 2023-11-26 03:54:41.0 +01:00
}
+createdAt: DateTimeImmutable @1700539660 {#1727
date: 2023-11-21 05:07:40.0 +01:00
}
+__isInitialized__: true
…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1574 …}
+image: null
+parent: null
+root: null
+body: """
Here’s a shot at the balloon filling up with water explanation:\n
\n
It’s like two cars driving down a highway at night. You see the headlights from the car ahead of you illuminating the scenery, but you never catch up to them.
"""
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+isAdult: false
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date: 2023-11-26 05:40:46.0 +01:00
}
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"@emeralddawn45@discuss.tchncs.de"
]
+children: Doctrine\ORM\PersistentCollection {#1572 …}
+nested: Doctrine\ORM\PersistentCollection {#1581 …}
+votes: Doctrine\ORM\PersistentCollection {#1579 …}
+reports: Doctrine\ORM\PersistentCollection {#1577 …}
+favourites: Doctrine\ORM\PersistentCollection {#1573 …}
+notifications: Doctrine\ORM\PersistentCollection {#1650 …}
-id: 145361
-bodyTs: "'ahead':31 'balloon':7 'car':17,30 'catch':40 'drive':18 'explan':12 'fill':8 'headlight':27 'highway':21 'illumin':34 'like':15 'never':39 'night':23 'sceneri':36 'see':25 'shot':4 'two':16 'water':11"
+ranking: 0
+commentCount: 0
+upVotes: 0
+downVotes: 0
+visibility: "visible "
+apId: "https://lemmy.world/comment/5469417"
+editedAt: null
+createdAt: DateTimeImmutable @1700540946 {#1438
date: 2023-11-21 05:29:06.0 +01:00
}
+"title": 145361
} |
|
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9 |
DENIED
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ROLE_ADMIN
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null |
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10 |
DENIED
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ROLE_MODERATOR
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