1 |
DENIED
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Show voter details
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2 |
DENIED
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moderate
|
Proxies\__CG__\App\Entity\Entry {#1593
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+slug: "What-is-your-opinion-about-Lemmy-not-having-karma-but"
+title: "What is your opinion about Lemmy not having karma but Kbin having reputation points?"
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+body: "Personally, I prefer Lemmy over Kbin because I hate karma and reputation points. I do not want to worry about downvotes, and Lemmy feels so fresh. I can post things that will receive lots of downvotes and not need to worry about losing karma."
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I think it can encourage unintended behaviors like karma farming.\n
\n
I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats.
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…2
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Show voter details
|
3 |
DENIED
|
edit
|
Proxies\__CG__\App\Entity\Entry {#1593
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I think it can encourage unintended behaviors like karma farming.\n
\n
I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats.
"""
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…2
} |
|
Show voter details
|
4 |
DENIED
|
moderate
|
Proxies\__CG__\App\Entity\Entry {#1593
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I think it can encourage unintended behaviors like karma farming.\n
\n
I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats.
"""
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…2
} |
|
Show voter details
|
5 |
DENIED
|
ROLE_USER
|
null |
|
Show voter details
|
6 |
DENIED
|
moderate
|
App\Entity\EntryComment {#1690
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I think it can encourage unintended behaviors like karma farming.\n
\n
I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats.
"""
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} |
|
Show voter details
|
7 |
DENIED
|
edit
|
App\Entity\EntryComment {#1690
+user: App\Entity\User {#263 …}
+entry: Proxies\__CG__\App\Entity\Entry {#1593
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…2
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I think it can encourage unintended behaviors like karma farming.\n
\n
I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats.
"""
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} |
|
Show voter details
|
8 |
DENIED
|
moderate
|
App\Entity\EntryComment {#1690
+user: App\Entity\User {#263 …}
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I think it can encourage unintended behaviors like karma farming.\n
\n
I've seen similar trends in some FPS games in which during immediate game play your kill to death ratio is hidden to keep people engaged with the main loop instead of getting worked up over their stats.
"""
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+reports: Doctrine\ORM\PersistentCollection {#1582 …}
+favourites: Doctrine\ORM\PersistentCollection {#1575 …}
+notifications: Doctrine\ORM\PersistentCollection {#1668 …}
-id: 3040
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+ranking: 0
+commentCount: 0
+upVotes: 0
+downVotes: 0
+visibility: "visible "
+apId: "https://beehaw.org/comment/410552"
+editedAt: null
+createdAt: DateTimeImmutable @1687525498 {#1434
date: 2023-06-23 15:04:58.0 +02:00
}
+"title": 3040
} |
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