Security

Token

There is no security token.

Firewall

main Name
Security enabled
Stateless

Configuration

Key Value
provider security.user.provider.concrete.app_user_provider
context main
entry_point App\Security\KbinAuthenticator
user_checker App\Security\UserChecker
access_denied_handler (none)
access_denied_url (none)
authenticators
[
  "two_factor"
  "remember_me"
  "App\Security\KbinAuthenticator"
  "App\Security\FacebookAuthenticator"
  "App\Security\GoogleAuthenticator"
  "App\Security\GithubAuthenticator"
  "App\Security\KeycloakAuthenticator"
]

Listeners

Listener Duration Response
Symfony\Component\Security\Http\Firewall\ChannelListener {#723
  -map: Symfony\Component\Security\Http\AccessMap {#722 …}
  -logger: Monolog\Logger {#783 …}
  -httpPort: 80
  -httpsPort: 443
}
0.00 ms (none)
Symfony\Component\Security\Http\Firewall\ContextListener {#706
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\TokenStorage {#1017 …}
  -sessionKey: "_security_main"
  -logger: Monolog\Logger {#783 …}
  -userProviders: Symfony\Component\DependencyInjection\Argument\RewindableGenerator {#705 …}
  -dispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …}
  -registered: false
  -trustResolver: Scheb\TwoFactorBundle\Security\Authentication\AuthenticationTrustResolver {#780 …}
  -sessionTrackerEnabler: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage::enableUsageTracking(): void {#703 …}
}
8.28 ms (none)
Symfony\Component\Security\Http\Firewall\AuthenticatorManagerListener {#584
  -authenticatorManager: Symfony\Component\Security\Http\Authentication\AuthenticatorManager {#595 …}
}
0.00 ms (none)
Scheb\TwoFactorBundle\Security\Http\Firewall\TwoFactorAccessListener {#582
  -twoFactorFirewallConfig: Scheb\TwoFactorBundle\Security\TwoFactor\TwoFactorFirewallConfig {#842 …}
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …}
  -twoFactorAccessDecider: Scheb\TwoFactorBundle\Security\Authorization\TwoFactorAccessDecider {#581 …}
}
0.06 ms (none)
Symfony\Component\Security\Http\Firewall\AccessListener {#579
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …}
  -accessDecisionManager: Symfony\Component\Security\Core\Authorization\TraceableAccessDecisionManager {#937 …}
  -map: Symfony\Component\Security\Http\AccessMap {#722 …}
}
0.00 ms (none)
Symfony\Component\Security\Http\Firewall\LogoutListener {#786
  -tokenStorage: Symfony\Component\Security\Core\Authentication\Token\Storage\UsageTrackingTokenStorage {#1018 …}
  -options: [
    "csrf_parameter" => "_csrf_token"
    "csrf_token_id" => "logout"
    "logout_path" => "app_logout"
  ]
  -httpUtils: Symfony\Component\Security\Http\HttpUtils {#841 …}
  -csrfTokenManager: Symfony\Component\Security\Csrf\CsrfTokenManager {#1015 …}
  -eventDispatcher: Symfony\Component\EventDispatcher\Debug\TraceableEventDispatcher {#747 …}
}
0.00 ms (none)

Authenticators

No authenticators have been recorded. Check previous profiles on your authentication endpoint.

Access Decision

affirmative Strategy
# Voter class
1
"Symfony\Component\Security\Core\Authorization\Voter\AuthenticatedVoter"
2
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
3
"Symfony\Component\Security\Core\Authorization\Voter\RoleHierarchyVoter"
4
"Symfony\Component\Security\Core\Authorization\Voter\ExpressionVoter"
5
"App\Security\Voter\EntryCommentVoter"
6
"App\Security\Voter\EntryVoter"
7
"App\Security\Voter\MagazineVoter"
8
"App\Security\Voter\MessageThreadVoter"
9
"App\Security\Voter\MessageVoter"
10
"App\Security\Voter\NotificationVoter"
11
"App\Security\Voter\OAuth2UserConsentVoter"
12
"App\Security\Voter\PostCommentVoter"
13
"App\Security\Voter\PostVoter"
14
"App\Security\Voter\UserVoter"

Access decision log

# Result Attributes Object
1 DENIED ROLE_USER
null
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"Symfony\Component\Security\Core\Authorization\Voter\RoleHierarchyVoter"
ACCESS DENIED
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
2 DENIED moderate
App\Entity\Entry {#2419
  +user: Proxies\__CG__\App\Entity\User {#1970 …}
  +magazine: App\Entity\Magazine {#265
    +icon: Proxies\__CG__\App\Entity\Image {#246 …}
    +name: "baldurs_gate_3@lemmy.world"
    +title: "baldurs_gate_3"
    +description: """
      All things BG3!\n
      ---------------\n
      \n
      Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
      \n
      ### Spoilers\n
      \n
      If your post contains any possible spoilers, please:\n
      \n
      - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
      - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
      \n
      *Thank you!*
      """
    +rules: null
    +subscriptionsCount: 1
    +entryCount: 202
    +entryCommentCount: 976
    +postCount: 0
    +postCommentCount: 0
    +isAdult: false
    +customCss: null
    +lastActive: DateTime @1729520042 {#275
      date: 2024-10-21 16:14:02.0 +02:00
    }
    +markedForDeletionAt: null
    +tags: null
    +moderators: Doctrine\ORM\PersistentCollection {#237 …}
    +ownershipRequests: Doctrine\ORM\PersistentCollection {#233 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#222 …}
    +entries: Doctrine\ORM\PersistentCollection {#180 …}
    +posts: Doctrine\ORM\PersistentCollection {#138 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#200 …}
    +bans: Doctrine\ORM\PersistentCollection {#117 …}
    +reports: Doctrine\ORM\PersistentCollection {#103 …}
    +badges: Doctrine\ORM\PersistentCollection {#81 …}
    +logs: Doctrine\ORM\PersistentCollection {#71 …}
    +awards: Doctrine\ORM\PersistentCollection {#1346 …}
    +categories: Doctrine\ORM\PersistentCollection {#1823 …}
    -id: 93
    +apId: "baldurs_gate_3@lemmy.world"
    +apProfileId: "https://lemmy.world/c/baldurs_gate_3"
    +apPublicUrl: "https://lemmy.world/c/baldurs_gate_3"
    +apFollowersUrl: "https://lemmy.world/c/baldurs_gate_3/followers"
    +apInboxUrl: "https://lemmy.world/inbox"
    +apDomain: "lemmy.world"
    +apPreferredUsername: "baldurs_gate_3"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: null
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1729408798 {#269
      date: 2024-10-20 09:19:58.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1700257852 {#271
      date: 2023-11-17 22:50:52.0 +01:00
    }
  }
  +image: null
  +domain: Proxies\__CG__\App\Entity\Domain {#1915 …}
  +slug: "What-s-your-favorite-OP-build"
  +title: "What's your favorite OP build?"
  +url: null
  +body: """
    For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
    \n
    For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
    \n
    Bonus points if they’re viable all the way through the game without respec-ing.\n
    \n
    My party:#### Smiter: Paladin 5 / Warlock 7  \n
    Progression: P2 -> W5 -> P5 -> W7  \n
    Starting stats: 16, 10, 14, 8, 10, 16  \n
    Feats: PAM/GWM/Cha+2, Cha+2  \n
    Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
    Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
    Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
    Progression: B5 -> Ro3 -> F3 -> B6  \n
    Starting stats: 17, 14, 16, 8, 10, 8  \n
    Feats: Tavern Brawler (Str+1)  \n
    Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
    Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
    Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
    Progression: Ro3 -> Ra5 -> F4  \n
    Starting stats: 14, 16, 16, 8, 12, 8  \n
    Feats: Sharpshooter, Dex+2  \n
    Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
    Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
    Starting stats: 14, 10, 17, 8, 16, 8  \n
    Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
    Notes: *Be a bear. Enough said.*  \n
    Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
    """
  +type: "article"
  +lang: "en"
  +isOc: false
  +hasEmbed: false
  +commentCount: 19
  +favouriteCount: 35
  +score: 0
  +isAdult: false
  +sticky: false
  +lastActive: DateTime @1710140450 {#2414
    date: 2024-03-11 08:00:50.0 +01:00
  }
  +ip: null
  +adaAmount: 0
  +tags: null
  +mentions: null
  +comments: Doctrine\ORM\PersistentCollection {#1884 …}
  +votes: Doctrine\ORM\PersistentCollection {#1973 …}
  +reports: Doctrine\ORM\PersistentCollection {#1959 …}
  +favourites: Doctrine\ORM\PersistentCollection {#1927 …}
  +notifications: Doctrine\ORM\PersistentCollection {#2442 …}
  +badges: Doctrine\ORM\PersistentCollection {#2440 …}
  +children: []
  -id: 21501
  -titleTs: "'build':6 'favorit':4 'op':5"
  -bodyTs: "'+1':162,272,278 '+2':98,100,217,275 '/resilient':276 '10':91,94,156,263 '12':212,259 '14':92,153,208,262 '16':90,95,154,209,210,266 '17':152,264 '2h':102,183 '3':142,144,197 '4':201 '5':80,199 '6':140 '7':82 '8':93,155,157,211,213,265,267 'a3/g3/f5':253 'a3/g5/f2':251 'action':136 'actual':58 'addit':193 'advantag':110 'altern':133,188,247,285 'anyth':107,227 'armor':106,170,224 'assassin':196 'assum':291 'attack':128 'attempt':27 'b5':146 'b6':149 'b6/r4/f2':189 'b8/r4':191 'bear':256,282,292 'berserk':139 'best':104,168,222 'blade':126 'board':167 'bonus':60,172,186 'brawler':160,270 'build':56 'cast':287 'cha':99 'champion':143,200 'choos':122 'combin':249 'con':271,277 'crossbow':221 'd7/c5':286 'dex':216 'didn':14 'drink':238 'druid':258 'dual':219 'element':12 'encount':245 'end':243 'engag':9 'enough':283 'equip':101,163,218 'everyon':177 'everyth':175 'extra':127 'f3':148 'f4':205 'far':50 'favorit':54 'feat':96,158,194,214,268 'first':3 'focus':6 'form':293 'game':71 'gloomstalk':198 'grant':109 'great':45 'group':237 'guardian':289 'hand':220 'hast':240 'heavi':105 'ing':75 'keep':178 'larg':7 'later':226 'light':223 'm':26,42 'magic':182 'matter':119 'medium':169 'moon':257 'much':18,32,120 'nice':181 'note':111,173,233,279 'op':33,55 'optim':20 'p2':84 'p5':86 'p5/w5/f2':134 'pact':123 'paladin':79,131 'pam/gwm/cha':97 'parti':37,77 'play':59 'point':61 'possibl':39 'potion':241 'progress':83,145,202 'ra5':204 're':64 'relat':232 'respec':74 'respec-':73 'ro3':147,203 'roleplay':11 'run':4,24 'said':284 'seem':254 'sharpshoot':215 'shenanigan':34 'slot':115 'smite':112 'smiter':78 'sneak':228 'sniper':195 'solo':246 'spirit':288 'stack':129 'start':88,150,206,260 'stat':89,151,207,261 'str':161 'subclass':116 'surg':137 'surpris':231,235 'surprise-rel':230 'sword':165 'sword-and-board':164 'tactician':23 'tavern':159,269 'thief':141 'throw':171,174,187 'thrower':138 'time':46 'util':29 'viabl':65,255 'w5':85 'w7':87 'warcast':273 'warlock':81,114 'way':68 'weapon':103,184 'wis':274 'without':72 'worri':16"
  +cross: false
  +upVotes: 0
  +downVotes: 0
  +ranking: 1702267655
  +visibility: "visible             "
  +apId: "https://lemmy.world/post/9373127"
  +editedAt: null
  +createdAt: DateTimeImmutable @1702181255 {#1793
    date: 2023-12-10 05:07:35.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS DENIED
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
3 DENIED edit
App\Entity\Entry {#2419
  +user: Proxies\__CG__\App\Entity\User {#1970 …}
  +magazine: App\Entity\Magazine {#265
    +icon: Proxies\__CG__\App\Entity\Image {#246 …}
    +name: "baldurs_gate_3@lemmy.world"
    +title: "baldurs_gate_3"
    +description: """
      All things BG3!\n
      ---------------\n
      \n
      Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
      \n
      ### Spoilers\n
      \n
      If your post contains any possible spoilers, please:\n
      \n
      - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
      - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
      \n
      *Thank you!*
      """
    +rules: null
    +subscriptionsCount: 1
    +entryCount: 202
    +entryCommentCount: 976
    +postCount: 0
    +postCommentCount: 0
    +isAdult: false
    +customCss: null
    +lastActive: DateTime @1729520042 {#275
      date: 2024-10-21 16:14:02.0 +02:00
    }
    +markedForDeletionAt: null
    +tags: null
    +moderators: Doctrine\ORM\PersistentCollection {#237 …}
    +ownershipRequests: Doctrine\ORM\PersistentCollection {#233 …}
    +moderatorRequests: Doctrine\ORM\PersistentCollection {#222 …}
    +entries: Doctrine\ORM\PersistentCollection {#180 …}
    +posts: Doctrine\ORM\PersistentCollection {#138 …}
    +subscriptions: Doctrine\ORM\PersistentCollection {#200 …}
    +bans: Doctrine\ORM\PersistentCollection {#117 …}
    +reports: Doctrine\ORM\PersistentCollection {#103 …}
    +badges: Doctrine\ORM\PersistentCollection {#81 …}
    +logs: Doctrine\ORM\PersistentCollection {#71 …}
    +awards: Doctrine\ORM\PersistentCollection {#1346 …}
    +categories: Doctrine\ORM\PersistentCollection {#1823 …}
    -id: 93
    +apId: "baldurs_gate_3@lemmy.world"
    +apProfileId: "https://lemmy.world/c/baldurs_gate_3"
    +apPublicUrl: "https://lemmy.world/c/baldurs_gate_3"
    +apFollowersUrl: "https://lemmy.world/c/baldurs_gate_3/followers"
    +apInboxUrl: "https://lemmy.world/inbox"
    +apDomain: "lemmy.world"
    +apPreferredUsername: "baldurs_gate_3"
    +apDiscoverable: true
    +apManuallyApprovesFollowers: null
    +privateKey: null
    +publicKey: null
    +apFetchedAt: DateTime @1729408798 {#269
      date: 2024-10-20 09:19:58.0 +02:00
    }
    +apDeletedAt: null
    +apTimeoutAt: null
    +visibility: "visible             "
    +createdAt: DateTimeImmutable @1700257852 {#271
      date: 2023-11-17 22:50:52.0 +01:00
    }
  }
  +image: null
  +domain: Proxies\__CG__\App\Entity\Domain {#1915 …}
  +slug: "What-s-your-favorite-OP-build"
  +title: "What's your favorite OP build?"
  +url: null
  +body: """
    For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
    \n
    For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
    \n
    Bonus points if they’re viable all the way through the game without respec-ing.\n
    \n
    My party:#### Smiter: Paladin 5 / Warlock 7  \n
    Progression: P2 -> W5 -> P5 -> W7  \n
    Starting stats: 16, 10, 14, 8, 10, 16  \n
    Feats: PAM/GWM/Cha+2, Cha+2  \n
    Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
    Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
    Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
    Progression: B5 -> Ro3 -> F3 -> B6  \n
    Starting stats: 17, 14, 16, 8, 10, 8  \n
    Feats: Tavern Brawler (Str+1)  \n
    Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
    Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
    Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
    Progression: Ro3 -> Ra5 -> F4  \n
    Starting stats: 14, 16, 16, 8, 12, 8  \n
    Feats: Sharpshooter, Dex+2  \n
    Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
    Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
    Starting stats: 14, 10, 17, 8, 16, 8  \n
    Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
    Notes: *Be a bear. Enough said.*  \n
    Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
    """
  +type: "article"
  +lang: "en"
  +isOc: false
  +hasEmbed: false
  +commentCount: 19
  +favouriteCount: 35
  +score: 0
  +isAdult: false
  +sticky: false
  +lastActive: DateTime @1710140450 {#2414
    date: 2024-03-11 08:00:50.0 +01:00
  }
  +ip: null
  +adaAmount: 0
  +tags: null
  +mentions: null
  +comments: Doctrine\ORM\PersistentCollection {#1884 …}
  +votes: Doctrine\ORM\PersistentCollection {#1973 …}
  +reports: Doctrine\ORM\PersistentCollection {#1959 …}
  +favourites: Doctrine\ORM\PersistentCollection {#1927 …}
  +notifications: Doctrine\ORM\PersistentCollection {#2442 …}
  +badges: Doctrine\ORM\PersistentCollection {#2440 …}
  +children: []
  -id: 21501
  -titleTs: "'build':6 'favorit':4 'op':5"
  -bodyTs: "'+1':162,272,278 '+2':98,100,217,275 '/resilient':276 '10':91,94,156,263 '12':212,259 '14':92,153,208,262 '16':90,95,154,209,210,266 '17':152,264 '2h':102,183 '3':142,144,197 '4':201 '5':80,199 '6':140 '7':82 '8':93,155,157,211,213,265,267 'a3/g3/f5':253 'a3/g5/f2':251 'action':136 'actual':58 'addit':193 'advantag':110 'altern':133,188,247,285 'anyth':107,227 'armor':106,170,224 'assassin':196 'assum':291 'attack':128 'attempt':27 'b5':146 'b6':149 'b6/r4/f2':189 'b8/r4':191 'bear':256,282,292 'berserk':139 'best':104,168,222 'blade':126 'board':167 'bonus':60,172,186 'brawler':160,270 'build':56 'cast':287 'cha':99 'champion':143,200 'choos':122 'combin':249 'con':271,277 'crossbow':221 'd7/c5':286 'dex':216 'didn':14 'drink':238 'druid':258 'dual':219 'element':12 'encount':245 'end':243 'engag':9 'enough':283 'equip':101,163,218 'everyon':177 'everyth':175 'extra':127 'f3':148 'f4':205 'far':50 'favorit':54 'feat':96,158,194,214,268 'first':3 'focus':6 'form':293 'game':71 'gloomstalk':198 'grant':109 'great':45 'group':237 'guardian':289 'hand':220 'hast':240 'heavi':105 'ing':75 'keep':178 'larg':7 'later':226 'light':223 'm':26,42 'magic':182 'matter':119 'medium':169 'moon':257 'much':18,32,120 'nice':181 'note':111,173,233,279 'op':33,55 'optim':20 'p2':84 'p5':86 'p5/w5/f2':134 'pact':123 'paladin':79,131 'pam/gwm/cha':97 'parti':37,77 'play':59 'point':61 'possibl':39 'potion':241 'progress':83,145,202 'ra5':204 're':64 'relat':232 'respec':74 'respec-':73 'ro3':147,203 'roleplay':11 'run':4,24 'said':284 'seem':254 'sharpshoot':215 'shenanigan':34 'slot':115 'smite':112 'smiter':78 'sneak':228 'sniper':195 'solo':246 'spirit':288 'stack':129 'start':88,150,206,260 'stat':89,151,207,261 'str':161 'subclass':116 'surg':137 'surpris':231,235 'surprise-rel':230 'sword':165 'sword-and-board':164 'tactician':23 'tavern':159,269 'thief':141 'throw':171,174,187 'thrower':138 'time':46 'util':29 'viabl':65,255 'w5':85 'w7':87 'warcast':273 'warlock':81,114 'way':68 'weapon':103,184 'wis':274 'without':72 'worri':16"
  +cross: false
  +upVotes: 0
  +downVotes: 0
  +ranking: 1702267655
  +visibility: "visible             "
  +apId: "https://lemmy.world/post/9373127"
  +editedAt: null
  +createdAt: DateTimeImmutable @1702181255 {#1793
    date: 2023-12-10 05:07:35.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
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      All things BG3!\n
      ---------------\n
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      \n
      ### Spoilers\n
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      If your post contains any possible spoilers, please:\n
      \n
      - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
      - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
    \n
    For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
    \n
    Bonus points if they’re viable all the way through the game without respec-ing.\n
    \n
    My party:#### Smiter: Paladin 5 / Warlock 7  \n
    Progression: P2 -> W5 -> P5 -> W7  \n
    Starting stats: 16, 10, 14, 8, 10, 16  \n
    Feats: PAM/GWM/Cha+2, Cha+2  \n
    Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
    Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
    Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
    Progression: B5 -> Ro3 -> F3 -> B6  \n
    Starting stats: 17, 14, 16, 8, 10, 8  \n
    Feats: Tavern Brawler (Str+1)  \n
    Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
    Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
    Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
    Progression: Ro3 -> Ra5 -> F4  \n
    Starting stats: 14, 16, 16, 8, 12, 8  \n
    Feats: Sharpshooter, Dex+2  \n
    Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
    Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
    Starting stats: 14, 10, 17, 8, 16, 8  \n
    Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
    Notes: *Be a bear. Enough said.*  \n
    Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
    """
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6 DENIED moderate
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +slug: "What-s-your-favorite-OP-build"
    +title: "What's your favorite OP build?"
    +url: null
    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: "The best build I’ve played is my Bard in this playthrough. Swords bard, dex based sharpshooter, 2 hand crossbows, 2 hand fighting style, and 2 levels in paladin oath of the Ancients. You’re a skill monkey with dex and charisma, so you can do almost anything in the game as good as any other character, you have sleight of hand and persuasion expertise so you can disable traps, pick locks, and persuade conversations. You get medium armor proficiency, or heavy if you take pally first, so you have high AC and high dodge, so you can front line. You have smite and a ton of spells slots. You can one-shot big bads. With the ranged slashing flourish you can attack 5 times in a single turn for high damage. And to top it all off you have heals, crowd control, and a pretty great spell arsenal. There’s literally nothing this build can’t do. Not only can it do everything, it can do most things better than dedicated classes. The only two things I’ve found done better by other classes are mass healing from a cleric, or lots of AOE damage from a wizard. Anyways, I absolutely LOVE this build."
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        All things BG3!\n
        ---------------\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
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        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: "The best build I’ve played is my Bard in this playthrough. Swords bard, dex based sharpshooter, 2 hand crossbows, 2 hand fighting style, and 2 levels in paladin oath of the Ancients. You’re a skill monkey with dex and charisma, so you can do almost anything in the game as good as any other character, you have sleight of hand and persuasion expertise so you can disable traps, pick locks, and persuade conversations. You get medium armor proficiency, or heavy if you take pally first, so you have high AC and high dodge, so you can front line. You have smite and a ton of spells slots. You can one-shot big bads. With the ranged slashing flourish you can attack 5 times in a single turn for high damage. And to top it all off you have heals, crowd control, and a pretty great spell arsenal. There’s literally nothing this build can’t do. Not only can it do everything, it can do most things better than dedicated classes. The only two things I’ve found done better by other classes are mass healing from a cleric, or lots of AOE damage from a wizard. Anyways, I absolutely LOVE this build."
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        All things BG3!\n
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        \n
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        If your post contains any possible spoilers, please:\n
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        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: "The best build I’ve played is my Bard in this playthrough. Swords bard, dex based sharpshooter, 2 hand crossbows, 2 hand fighting style, and 2 levels in paladin oath of the Ancients. You’re a skill monkey with dex and charisma, so you can do almost anything in the game as good as any other character, you have sleight of hand and persuasion expertise so you can disable traps, pick locks, and persuade conversations. You get medium armor proficiency, or heavy if you take pally first, so you have high AC and high dodge, so you can front line. You have smite and a ton of spells slots. You can one-shot big bads. With the ranged slashing flourish you can attack 5 times in a single turn for high damage. And to top it all off you have heals, crowd control, and a pretty great spell arsenal. There’s literally nothing this build can’t do. Not only can it do everything, it can do most things better than dedicated classes. The only two things I’ve found done better by other classes are mass healing from a cleric, or lots of AOE damage from a wizard. Anyways, I absolutely LOVE this build."
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
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        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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        *Thank you!*
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    The Ray of Frost machinegunner.\n
    \n
    Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.\n
    \n
    Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.\n
    \n
    So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
    """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
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        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    The Ray of Frost machinegunner.\n
    \n
    Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.\n
    \n
    Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.\n
    \n
    So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
    """
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      +name: "baldurs_gate_3@lemmy.world"
      +title: "baldurs_gate_3"
      +description: """
        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +image: null
    +domain: Proxies\__CG__\App\Entity\Domain {#1915 …}
    +slug: "What-s-your-favorite-OP-build"
    +title: "What's your favorite OP build?"
    +url: null
    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    The Ray of Frost machinegunner.\n
    \n
    Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.\n
    \n
    Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.\n
    \n
    So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
    """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      The Ray of Frost machinegunner.\n
      \n
      Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.\n
      \n
      Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.\n
      \n
      So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
      """
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  +body: """
    > I can write a better guide if people want.\n
    \n
    Please do if you get some time this sounds amazing
    """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      The Ray of Frost machinegunner.\n
      \n
      Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.\n
      \n
      Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.\n
      \n
      So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
      """
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    > I can write a better guide if people want.\n
    \n
    Please do if you get some time this sounds amazing
    """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +title: "What's your favorite OP build?"
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      The Ray of Frost machinegunner.\n
      \n
      Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there’s a necklace of elemental something or other in the room to the right. In Last Light there’s a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you’re there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.\n
      \n
      Congrats. You’re now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you’re harder to hit and blast more.\n
      \n
      So much fun. I can write a better guide if people want. I’m on toilet and half asleep at moment.
      """
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    > I can write a better guide if people want.\n
    \n
    Please do if you get some time this sounds amazing
    """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
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      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
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        \n
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        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Feats: Tavern Brawler (Str+1)  \n
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      Notes: *Be a bear. Enough said.*  \n
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        All things BG3!\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
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        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
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      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
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      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
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        \n
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        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
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      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
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      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Feats: Sharpshooter, Dex+2  \n
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      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
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        \n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Feats: Sharpshooter, Dex+2  \n
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      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
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      Notes: *Be a bear. Enough said.*  \n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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        All things BG3!\n
        ---------------\n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    +body: "Assassins get advantage and auto crit on first turn against enemies that haven’t taken a turn yet. Action surge is extra amazing here."
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  +body: "Yup, plus the Champion features extra crits."
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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        *Thank you!*
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: "Yup, plus the Champion features extra crits."
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: """
    I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.\n
    \n
    I’d say the bread and butter of this are the helm and the chest armor:\n
    \n
    - [Holy Lance Helm](https://bg3.wiki/wiki/Holy_Lance_Helm): Cause radiant damage to enemies who miss attacks against you\n
    - [Luminous Armor](https://bg3.wiki/wiki/Luminous_Armour): Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area\n
    \n
    Other items then synergize with this setup and make it even stronger:\n
    \n
    - [Luminous Gloves](https://bg3.wiki/wiki/Luminous_Gloves): Radiant damage applies Radiating Orb\n
    - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring): Cause 2 extra radiant damage when illuminated\n
    - [Coruscation Ring](https://bg3.wiki/wiki/Coruscation_Ring): Any spell damage applies Radiating Orb when illuminated\n
    - [Cloak of Displacement](https://bg3.wiki/wiki/Cloak_of_Displacement): Enemies have disadvantage until first hit every turn\n
    - … anything that does radiant damage or reduces enemy hit change\n
    \n
    So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.
    """
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        \n
        If your post contains any possible spoilers, please:\n
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        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    +title: "What's your favorite OP build?"
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.\n
    \n
    I’d say the bread and butter of this are the helm and the chest armor:\n
    \n
    - [Holy Lance Helm](https://bg3.wiki/wiki/Holy_Lance_Helm): Cause radiant damage to enemies who miss attacks against you\n
    - [Luminous Armor](https://bg3.wiki/wiki/Luminous_Armour): Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area\n
    \n
    Other items then synergize with this setup and make it even stronger:\n
    \n
    - [Luminous Gloves](https://bg3.wiki/wiki/Luminous_Gloves): Radiant damage applies Radiating Orb\n
    - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring): Cause 2 extra radiant damage when illuminated\n
    - [Coruscation Ring](https://bg3.wiki/wiki/Coruscation_Ring): Any spell damage applies Radiating Orb when illuminated\n
    - [Cloak of Displacement](https://bg3.wiki/wiki/Cloak_of_Displacement): Enemies have disadvantage until first hit every turn\n
    - … anything that does radiant damage or reduces enemy hit change\n
    \n
    So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.
    """
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      +title: "baldurs_gate_3"
      +description: """
        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +slug: "What-s-your-favorite-OP-build"
    +title: "What's your favorite OP build?"
    +url: null
    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: """
    I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.\n
    \n
    I’d say the bread and butter of this are the helm and the chest armor:\n
    \n
    - [Holy Lance Helm](https://bg3.wiki/wiki/Holy_Lance_Helm): Cause radiant damage to enemies who miss attacks against you\n
    - [Luminous Armor](https://bg3.wiki/wiki/Luminous_Armour): Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area\n
    \n
    Other items then synergize with this setup and make it even stronger:\n
    \n
    - [Luminous Gloves](https://bg3.wiki/wiki/Luminous_Gloves): Radiant damage applies Radiating Orb\n
    - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring): Cause 2 extra radiant damage when illuminated\n
    - [Coruscation Ring](https://bg3.wiki/wiki/Coruscation_Ring): Any spell damage applies Radiating Orb when illuminated\n
    - [Cloak of Displacement](https://bg3.wiki/wiki/Cloak_of_Displacement): Enemies have disadvantage until first hit every turn\n
    - … anything that does radiant damage or reduces enemy hit change\n
    \n
    So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.
    """
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    +body: """
      I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.\n
      \n
      I’d say the bread and butter of this are the helm and the chest armor:\n
      \n
      - [Holy Lance Helm](https://bg3.wiki/wiki/Holy_Lance_Helm): Cause radiant damage to enemies who miss attacks against you\n
      - [Luminous Armor](https://bg3.wiki/wiki/Luminous_Armour): Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area\n
      \n
      Other items then synergize with this setup and make it even stronger:\n
      \n
      - [Luminous Gloves](https://bg3.wiki/wiki/Luminous_Gloves): Radiant damage applies Radiating Orb\n
      - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring): Cause 2 extra radiant damage when illuminated\n
      - [Coruscation Ring](https://bg3.wiki/wiki/Coruscation_Ring): Any spell damage applies Radiating Orb when illuminated\n
      - [Cloak of Displacement](https://bg3.wiki/wiki/Cloak_of_Displacement): Enemies have disadvantage until first hit every turn\n
      - … anything that does radiant damage or reduces enemy hit change\n
      \n
      So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.
      """
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        All things BG3!\n
        ---------------\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
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        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    +body: """
      I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.\n
      \n
      I’d say the bread and butter of this are the helm and the chest armor:\n
      \n
      - [Holy Lance Helm](https://bg3.wiki/wiki/Holy_Lance_Helm): Cause radiant damage to enemies who miss attacks against you\n
      - [Luminous Armor](https://bg3.wiki/wiki/Luminous_Armour): Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area\n
      \n
      Other items then synergize with this setup and make it even stronger:\n
      \n
      - [Luminous Gloves](https://bg3.wiki/wiki/Luminous_Gloves): Radiant damage applies Radiating Orb\n
      - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring): Cause 2 extra radiant damage when illuminated\n
      - [Coruscation Ring](https://bg3.wiki/wiki/Coruscation_Ring): Any spell damage applies Radiating Orb when illuminated\n
      - [Cloak of Displacement](https://bg3.wiki/wiki/Cloak_of_Displacement): Enemies have disadvantage until first hit every turn\n
      - … anything that does radiant damage or reduces enemy hit change\n
      \n
      So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.
      """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    +body: """
      I recently discovered the Radiating Orb build, that thing is busted! Together with the Cloak of Displacement you’re basically untouchable! Everything around you will have around 8 Orb stacks permanently, and every stack reduces their attack rolls by one, on any target! It also does a nice bit of passive radiant damage, but that’s honestly just a bonus.\n
      \n
      I’d say the bread and butter of this are the helm and the chest armor:\n
      \n
      - [Holy Lance Helm](https://bg3.wiki/wiki/Holy_Lance_Helm): Cause radiant damage to enemies who miss attacks against you\n
      - [Luminous Armor](https://bg3.wiki/wiki/Luminous_Armour): Whenever you deal radiant damage, trigger a shockwave that applies Radiating Orb in an area\n
      \n
      Other items then synergize with this setup and make it even stronger:\n
      \n
      - [Luminous Gloves](https://bg3.wiki/wiki/Luminous_Gloves): Radiant damage applies Radiating Orb\n
      - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring): Cause 2 extra radiant damage when illuminated\n
      - [Coruscation Ring](https://bg3.wiki/wiki/Coruscation_Ring): Any spell damage applies Radiating Orb when illuminated\n
      - [Cloak of Displacement](https://bg3.wiki/wiki/Cloak_of_Displacement): Enemies have disadvantage until first hit every turn\n
      - … anything that does radiant damage or reduces enemy hit change\n
      \n
      So enemies miss their attack, everyone gets damage and Orb stacks, and that causes even more misses, damage and stacks.
      """
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  +body: "This is my go to when I play a cleric. Or my go to for Shadowheart. Makes the game so much easier."
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Feats: Tavern Brawler (Str+1)  \n
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      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
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      Feats: Sharpshooter, Dex+2  \n
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      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
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      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
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        All things BG3!\n
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        \n
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        If your post contains any possible spoilers, please:\n
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        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
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      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Feats: Tavern Brawler (Str+1)  \n
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      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
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      Feats: Sharpshooter, Dex+2  \n
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      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
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      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
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        \n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
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      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
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      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Feats: Sharpshooter, Dex+2  \n
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        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Notes: *Be a bear. Enough said.*  \n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
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        All things BG3!\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Feats: Tavern Brawler (Str+1)  \n
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      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
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      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
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      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
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        If your post contains any possible spoilers, please:\n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
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      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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55 DENIED edit
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: "I haven’t been able to verify yet (I’m still in Act 1 on this playthrough), but it would make sense if they did. In which case, I’ll probably go with P2/W7/F3 and pick up the Champion subclass for those extra crits."
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56 DENIED moderate
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      +description: """
        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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  +body: "I haven’t been able to verify yet (I’m still in Act 1 on this playthrough), but it would make sense if they did. In which case, I’ll probably go with P2/W7/F3 and pick up the Champion subclass for those extra crits."
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        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    +body: "Does the Pact of the Blade extra attack still stack with the Paladin? I thought they nerfed that this most recent patch."
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  +body: """
    Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
    \n
    I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
    """
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        All things BG3!\n
        ---------------\n
        \n
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        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
    \n
    I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
    """
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        ---------------\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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    Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
    \n
    I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
    """
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        If your post contains any possible spoilers, please:\n
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        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
      \n
      I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
      """
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  +body: "Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?"
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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        *Thank you!*
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
      \n
      I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
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  +body: "Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?"
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        ---------------\n
        \n
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        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      +body: "Does the Pact of the Blade extra attack still stack with the Paladin? I thought they nerfed that this most recent patch."
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    +body: """
      Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
      \n
      I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
      """
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  +body: "Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?"
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        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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        +body: "Does the Pact of the Blade extra attack still stack with the Paladin? I thought they nerfed that this most recent patch."
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      +body: """
        Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
        \n
        I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
        """
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        date: 2023-12-10 06:00:33.0 +01:00
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    +root: App\Entity\EntryComment {#4479}
    +body: "Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?"
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    Yeah, it’s all equipment plus Elixir of Viciousness. There’s four pieces of gear with an unconditional crit threat range boost, and a cloak that tacks on another if you’re hiding, but I can’t be bothered to do that, hah. 14-20 is good enough.\n
    \n
    With the cloak, Dark Urge can get down to 11-20 at the end of the game.
    """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      +body: """
        Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
        \n
        I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
        """
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    +body: "Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?"
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    Yeah, it’s all equipment plus Elixir of Viciousness. There’s four pieces of gear with an unconditional crit threat range boost, and a cloak that tacks on another if you’re hiding, but I can’t be bothered to do that, hah. 14-20 is good enough.\n
    \n
    With the cloak, Dark Urge can get down to 11-20 at the end of the game.
    """
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      +body: """
        Maybe if it’s with the Paladin’s extra attack, but I’m still getting three attacks between Fighter and Pact of the Blade.\n
        \n
        I’m using it in a Fighter/Lock/Paladin crit build and it’s disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.
        """
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    +body: "Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I’m missing?"
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    Yeah, it’s all equipment plus Elixir of Viciousness. There’s four pieces of gear with an unconditional crit threat range boost, and a cloak that tacks on another if you’re hiding, but I can’t be bothered to do that, hah. 14-20 is good enough.\n
    \n
    With the cloak, Dark Urge can get down to 11-20 at the end of the game.
    """
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        ---------------\n
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        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
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      Feats: Sharpshooter, Dex+2  \n
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      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
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      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
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    I’ve discovered that if you are sneaking (so you can see the vision cone), you can sneak attack, and re-hide, and as long as you don’t step into any vision cones during the process the enemy will spend its turn activating dash and staying in one place. They don’t attempt to find you 90% of the time.
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        All things BG3!\n
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        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
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        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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    I’ve discovered that if you are sneaking (so you can see the vision cone), you can sneak attack, and re-hide, and as long as you don’t step into any vision cones during the process the enemy will spend its turn activating dash and staying in one place. They don’t attempt to find you 90% of the time.
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        All things BG3!\n
        ---------------\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
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        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
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    I’m playing a Dark Urge No Companions run. I have nearly completed Act 1 with zero party members beyond the Dirge.\n
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    Right now I’m Rogue (Thief) 3 and Ranger 2\n
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74 DENIED moderate
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        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      I’m playing a Dark Urge No Companions run. I have nearly completed Act 1 with zero party members beyond the Dirge.\n
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      Right now I’m Rogue (Thief) 3 and Ranger 2\n
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      I’ve discovered that if you are sneaking (so you can see the vision cone), you can sneak attack, and re-hide, and as long as you don’t step into any vision cones during the process the enemy will spend its turn activating dash and staying in one place. They don’t attempt to find you 90% of the time.
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        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
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        If your post contains any possible spoilers, please:\n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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        *Thank you!*
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    +url: null
    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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        All things BG3!\n
        ---------------\n
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        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
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        If your post contains any possible spoilers, please:\n
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        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
        """
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      I’m playing a Dark Urge No Companions run. I have nearly completed Act 1 with zero party members beyond the Dirge.\n
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      Right now I’m Rogue (Thief) 3 and Ranger 2\n
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      I’ve discovered that if you are sneaking (so you can see the vision cone), you can sneak attack, and re-hide, and as long as you don’t step into any vision cones during the process the enemy will spend its turn activating dash and staying in one place. They don’t attempt to find you 90% of the time.
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        All things BG3!\n
        ---------------\n
        \n
        Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
        \n
        ### Spoilers\n
        \n
        If your post contains any possible spoilers, please:\n
        \n
        - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
        \n
        *Thank you!*
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    +body: """
      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
      \n
      For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?\n
      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
      Equipment: 2H weapon, best heavy armor, anything that grants advantage  \n
      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
      Progression: B5 -> Ro3 -> F3 -> B6  \n
      Starting stats: 17, 14, 16, 8, 10, 8  \n
      Feats: Tavern Brawler (Str+1)  \n
      Equipment: Sword-and-board, best medium armor, throwing bonuses  \n
      Notes: *Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.*  \n
      Alternates: B6/R4/F2 or B8/R4 for additional feats. #### Sniper: Assassin 3 / Gloomstalker 5 / Champion 4  \n
      Progression: Ro3 -> Ra5 -> F4  \n
      Starting stats: 14, 16, 16, 8, 12, 8  \n
      Feats: Sharpshooter, Dex+2  \n
      Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: *If surprising a group, drink a haste potion and end the encounter solo.*  \n
      Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable. #### Bear: Moon Druid 12  \n
      Starting stats: 14, 10, 17, 8, 16, 8  \n
      Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)  \n
      Notes: *Be a bear. Enough said.*  \n
      Alternates: D7/C5–cast Spirit Guardians before assuming bear form.
      """
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
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      \n
      Bonus points if they’re viable all the way through the game without respec-ing.\n
      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
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      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Alternates: P5/W5/F2 for action surge. #### Thrower: Berserker 6 / Thief 3 / Champion 3  \n
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        \n
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        If your post contains any possible spoilers, please:\n
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        - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
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      For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.\n
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      \n
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      \n
      My party:#### Smiter: Paladin 5 / Warlock 7  \n
      Progression: P2 -> W5 -> P5 -> W7  \n
      Starting stats: 16, 10, 14, 8, 10, 16  \n
      Feats: PAM/GWM/Cha+2, Cha+2  \n
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      Notes: *Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).*  \n
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      Notes: *Be a bear. Enough said.*  \n
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  +editedAt: null
  +createdAt: DateTimeImmutable @1702204573 {#4622
    date: 2023-12-10 11:36:13.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS DENIED
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details
81 DENIED edit
App\Entity\Magazine {#265
  +icon: Proxies\__CG__\App\Entity\Image {#246 …}
  +name: "baldurs_gate_3@lemmy.world"
  +title: "baldurs_gate_3"
  +description: """
    All things BG3!\n
    ---------------\n
    \n
    Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ([Website](https://baldursgate3.game/))\n
    \n
    ### Spoilers\n
    \n
    If your post contains any possible spoilers, please:\n
    \n
    - Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.\n
    - Use the appropriate [spoiler markup](https://join-lemmy.org/docs/users/02-media.html) to conceal that content in the body of your post.\n
    \n
    *Thank you!*
    """
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  +entryCommentCount: 976
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  +postCommentCount: 0
  +isAdult: false
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  +lastActive: DateTime @1729520042 {#275
    date: 2024-10-21 16:14:02.0 +02:00
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  +tags: null
  +moderators: Doctrine\ORM\PersistentCollection {#237 …}
  +ownershipRequests: Doctrine\ORM\PersistentCollection {#233 …}
  +moderatorRequests: Doctrine\ORM\PersistentCollection {#222 …}
  +entries: Doctrine\ORM\PersistentCollection {#180 …}
  +posts: Doctrine\ORM\PersistentCollection {#138 …}
  +subscriptions: Doctrine\ORM\PersistentCollection {#200 …}
  +bans: Doctrine\ORM\PersistentCollection {#117 …}
  +reports: Doctrine\ORM\PersistentCollection {#103 …}
  +badges: Doctrine\ORM\PersistentCollection {#81 …}
  +logs: Doctrine\ORM\PersistentCollection {#71 …}
  +awards: Doctrine\ORM\PersistentCollection {#1346 …}
  +categories: Doctrine\ORM\PersistentCollection {#1823 …}
  -id: 93
  +apId: "baldurs_gate_3@lemmy.world"
  +apProfileId: "https://lemmy.world/c/baldurs_gate_3"
  +apPublicUrl: "https://lemmy.world/c/baldurs_gate_3"
  +apFollowersUrl: "https://lemmy.world/c/baldurs_gate_3/followers"
  +apInboxUrl: "https://lemmy.world/inbox"
  +apDomain: "lemmy.world"
  +apPreferredUsername: "baldurs_gate_3"
  +apDiscoverable: true
  +apManuallyApprovesFollowers: null
  +privateKey: null
  +publicKey: null
  +apFetchedAt: DateTime @1729408798 {#269
    date: 2024-10-20 09:19:58.0 +02:00
  }
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  +visibility: "visible             "
  +createdAt: DateTimeImmutable @1700257852 {#271
    date: 2023-11-17 22:50:52.0 +01:00
  }
}
"Scheb\TwoFactorBundle\Security\Authorization\Voter\TwoFactorInProgressVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\EntryVoter"
ACCESS ABSTAIN
"App\Security\Voter\MagazineVoter"
ACCESS DENIED
"App\Security\Voter\MessageThreadVoter"
ACCESS ABSTAIN
"App\Security\Voter\MessageVoter"
ACCESS ABSTAIN
"App\Security\Voter\NotificationVoter"
ACCESS ABSTAIN
"App\Security\Voter\OAuth2UserConsentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostCommentVoter"
ACCESS ABSTAIN
"App\Security\Voter\PostVoter"
ACCESS ABSTAIN
"App\Security\Voter\UserVoter"
ACCESS ABSTAIN
Show voter details