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Proxies\__CG__\App\Entity\Entry {#2369
+user: Proxies\__CG__\App\Entity\User {#2334 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
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+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "Simultaneous-joystick-3-axis-protocol"
+title: "Simultaneous joystick 3-axis protocol"
+url: null
+body: """
Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there’s just one processor stepping through them. Same for spi, or i2c, or uart. There’s really only ever one sensor reporting back its data at a time.\n
\n
I know this might not matter for measurement resolution. Especially if you’re polling at like 115k serial or something, but…\n
\n
That’s 8 bits per axis, and three axis. Now that’s at least 34 bits. To sample each axis we’re down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle… even if I spent half that time doing microcontrolle cycles at like 2k we’re probably still well with the best star craft apms or whatever. I’d still like to find some way to really over engineer this thing.\n
\n
I read a little about tdm, but that’s out of my league and I don’t know if you could even have 3 simultaneously signals that way\n
\n
I’m thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.\n
\n
Is it just going to get smashed back into one thread in the computer’s usb hub anyway?\n
\n
Any other suggestions?
"""
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This. It’s basically only a thing for rotary encoder, where interrupts should be used for the reading, so they don’t miss a beat.\n
\n
Also: Combining several joystick devices on the PC again is a pain in the neck especially if the game only supports one device of each kind.
"""
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date: 2024-01-18 05:00:16.0 +01:00
}
+__isInitialized__: true
…2
} |
|
Show voter details
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edit
|
Proxies\__CG__\App\Entity\Entry {#2369
+user: Proxies\__CG__\App\Entity\User {#2334 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "Simultaneous-joystick-3-axis-protocol"
+title: "Simultaneous joystick 3-axis protocol"
+url: null
+body: """
Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there’s just one processor stepping through them. Same for spi, or i2c, or uart. There’s really only ever one sensor reporting back its data at a time.\n
\n
I know this might not matter for measurement resolution. Especially if you’re polling at like 115k serial or something, but…\n
\n
That’s 8 bits per axis, and three axis. Now that’s at least 34 bits. To sample each axis we’re down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle… even if I spent half that time doing microcontrolle cycles at like 2k we’re probably still well with the best star craft apms or whatever. I’d still like to find some way to really over engineer this thing.\n
\n
I read a little about tdm, but that’s out of my league and I don’t know if you could even have 3 simultaneously signals that way\n
\n
I’m thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.\n
\n
Is it just going to get smashed back into one thread in the computer’s usb hub anyway?\n
\n
Any other suggestions?
"""
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App\Entity\EntryComment {#1883
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+entry: Proxies\__CG__\App\Entity\Entry {#2369 …2}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+body: """
This. It’s basically only a thing for rotary encoder, where interrupts should be used for the reading, so they don’t miss a beat.\n
\n
Also: Combining several joystick devices on the PC again is a pain in the neck especially if the game only supports one device of each kind.
"""
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}
+__isInitialized__: true
…2
} |
|
Show voter details
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moderate
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Proxies\__CG__\App\Entity\Entry {#2369
+user: Proxies\__CG__\App\Entity\User {#2334 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "Simultaneous-joystick-3-axis-protocol"
+title: "Simultaneous joystick 3-axis protocol"
+url: null
+body: """
Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there’s just one processor stepping through them. Same for spi, or i2c, or uart. There’s really only ever one sensor reporting back its data at a time.\n
\n
I know this might not matter for measurement resolution. Especially if you’re polling at like 115k serial or something, but…\n
\n
That’s 8 bits per axis, and three axis. Now that’s at least 34 bits. To sample each axis we’re down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle… even if I spent half that time doing microcontrolle cycles at like 2k we’re probably still well with the best star craft apms or whatever. I’d still like to find some way to really over engineer this thing.\n
\n
I read a little about tdm, but that’s out of my league and I don’t know if you could even have 3 simultaneously signals that way\n
\n
I’m thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.\n
\n
Is it just going to get smashed back into one thread in the computer’s usb hub anyway?\n
\n
Any other suggestions?
"""
+type: "article"
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+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+body: """
This. It’s basically only a thing for rotary encoder, where interrupts should be used for the reading, so they don’t miss a beat.\n
\n
Also: Combining several joystick devices on the PC again is a pain in the neck especially if the game only supports one device of each kind.
"""
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date: 2024-01-18 05:00:16.0 +01:00
}
+__isInitialized__: true
…2
} |
|
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moderate
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App\Entity\EntryComment {#1883
+user: App\Entity\User {#261 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2369
+user: Proxies\__CG__\App\Entity\User {#2334 …}
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+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "Simultaneous-joystick-3-axis-protocol"
+title: "Simultaneous joystick 3-axis protocol"
+url: null
+body: """
Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there’s just one processor stepping through them. Same for spi, or i2c, or uart. There’s really only ever one sensor reporting back its data at a time.\n
\n
I know this might not matter for measurement resolution. Especially if you’re polling at like 115k serial or something, but…\n
\n
That’s 8 bits per axis, and three axis. Now that’s at least 34 bits. To sample each axis we’re down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle… even if I spent half that time doing microcontrolle cycles at like 2k we’re probably still well with the best star craft apms or whatever. I’d still like to find some way to really over engineer this thing.\n
\n
I read a little about tdm, but that’s out of my league and I don’t know if you could even have 3 simultaneously signals that way\n
\n
I’m thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.\n
\n
Is it just going to get smashed back into one thread in the computer’s usb hub anyway?\n
\n
Any other suggestions?
"""
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date: 2024-01-18 05:00:16.0 +01:00
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…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+body: """
This. It’s basically only a thing for rotary encoder, where interrupts should be used for the reading, so they don’t miss a beat.\n
\n
Also: Combining several joystick devices on the PC again is a pain in the neck especially if the game only supports one device of each kind.
"""
+lang: "en"
+isAdult: false
+favouriteCount: 1
+score: 0
+lastActive: DateTime @1705586663 {#2471
date: 2024-01-18 15:04:23.0 +01:00
}
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+mentions: [
"@half_built_pyramids@lemmy.world"
"@cmnybo@discuss.tchncs.de"
]
+children: Doctrine\ORM\PersistentCollection {#2392 …}
+nested: Doctrine\ORM\PersistentCollection {#2395 …}
+votes: Doctrine\ORM\PersistentCollection {#1384 …}
+reports: Doctrine\ORM\PersistentCollection {#1383 …}
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-id: 319251
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+editedAt: null
+createdAt: DateTimeImmutable @1705586663 {#2467
date: 2024-01-18 15:04:23.0 +01:00
}
+"title": 319251
} |
|
Show voter details
|
7 |
DENIED
|
edit
|
App\Entity\EntryComment {#1883
+user: App\Entity\User {#261 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2369
+user: Proxies\__CG__\App\Entity\User {#2334 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "Simultaneous-joystick-3-axis-protocol"
+title: "Simultaneous joystick 3-axis protocol"
+url: null
+body: """
Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there’s just one processor stepping through them. Same for spi, or i2c, or uart. There’s really only ever one sensor reporting back its data at a time.\n
\n
I know this might not matter for measurement resolution. Especially if you’re polling at like 115k serial or something, but…\n
\n
That’s 8 bits per axis, and three axis. Now that’s at least 34 bits. To sample each axis we’re down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle… even if I spent half that time doing microcontrolle cycles at like 2k we’re probably still well with the best star craft apms or whatever. I’d still like to find some way to really over engineer this thing.\n
\n
I read a little about tdm, but that’s out of my league and I don’t know if you could even have 3 simultaneously signals that way\n
\n
I’m thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.\n
\n
Is it just going to get smashed back into one thread in the computer’s usb hub anyway?\n
\n
Any other suggestions?
"""
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}
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+comments: Doctrine\ORM\PersistentCollection {#2324 …}
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+notifications: Doctrine\ORM\PersistentCollection {#2328 …}
+badges: Doctrine\ORM\PersistentCollection {#2314 …}
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App\Entity\EntryComment {#1883}
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+cross: false
+upVotes: 0
+downVotes: 0
+ranking: 1705574416
+visibility: "visible "
+apId: "https://lemmy.world/post/10852531"
+editedAt: null
+createdAt: DateTimeImmutable @1705550416 {#2011
date: 2024-01-18 05:00:16.0 +01:00
}
+__isInitialized__: true
…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+body: """
This. It’s basically only a thing for rotary encoder, where interrupts should be used for the reading, so they don’t miss a beat.\n
\n
Also: Combining several joystick devices on the PC again is a pain in the neck especially if the game only supports one device of each kind.
"""
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date: 2024-01-18 15:04:23.0 +01:00
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"@half_built_pyramids@lemmy.world"
"@cmnybo@discuss.tchncs.de"
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date: 2024-01-18 15:04:23.0 +01:00
}
+"title": 319251
} |
|
Show voter details
|
8 |
DENIED
|
moderate
|
App\Entity\EntryComment {#1883
+user: App\Entity\User {#261 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2369
+user: Proxies\__CG__\App\Entity\User {#2334 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "Simultaneous-joystick-3-axis-protocol"
+title: "Simultaneous joystick 3-axis protocol"
+url: null
+body: """
Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there’s just one processor stepping through them. Same for spi, or i2c, or uart. There’s really only ever one sensor reporting back its data at a time.\n
\n
I know this might not matter for measurement resolution. Especially if you’re polling at like 115k serial or something, but…\n
\n
That’s 8 bits per axis, and three axis. Now that’s at least 34 bits. To sample each axis we’re down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle… even if I spent half that time doing microcontrolle cycles at like 2k we’re probably still well with the best star craft apms or whatever. I’d still like to find some way to really over engineer this thing.\n
\n
I read a little about tdm, but that’s out of my league and I don’t know if you could even have 3 simultaneously signals that way\n
\n
I’m thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.\n
\n
Is it just going to get smashed back into one thread in the computer’s usb hub anyway?\n
\n
Any other suggestions?
"""
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+favourites: Doctrine\ORM\PersistentCollection {#2191 …}
+notifications: Doctrine\ORM\PersistentCollection {#2328 …}
+badges: Doctrine\ORM\PersistentCollection {#2314 …}
+children: [
App\Entity\EntryComment {#1883}
]
-id: 31399
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+cross: false
+upVotes: 0
+downVotes: 0
+ranking: 1705574416
+visibility: "visible "
+apId: "https://lemmy.world/post/10852531"
+editedAt: null
+createdAt: DateTimeImmutable @1705550416 {#2011
date: 2024-01-18 05:00:16.0 +01:00
}
+__isInitialized__: true
…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2387 …}
+body: """
This. It’s basically only a thing for rotary encoder, where interrupts should be used for the reading, so they don’t miss a beat.\n
\n
Also: Combining several joystick devices on the PC again is a pain in the neck especially if the game only supports one device of each kind.
"""
+lang: "en"
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date: 2024-01-18 15:04:23.0 +01:00
}
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"@half_built_pyramids@lemmy.world"
"@cmnybo@discuss.tchncs.de"
]
+children: Doctrine\ORM\PersistentCollection {#2392 …}
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+votes: Doctrine\ORM\PersistentCollection {#1384 …}
+reports: Doctrine\ORM\PersistentCollection {#1383 …}
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+editedAt: null
+createdAt: DateTimeImmutable @1705586663 {#2467
date: 2024-01-18 15:04:23.0 +01:00
}
+"title": 319251
} |
|
Show voter details
|
9 |
DENIED
|
ROLE_USER
|
null |
|
Show voter details
|
10 |
DENIED
|
moderate
|
App\Entity\Entry {#1595
+user: App\Entity\User {#261 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1580 …}
+image: Proxies\__CG__\App\Entity\Image {#1577 …}
+domain: Proxies\__CG__\App\Entity\Domain {#1668 …}
+slug: "Wingman-An-X-Wing-Story-released"
+title: "Wingman - An X-Wing Story released"
+url: "https://www.youtube.com/watch?v=kzw5SaDGH24"
+body: "Wingman - An X-Wing Story | Star Wars Fan Film was released today. It’s a Star Wars fan movie with 50 minutes length and plenty of pew pew."
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+editedAt: null
+createdAt: DateTimeImmutable @1703981107 {#1446
date: 2023-12-31 01:05:07.0 +01:00
}
} |
|
Show voter details
|
11 |
DENIED
|
edit
|
App\Entity\Entry {#1595
+user: App\Entity\User {#261 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1580 …}
+image: Proxies\__CG__\App\Entity\Image {#1577 …}
+domain: Proxies\__CG__\App\Entity\Domain {#1668 …}
+slug: "Wingman-An-X-Wing-Story-released"
+title: "Wingman - An X-Wing Story released"
+url: "https://www.youtube.com/watch?v=kzw5SaDGH24"
+body: "Wingman - An X-Wing Story | Star Wars Fan Film was released today. It’s a Star Wars fan movie with 50 minutes length and plenty of pew pew."
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date: 2024-03-08 17:35:02.0 +01:00
}
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+editedAt: null
+createdAt: DateTimeImmutable @1703981107 {#1446
date: 2023-12-31 01:05:07.0 +01:00
}
} |
|
Show voter details
|
12 |
DENIED
|
moderate
|
App\Entity\Entry {#1595
+user: App\Entity\User {#261 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1580 …}
+image: Proxies\__CG__\App\Entity\Image {#1577 …}
+domain: Proxies\__CG__\App\Entity\Domain {#1668 …}
+slug: "Wingman-An-X-Wing-Story-released"
+title: "Wingman - An X-Wing Story released"
+url: "https://www.youtube.com/watch?v=kzw5SaDGH24"
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+editedAt: null
+createdAt: DateTimeImmutable @1703981107 {#1446
date: 2023-12-31 01:05:07.0 +01:00
}
} |
|
Show voter details
|
13 |
DENIED
|
ROLE_USER
|
null |
|
Show voter details
|
14 |
DENIED
|
moderate
|
Proxies\__CG__\App\Entity\Entry {#2385
+user: Proxies\__CG__\App\Entity\User {#2344 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2347 …}
+slug: "What-type-of-connector-is-this"
+title: "What type of connector is this ?"
+url: "https://discuss.tchncs.de/pictrs/image/34263663-d656-4236-8e3f-209ce8fe8ebf.jpeg"
+body: """
//Edit: It’s a SAS drive. thanks for the help :))\n
\n
I bought two of these a long time ago, and I recently tried to connect them to a SATA III connector without luck. The size seems to match up, but the block between the two pin segments seems to block it from connecting with SATA III.\n
\n
Can you help me figure out what kind of adaptor I need ? :))
"""
+type: "image"
+lang: "en"
+isOc: false
+hasEmbed: true
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date: 2023-07-25 09:19:17.0 +02:00
}
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+children: [
App\Entity\EntryComment {#2384
+user: App\Entity\User {#261 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2385 …2}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: null
+root: null
+body: """
Why yes it’s a SAS drive. You can find that in some NAS models for home use too. Otherwise this is usually server land.\n
\n
The thing with HBAs is that you usually only get virtual disks on the system side because the controller masks the real disks. This is not really needed any more since modern filesystems can do RAID functionality too - and even better and faster - but that does require direct access to the drive.\n
\n
Many controllers can be patched though or come with a pass through (JBOD) mode out of the box, which allows you to use that kind of drive directly again. Such drives can be obtained used for cheap too so this may be a feasible option to extend the possible amount of drives for a desktop computer at home too *a lot*. Most controllers support 4-8 devices.
"""
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date: 2023-07-24 17:31:15.0 +02:00
}
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"@RAM@discuss.tchncs.de"
]
+children: Doctrine\ORM\PersistentCollection {#2382 …}
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Show voter details
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15 |
DENIED
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edit
|
Proxies\__CG__\App\Entity\Entry {#2385
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//Edit: It’s a SAS drive. thanks for the help :))\n
\n
I bought two of these a long time ago, and I recently tried to connect them to a SATA III connector without luck. The size seems to match up, but the block between the two pin segments seems to block it from connecting with SATA III.\n
\n
Can you help me figure out what kind of adaptor I need ? :))
"""
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Why yes it’s a SAS drive. You can find that in some NAS models for home use too. Otherwise this is usually server land.\n
\n
The thing with HBAs is that you usually only get virtual disks on the system side because the controller masks the real disks. This is not really needed any more since modern filesystems can do RAID functionality too - and even better and faster - but that does require direct access to the drive.\n
\n
Many controllers can be patched though or come with a pass through (JBOD) mode out of the box, which allows you to use that kind of drive directly again. Such drives can be obtained used for cheap too so this may be a feasible option to extend the possible amount of drives for a desktop computer at home too *a lot*. Most controllers support 4-8 devices.
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Show voter details
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16 |
DENIED
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moderate
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Proxies\__CG__\App\Entity\Entry {#2385
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//Edit: It’s a SAS drive. thanks for the help :))\n
\n
I bought two of these a long time ago, and I recently tried to connect them to a SATA III connector without luck. The size seems to match up, but the block between the two pin segments seems to block it from connecting with SATA III.\n
\n
Can you help me figure out what kind of adaptor I need ? :))
"""
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Why yes it’s a SAS drive. You can find that in some NAS models for home use too. Otherwise this is usually server land.\n
\n
The thing with HBAs is that you usually only get virtual disks on the system side because the controller masks the real disks. This is not really needed any more since modern filesystems can do RAID functionality too - and even better and faster - but that does require direct access to the drive.\n
\n
Many controllers can be patched though or come with a pass through (JBOD) mode out of the box, which allows you to use that kind of drive directly again. Such drives can be obtained used for cheap too so this may be a feasible option to extend the possible amount of drives for a desktop computer at home too *a lot*. Most controllers support 4-8 devices.
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Show voter details
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17 |
DENIED
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ROLE_USER
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Show voter details
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18 |
DENIED
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moderate
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App\Entity\EntryComment {#2384
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//Edit: It’s a SAS drive. thanks for the help :))\n
\n
I bought two of these a long time ago, and I recently tried to connect them to a SATA III connector without luck. The size seems to match up, but the block between the two pin segments seems to block it from connecting with SATA III.\n
\n
Can you help me figure out what kind of adaptor I need ? :))
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Why yes it’s a SAS drive. You can find that in some NAS models for home use too. Otherwise this is usually server land.\n
\n
The thing with HBAs is that you usually only get virtual disks on the system side because the controller masks the real disks. This is not really needed any more since modern filesystems can do RAID functionality too - and even better and faster - but that does require direct access to the drive.\n
\n
Many controllers can be patched though or come with a pass through (JBOD) mode out of the box, which allows you to use that kind of drive directly again. Such drives can be obtained used for cheap too so this may be a feasible option to extend the possible amount of drives for a desktop computer at home too *a lot*. Most controllers support 4-8 devices.
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Show voter details
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19 |
DENIED
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edit
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App\Entity\EntryComment {#2384
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//Edit: It’s a SAS drive. thanks for the help :))\n
\n
I bought two of these a long time ago, and I recently tried to connect them to a SATA III connector without luck. The size seems to match up, but the block between the two pin segments seems to block it from connecting with SATA III.\n
\n
Can you help me figure out what kind of adaptor I need ? :))
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Why yes it’s a SAS drive. You can find that in some NAS models for home use too. Otherwise this is usually server land.\n
\n
The thing with HBAs is that you usually only get virtual disks on the system side because the controller masks the real disks. This is not really needed any more since modern filesystems can do RAID functionality too - and even better and faster - but that does require direct access to the drive.\n
\n
Many controllers can be patched though or come with a pass through (JBOD) mode out of the box, which allows you to use that kind of drive directly again. Such drives can be obtained used for cheap too so this may be a feasible option to extend the possible amount of drives for a desktop computer at home too *a lot*. Most controllers support 4-8 devices.
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Show voter details
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20 |
DENIED
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moderate
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App\Entity\EntryComment {#2384
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+title: "What type of connector is this ?"
+url: "https://discuss.tchncs.de/pictrs/image/34263663-d656-4236-8e3f-209ce8fe8ebf.jpeg"
+body: """
//Edit: It’s a SAS drive. thanks for the help :))\n
\n
I bought two of these a long time ago, and I recently tried to connect them to a SATA III connector without luck. The size seems to match up, but the block between the two pin segments seems to block it from connecting with SATA III.\n
\n
Can you help me figure out what kind of adaptor I need ? :))
"""
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+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
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Why yes it’s a SAS drive. You can find that in some NAS models for home use too. Otherwise this is usually server land.\n
\n
The thing with HBAs is that you usually only get virtual disks on the system side because the controller masks the real disks. This is not really needed any more since modern filesystems can do RAID functionality too - and even better and faster - but that does require direct access to the drive.\n
\n
Many controllers can be patched though or come with a pass through (JBOD) mode out of the box, which allows you to use that kind of drive directly again. Such drives can be obtained used for cheap too so this may be a feasible option to extend the possible amount of drives for a desktop computer at home too *a lot*. Most controllers support 4-8 devices.
"""
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KiCAD is good and has no vendor lock-in.\n
\n
There are very good beginner tutorials and videos explaining typical workflows.\n
\n
It features also stuff like auto-routing, error checking, part lists and 3D previews.
"""
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23 |
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Proxies\__CG__\App\Entity\Entry {#2460
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KiCAD is good and has no vendor lock-in.\n
\n
There are very good beginner tutorials and videos explaining typical workflows.\n
\n
It features also stuff like auto-routing, error checking, part lists and 3D previews.
"""
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Show voter details
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24 |
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KiCAD is good and has no vendor lock-in.\n
\n
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\n
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Show voter details
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25 |
DENIED
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Show voter details
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26 |
DENIED
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moderate
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29 |
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31 |
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date: 2023-06-29 09:22:34.0 +02:00
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moderate
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App\Entity\EntryComment {#2469
+user: App\Entity\User {#261 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2460
+user: Proxies\__CG__\App\Entity\User {#2012 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2300 …}
+slug: "What-software-do-you-use-for-PCB-design"
+title: "What software do you use for PCB design?"
+url: null
+body: "I’m interested in learning how to make a proper PCB rather than perf board with wires all over the place."
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date: 2023-06-29 09:22:34.0 +02:00
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+badges: Doctrine\ORM\PersistentCollection {#2098 …}
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1 => App\Entity\EntryComment {#1711
+user: App\Entity\User {#261 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2460 …2}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: null
+root: null
+body: """
KiCAD is good and has no vendor lock-in.\n
\n
There are very good beginner tutorials and videos explaining typical workflows.\n
\n
It features also stuff like auto-routing, error checking, part lists and 3D previews.
"""
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date: 2023-06-26 15:02:45.0 +02:00
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}
0 => App\Entity\EntryComment {#2469}
]
-id: 446
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date: 2023-06-26 07:50:03.0 +02:00
}
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…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2456 …}
+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2389 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2391 …}
+body: "Looks good. Enjoying the little history lesson there :D"
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date: 2023-06-29 09:22:34.0 +02:00
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"@Rolive@discuss.tchncs.de"
"@MrMonkey@lemm.ee"
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date: 2023-06-29 09:22:34.0 +02:00
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+"title": 5096
} |
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