1 |
DENIED
|
ROLE_USER
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null |
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Show voter details
|
2 |
DENIED
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moderate
|
Proxies\__CG__\App\Entity\Entry {#2422
+user: Proxies\__CG__\App\Entity\User {#2391 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2462 …}
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+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
+slug: "Recommendation-for-webcam-that-doesn-t-push-its-software"
+title: "Recommendation for webcam that doesn't push its software?"
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Hi, I’m on Windows 10 at home and Windows 11 at work. I’m going to migrate to Linux for my next PC (might eventually do it on this one, though I’ve currently done so many tweaks that I intend to keep this for gaming for now). Our two laptops and mini-PC already run Linux Mint, but I digress… (I just don’t want anyone to think I’m totally unaware of the problems with Windows and Microsoft.)\n
\n
My uses for a webcam are:\n
\n
- Streaming with friends (sharing games and video feed, playing Jackbox games, chatting, etc.)\n
- Playing Magic the Gathering via Spelltable (so it needs to be able to be positioned facing my playmat and good enough quality to detect the cards)\n
- Video call with family and friends\n
- Occasional use for presenting professional webinars (during occasions when I have to work from home)\n
- Occasionally pre-recording work-related content that will be publicly viewable\n
- Use with OBS virtual camera\n
\n
At work, I use a Logitech camera that my employer provided me with OBS software. It’s an older model, but I’m not sure of model number or anything off the top of my head. It’s not the best, and I’d like something a bit better at home.\n
\n
At home, I was using a similar Logitech camera, but a year ago I decided to upgrade and purchased the Razer Kiyo Pro. *What a mistake!* Every time this camera gets plugged in, it prompts me to install Razer Synapse. It even puts the installer directly on my hard drive without my permission!\n
\n
I’ve saved up a bit, and I’d like to try again with a different camera, one that doesn’t push its proprietary software on me. I was considering Logitech, but iirc Logi’s newer models *also do the same thing.* Or is this wrong?\n
\n
**Either way, I’d be so grateful if someone could recommend a reasonably high quality budget camera in the ~$100 range. I *could* go up to maybe $125, but after that it would start to really hurt.**\n
\n
I’ve done a lot of searching myself, but it turns out it’s pretty hard to find a camera that doesn’t either require or constantly push its proprietary software, and apparently some people [checks notes] *like the proprietary software being shoved at them???*\n
\n
Anyway, I’d be so thankful if you could help. This community helped me so much before when I needed a modem and router to escape the clutches of my IP, so I thought maybe someone would have some advice.
"""
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+body: "This is… *exactly* my setup too. Works great. The brio is a tiny bit weird in that it appears as two independent video devices in Linux, but choosing the right one is all that’s necessary and it works fine."
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-titleTs: "'doesn':5 'push':7 'recommend':1 'softwar':9 'webcam':3"
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date: 2024-01-21 17:09:13.0 +01:00
}
+__isInitialized__: true
…2
} |
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Show voter details
|
3 |
DENIED
|
edit
|
Proxies\__CG__\App\Entity\Entry {#2422
+user: Proxies\__CG__\App\Entity\User {#2391 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2462 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
+slug: "Recommendation-for-webcam-that-doesn-t-push-its-software"
+title: "Recommendation for webcam that doesn't push its software?"
+url: null
+body: """
Hi, I’m on Windows 10 at home and Windows 11 at work. I’m going to migrate to Linux for my next PC (might eventually do it on this one, though I’ve currently done so many tweaks that I intend to keep this for gaming for now). Our two laptops and mini-PC already run Linux Mint, but I digress… (I just don’t want anyone to think I’m totally unaware of the problems with Windows and Microsoft.)\n
\n
My uses for a webcam are:\n
\n
- Streaming with friends (sharing games and video feed, playing Jackbox games, chatting, etc.)\n
- Playing Magic the Gathering via Spelltable (so it needs to be able to be positioned facing my playmat and good enough quality to detect the cards)\n
- Video call with family and friends\n
- Occasional use for presenting professional webinars (during occasions when I have to work from home)\n
- Occasionally pre-recording work-related content that will be publicly viewable\n
- Use with OBS virtual camera\n
\n
At work, I use a Logitech camera that my employer provided me with OBS software. It’s an older model, but I’m not sure of model number or anything off the top of my head. It’s not the best, and I’d like something a bit better at home.\n
\n
At home, I was using a similar Logitech camera, but a year ago I decided to upgrade and purchased the Razer Kiyo Pro. *What a mistake!* Every time this camera gets plugged in, it prompts me to install Razer Synapse. It even puts the installer directly on my hard drive without my permission!\n
\n
I’ve saved up a bit, and I’d like to try again with a different camera, one that doesn’t push its proprietary software on me. I was considering Logitech, but iirc Logi’s newer models *also do the same thing.* Or is this wrong?\n
\n
**Either way, I’d be so grateful if someone could recommend a reasonably high quality budget camera in the ~$100 range. I *could* go up to maybe $125, but after that it would start to really hurt.**\n
\n
I’ve done a lot of searching myself, but it turns out it’s pretty hard to find a camera that doesn’t either require or constantly push its proprietary software, and apparently some people [checks notes] *like the proprietary software being shoved at them???*\n
\n
Anyway, I’d be so thankful if you could help. This community helped me so much before when I needed a modem and router to escape the clutches of my IP, so I thought maybe someone would have some advice.
"""
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+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2458 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2458 …}
+body: "This is… *exactly* my setup too. Works great. The brio is a tiny bit weird in that it appears as two independent video devices in Linux, but choosing the right one is all that’s necessary and it works fine."
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"@LinkOpensChest_wav@lemmy.dbzer0.com"
"@RubberElectrons@lemmy.world"
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date: 2024-01-21 17:09:13.0 +01:00
}
+__isInitialized__: true
…2
} |
|
Show voter details
|
4 |
DENIED
|
moderate
|
Proxies\__CG__\App\Entity\Entry {#2422
+user: Proxies\__CG__\App\Entity\User {#2391 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2462 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
+slug: "Recommendation-for-webcam-that-doesn-t-push-its-software"
+title: "Recommendation for webcam that doesn't push its software?"
+url: null
+body: """
Hi, I’m on Windows 10 at home and Windows 11 at work. I’m going to migrate to Linux for my next PC (might eventually do it on this one, though I’ve currently done so many tweaks that I intend to keep this for gaming for now). Our two laptops and mini-PC already run Linux Mint, but I digress… (I just don’t want anyone to think I’m totally unaware of the problems with Windows and Microsoft.)\n
\n
My uses for a webcam are:\n
\n
- Streaming with friends (sharing games and video feed, playing Jackbox games, chatting, etc.)\n
- Playing Magic the Gathering via Spelltable (so it needs to be able to be positioned facing my playmat and good enough quality to detect the cards)\n
- Video call with family and friends\n
- Occasional use for presenting professional webinars (during occasions when I have to work from home)\n
- Occasionally pre-recording work-related content that will be publicly viewable\n
- Use with OBS virtual camera\n
\n
At work, I use a Logitech camera that my employer provided me with OBS software. It’s an older model, but I’m not sure of model number or anything off the top of my head. It’s not the best, and I’d like something a bit better at home.\n
\n
At home, I was using a similar Logitech camera, but a year ago I decided to upgrade and purchased the Razer Kiyo Pro. *What a mistake!* Every time this camera gets plugged in, it prompts me to install Razer Synapse. It even puts the installer directly on my hard drive without my permission!\n
\n
I’ve saved up a bit, and I’d like to try again with a different camera, one that doesn’t push its proprietary software on me. I was considering Logitech, but iirc Logi’s newer models *also do the same thing.* Or is this wrong?\n
\n
**Either way, I’d be so grateful if someone could recommend a reasonably high quality budget camera in the ~$100 range. I *could* go up to maybe $125, but after that it would start to really hurt.**\n
\n
I’ve done a lot of searching myself, but it turns out it’s pretty hard to find a camera that doesn’t either require or constantly push its proprietary software, and apparently some people [checks notes] *like the proprietary software being shoved at them???*\n
\n
Anyway, I’d be so thankful if you could help. This community helped me so much before when I needed a modem and router to escape the clutches of my IP, so I thought maybe someone would have some advice.
"""
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+lang: "en"
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date: 2024-09-27 12:46:59.0 +02:00
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+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#2458 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#2458 …}
+body: "This is… *exactly* my setup too. Works great. The brio is a tiny bit weird in that it appears as two independent video devices in Linux, but choosing the right one is all that’s necessary and it works fine."
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date: 2024-01-21 17:09:13.0 +01:00
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…2
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Show voter details
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5 |
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ROLE_USER
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Show voter details
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App\Entity\EntryComment {#2447
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+entry: Proxies\__CG__\App\Entity\Entry {#2422
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+title: "Recommendation for webcam that doesn't push its software?"
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Hi, I’m on Windows 10 at home and Windows 11 at work. I’m going to migrate to Linux for my next PC (might eventually do it on this one, though I’ve currently done so many tweaks that I intend to keep this for gaming for now). Our two laptops and mini-PC already run Linux Mint, but I digress… (I just don’t want anyone to think I’m totally unaware of the problems with Windows and Microsoft.)\n
\n
My uses for a webcam are:\n
\n
- Streaming with friends (sharing games and video feed, playing Jackbox games, chatting, etc.)\n
- Playing Magic the Gathering via Spelltable (so it needs to be able to be positioned facing my playmat and good enough quality to detect the cards)\n
- Video call with family and friends\n
- Occasional use for presenting professional webinars (during occasions when I have to work from home)\n
- Occasionally pre-recording work-related content that will be publicly viewable\n
- Use with OBS virtual camera\n
\n
At work, I use a Logitech camera that my employer provided me with OBS software. It’s an older model, but I’m not sure of model number or anything off the top of my head. It’s not the best, and I’d like something a bit better at home.\n
\n
At home, I was using a similar Logitech camera, but a year ago I decided to upgrade and purchased the Razer Kiyo Pro. *What a mistake!* Every time this camera gets plugged in, it prompts me to install Razer Synapse. It even puts the installer directly on my hard drive without my permission!\n
\n
I’ve saved up a bit, and I’d like to try again with a different camera, one that doesn’t push its proprietary software on me. I was considering Logitech, but iirc Logi’s newer models *also do the same thing.* Or is this wrong?\n
\n
**Either way, I’d be so grateful if someone could recommend a reasonably high quality budget camera in the ~$100 range. I *could* go up to maybe $125, but after that it would start to really hurt.**\n
\n
I’ve done a lot of searching myself, but it turns out it’s pretty hard to find a camera that doesn’t either require or constantly push its proprietary software, and apparently some people [checks notes] *like the proprietary software being shoved at them???*\n
\n
Anyway, I’d be so thankful if you could help. This community helped me so much before when I needed a modem and router to escape the clutches of my IP, so I thought maybe someone would have some advice.
"""
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date: 2024-01-21 17:09:13.0 +01:00
}
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…2
}
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+body: "This is… *exactly* my setup too. Works great. The brio is a tiny bit weird in that it appears as two independent video devices in Linux, but choosing the right one is all that’s necessary and it works fine."
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} |
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Show voter details
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7 |
DENIED
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App\Entity\EntryComment {#2447
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+magazine: Proxies\__CG__\App\Entity\Magazine {#2462 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
+slug: "Recommendation-for-webcam-that-doesn-t-push-its-software"
+title: "Recommendation for webcam that doesn't push its software?"
+url: null
+body: """
Hi, I’m on Windows 10 at home and Windows 11 at work. I’m going to migrate to Linux for my next PC (might eventually do it on this one, though I’ve currently done so many tweaks that I intend to keep this for gaming for now). Our two laptops and mini-PC already run Linux Mint, but I digress… (I just don’t want anyone to think I’m totally unaware of the problems with Windows and Microsoft.)\n
\n
My uses for a webcam are:\n
\n
- Streaming with friends (sharing games and video feed, playing Jackbox games, chatting, etc.)\n
- Playing Magic the Gathering via Spelltable (so it needs to be able to be positioned facing my playmat and good enough quality to detect the cards)\n
- Video call with family and friends\n
- Occasional use for presenting professional webinars (during occasions when I have to work from home)\n
- Occasionally pre-recording work-related content that will be publicly viewable\n
- Use with OBS virtual camera\n
\n
At work, I use a Logitech camera that my employer provided me with OBS software. It’s an older model, but I’m not sure of model number or anything off the top of my head. It’s not the best, and I’d like something a bit better at home.\n
\n
At home, I was using a similar Logitech camera, but a year ago I decided to upgrade and purchased the Razer Kiyo Pro. *What a mistake!* Every time this camera gets plugged in, it prompts me to install Razer Synapse. It even puts the installer directly on my hard drive without my permission!\n
\n
I’ve saved up a bit, and I’d like to try again with a different camera, one that doesn’t push its proprietary software on me. I was considering Logitech, but iirc Logi’s newer models *also do the same thing.* Or is this wrong?\n
\n
**Either way, I’d be so grateful if someone could recommend a reasonably high quality budget camera in the ~$100 range. I *could* go up to maybe $125, but after that it would start to really hurt.**\n
\n
I’ve done a lot of searching myself, but it turns out it’s pretty hard to find a camera that doesn’t either require or constantly push its proprietary software, and apparently some people [checks notes] *like the proprietary software being shoved at them???*\n
\n
Anyway, I’d be so thankful if you could help. This community helped me so much before when I needed a modem and router to escape the clutches of my IP, so I thought maybe someone would have some advice.
"""
+type: "article"
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App\Entity\EntryComment {#2447}
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date: 2024-01-21 17:09:13.0 +01:00
}
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…2
}
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+body: "This is… *exactly* my setup too. Works great. The brio is a tiny bit weird in that it appears as two independent video devices in Linux, but choosing the right one is all that’s necessary and it works fine."
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date: 2024-01-21 19:43:00.0 +01:00
}
+"title": 328972
} |
|
Show voter details
|
8 |
DENIED
|
moderate
|
App\Entity\EntryComment {#2447
+user: App\Entity\User {#264 …}
+entry: Proxies\__CG__\App\Entity\Entry {#2422
+user: Proxies\__CG__\App\Entity\User {#2391 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#2462 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
+slug: "Recommendation-for-webcam-that-doesn-t-push-its-software"
+title: "Recommendation for webcam that doesn't push its software?"
+url: null
+body: """
Hi, I’m on Windows 10 at home and Windows 11 at work. I’m going to migrate to Linux for my next PC (might eventually do it on this one, though I’ve currently done so many tweaks that I intend to keep this for gaming for now). Our two laptops and mini-PC already run Linux Mint, but I digress… (I just don’t want anyone to think I’m totally unaware of the problems with Windows and Microsoft.)\n
\n
My uses for a webcam are:\n
\n
- Streaming with friends (sharing games and video feed, playing Jackbox games, chatting, etc.)\n
- Playing Magic the Gathering via Spelltable (so it needs to be able to be positioned facing my playmat and good enough quality to detect the cards)\n
- Video call with family and friends\n
- Occasional use for presenting professional webinars (during occasions when I have to work from home)\n
- Occasionally pre-recording work-related content that will be publicly viewable\n
- Use with OBS virtual camera\n
\n
At work, I use a Logitech camera that my employer provided me with OBS software. It’s an older model, but I’m not sure of model number or anything off the top of my head. It’s not the best, and I’d like something a bit better at home.\n
\n
At home, I was using a similar Logitech camera, but a year ago I decided to upgrade and purchased the Razer Kiyo Pro. *What a mistake!* Every time this camera gets plugged in, it prompts me to install Razer Synapse. It even puts the installer directly on my hard drive without my permission!\n
\n
I’ve saved up a bit, and I’d like to try again with a different camera, one that doesn’t push its proprietary software on me. I was considering Logitech, but iirc Logi’s newer models *also do the same thing.* Or is this wrong?\n
\n
**Either way, I’d be so grateful if someone could recommend a reasonably high quality budget camera in the ~$100 range. I *could* go up to maybe $125, but after that it would start to really hurt.**\n
\n
I’ve done a lot of searching myself, but it turns out it’s pretty hard to find a camera that doesn’t either require or constantly push its proprietary software, and apparently some people [checks notes] *like the proprietary software being shoved at them???*\n
\n
Anyway, I’d be so thankful if you could help. This community helped me so much before when I needed a modem and router to escape the clutches of my IP, so I thought maybe someone would have some advice.
"""
+type: "article"
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+createdAt: DateTimeImmutable @1705527864 {#1724
date: 2024-01-17 22:44:24.0 +01:00
}
+"title": 317659
} |
|
Show voter details
|
16 |
DENIED
|
moderate
|
App\Entity\EntryComment {#1719
+user: App\Entity\User {#264 …}
+entry: Proxies\__CG__\App\Entity\Entry {#1715
+user: Proxies\__CG__\App\Entity\User {#1906 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1584 …}
+image: null
+domain: Proxies\__CG__\App\Entity\Domain {#2093 …}
+slug: "Mosh-Like-ssh-but-better-e-g-local-echo-and-persistent"
+title: "Mosh: Like ssh, but better (e.g. local echo and persistent sessions across sleeps / network changes)"
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App\Entity\EntryComment {#1719}
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-id: 31198
-titleTs: "'across':12 'better':5 'chang':15 'e.g':6 'echo':8 'like':2 'local':7 'mosh':1 'network':14 'persist':10 'session':11 'sleep':13 'ssh':3"
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date: 2024-01-17 15:11:49.0 +01:00
}
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…2
}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1584 …}
+image: null
+parent: null
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+body: "Mosh hasn’t had a release in quite a while (Oct 2022). While that’s not that old, and there does appear to be somewhat active development, it’s a little slow moving for something that might be open to the internet directly. I used to use it but ssh with tmux is mostly fine and makes me feel a little safer because of their wider use."
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+createdAt: DateTimeImmutable @1705527864 {#1724
date: 2024-01-17 22:44:24.0 +01:00
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+"title": 317659
} |
|
Show voter details
|
17 |
DENIED
|
ROLE_USER
|
null |
|
Show voter details
|
18 |
DENIED
|
moderate
|
Proxies\__CG__\App\Entity\Entry {#1795
+user: Proxies\__CG__\App\Entity\User {#1883 …}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1584 …}
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+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
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1 => App\Entity\EntryComment {#1686
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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+editedAt: DateTimeImmutable @1724302291 {#1527
date: 2024-08-22 06:51:31.0 +02:00
}
+createdAt: DateTimeImmutable @1705351488 {#1528
date: 2024-01-15 21:44:48.0 +01:00
}
+"title": 311730
}
0 => App\Entity\EntryComment {#1725
+user: App\Entity\User {#264 …}
+entry: Proxies\__CG__\App\Entity\Entry {#1795 …2}
+magazine: Proxies\__CG__\App\Entity\Magazine {#1584 …}
+image: null
+parent: Proxies\__CG__\App\Entity\EntryComment {#1723 …}
+root: Proxies\__CG__\App\Entity\EntryComment {#1723 …}
+body: """
AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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"@jackpot@lemmy.ml"
"@rektangel@lemmy.world"
"@jackpot@lemmy.ml"
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"@rektangel@lemmy.world"
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date: 2024-01-15 13:36:51.0 +01:00
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…2
} |
|
Show voter details
|
19 |
DENIED
|
edit
|
Proxies\__CG__\App\Entity\Entry {#1795
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1 => App\Entity\EntryComment {#1686
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+magazine: Proxies\__CG__\App\Entity\Magazine {#1584 …}
+image: null
+parent: null
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+body: """
I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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date: 2024-01-15 21:44:48.0 +01:00
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"@jackpot@lemmy.ml"
"@jackpot@lemmy.ml"
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date: 2024-08-22 06:51:31.0 +02:00
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date: 2024-01-15 21:44:48.0 +01:00
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0 => App\Entity\EntryComment {#1725
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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0 => App\Entity\EntryComment {#1725
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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Show voter details
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App\Entity\EntryComment {#1686
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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date: 2024-01-15 13:36:51.0 +01:00
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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date: 2024-08-22 06:51:31.0 +02:00
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date: 2024-01-15 21:44:48.0 +01:00
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Show voter details
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App\Entity\EntryComment {#1686
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1 => App\Entity\EntryComment {#1686}
0 => App\Entity\EntryComment {#1725
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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Show voter details
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24 |
DENIED
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moderate
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App\Entity\EntryComment {#1686
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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date: 2024-01-15 21:44:48.0 +01:00
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Show voter details
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Show voter details
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App\Entity\EntryComment {#1725
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1 => App\Entity\EntryComment {#1686
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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date: 2024-01-15 13:36:51.0 +01:00
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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date: 2024-01-16 05:33:39.0 +01:00
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Show voter details
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27 |
DENIED
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edit
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App\Entity\EntryComment {#1725
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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date: 2024-01-15 21:44:48.0 +01:00
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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Show voter details
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App\Entity\EntryComment {#1725
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I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.\n
\n
Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:\n
\n
1. enable autosave with a short interval, like 2min\n
2. Switch to part design workbench\n
3. create body\n
4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project\n
\n
a. Your sketches should be fully constrained\n
\n
b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches\n
\n
c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.\n
5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid\n
6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.\n
\n
a. Use sketch on face sparingly.\n
7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.\n
\n
To make multiple parts make multiple bodies with the same workflow as above.\n
\n
Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.\n
\n
AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.\n
\n
It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.\n
\n
Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.
"""
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AFAIK openSCAD is a code driven mesh format. So if you want to import openSCAD models into any other CAD software you have to convert the mesh to STEP or some other actual 3d object format during which there can be lots of error if the model is complex. I don’t have a lot of experience doing this but I just tried a model I had lying around from the dactyl keyboard project and converting it resulted in a lot of really broken surfaces.\n
\n
This is a cool alternative that makes 3d objects instead of meshes (at least it says it does). [zalo.github.io/CascadeStudio/](https://zalo.github.io/CascadeStudio/) . Also open source but web based.\n
\n
EDIT: I should mention that CascadeStudio seems to be abandoned, just a cool concept of a different way of doing code driven CAD.
"""
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Show voter details
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29 |
DENIED
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ROLE_USER
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null |
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Show voter details
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30 |
DENIED
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moderate
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Proxies\__CG__\App\Entity\Entry {#1549
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+magazine: Proxies\__CG__\App\Entity\Magazine {#1584 …}
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+domain: Proxies\__CG__\App\Entity\Domain {#2337 …}
+slug: "How-do-you-use-your-tiling-window-manager"
+title: "How do you use your tiling window manager?"
+url: null
+body: """
Tiling window manager users: how exactly do you use yours?\n
\n
Do you have advanced keybindings for bringing up frequently used programs?\n
\n
Are there less common layouts you use frequently?\n
\n
Do you use any advanced or fancy features?
"""
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+body: "I do this too, but additionally group these outputs strategically on my 4 displays. I never thought of it like a desk with papers on it but that’s very much what it is. And also how I organize papers on the few occasions that I do that."
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31 |
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Proxies\__CG__\App\Entity\Entry {#1549
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Show voter details
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32 |
DENIED
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moderate
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Proxies\__CG__\App\Entity\Entry {#1549
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Show voter details
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33 |
DENIED
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ROLE_USER
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null |
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Show voter details
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34 |
DENIED
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moderate
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App\Entity\EntryComment {#1568
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Show voter details
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35 |
DENIED
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edit
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App\Entity\EntryComment {#1568
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36 |
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37 |
DENIED
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Show voter details
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38 |
DENIED
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App\Entity\EntryComment {#1557
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Show voter details
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39 |
DENIED
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App\Entity\EntryComment {#1557
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Show voter details
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40 |
DENIED
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App\Entity\EntryComment {#1557
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44 |
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45 |
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Show voter details
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47 |
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App\Entity\EntryComment {#1695
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48 |
DENIED
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