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moderate
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Proxies\__CG__\App\Entity\Entry {#1619
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3 |
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edit
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Proxies\__CG__\App\Entity\Entry {#1619
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Show voter details
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4 |
DENIED
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moderate
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Proxies\__CG__\App\Entity\Entry {#1619
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Show voter details
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5 |
DENIED
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ROLE_USER
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Show voter details
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6 |
DENIED
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moderate
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App\Entity\EntryComment {#1701
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Show voter details
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7 |
DENIED
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edit
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App\Entity\EntryComment {#1701
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Show voter details
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8 |
DENIED
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moderate
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App\Entity\EntryComment {#1701
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date: 2024-01-21 11:20:42.0 +01:00
}
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+body: "Adding to sleepyTonia’s comment, many flash games have been preserved through Flashpoint Archive, which is like an epic DRM-free Steam client for flash games (as well as other web game technologies, like the shockwave player). However, Flashpoint uses old flash player binaries that, as stated, may one day stop working as hardware and operating systems evolve. If that happens, it’ll be great to have a replacement interpreter ready to go that can be compiled to run on newer tech."
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date: 2024-01-21 13:59:03.0 +01:00
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} |
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9 |
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Show voter details
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Proxies\__CG__\App\Entity\Entry {#1549
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+slug: "I-feel-like-the-Steam-Deck-is-the-best-proof"
+title: "I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue.""
+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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…2
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Show voter details
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11 |
DENIED
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edit
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Proxies\__CG__\App\Entity\Entry {#1549
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+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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+body: "A non-steam game can be launched through Steam on either device, but Steam doesn’t sync game saves for non-Steam games, hence Toribor’s use of syncthing. Once a sync job is set up for each game’s save folder, it’ll keep them synced about as well as Steam does for native games."
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date: 2023-11-30 21:55:32.0 +01:00
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+__isInitialized__: true
…2
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|
Show voter details
|
12 |
DENIED
|
moderate
|
Proxies\__CG__\App\Entity\Entry {#1549
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+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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+body: "A non-steam game can be launched through Steam on either device, but Steam doesn’t sync game saves for non-Steam games, hence Toribor’s use of syncthing. Once a sync job is set up for each game’s save folder, it’ll keep them synced about as well as Steam does for native games."
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+__isInitialized__: true
…2
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Show voter details
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13 |
DENIED
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ROLE_USER
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null |
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Show voter details
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14 |
DENIED
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moderate
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App\Entity\EntryComment {#1665
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+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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+slug: "I-feel-like-the-Steam-Deck-is-the-best-proof"
+title: "I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue.""
+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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}
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date: 2023-11-30 21:55:32.0 +01:00
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…2
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+body: "A non-steam game can be launched through Steam on either device, but Steam doesn’t sync game saves for non-Steam games, hence Toribor’s use of syncthing. Once a sync job is set up for each game’s save folder, it’ll keep them synced about as well as Steam does for native games."
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16 |
DENIED
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moderate
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App\Entity\EntryComment {#1665
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+slug: "I-feel-like-the-Steam-Deck-is-the-best-proof"
+title: "I feel like the Steam Deck is the best proof of Gabe Newell's quote that "piracy is a service issue.""
+url: null
+body: """
They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.\n
\n
But they didn’t, because they realized they *didn’t have to*. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.\n
\n
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.\n
\n
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game *more* convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
"""
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17 |
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