Fun fact! Drugs (at least pot) make you think you’re more creative, but they don’t actually make you more creative! It turns out, being inebriated just makes you more easily impressed by things
And then you never really figure it out because it fucks with your memory too, so you can never review all the amazing ideas you had after you’ve sobered up.
Yea, but experienced daily users tend to lose that effect, unless they really try high chasing and take a lot. That’s probably where they’re coming from.
There is a stain called Memory Loss though lol, and in my experience it slaps a lot more than most.
Interesting, I’ve had dispensary managers who smoke ungodly amounts of weed in the past. One would spend an hour rolling joints to smoke through the day every day, plus dab for an hour, and clearly have Gatorade and the like that was tinted an odd color from infused syrup all day. Plus these people have been going like this for 20+ years.
Never had any major issues with them remembering on the job. It’s anecdotal, but I think it shows an area worth looking into scientifically more one day. Could also be body composition based for all I know, still lots to learn about weed out there.
You might want to talk to them rather than guessing their experiences.
Fear of losing creativity is one reason people stay in a drug addiction cycle for way longer than is necessary. Folks who come out the other side often are surprised by how much easier it is to be creative. They find they can suddenly match their non-drug addicted counterparts and as a bonus can keep a job!
I’m someone working towards sobriety from hard drugs who has spent the last 8 years in and out of sober spaces such as 12-step programs, Recovery Dharma and their secular alternatives (SMART and LifeRing).
I presently attend a harm reduction program full of people trying to reach abstinence goals from a variety of substances.
I’m literally just telling you what actual people have said in my presence (obviously paraphrased since I didn’t write that shit down).
The problem with the way drugs is talked about in general is they’re all lumped together.
Weed is not going to be nearly as harmful or addictive as opiates for example, I can definitely empathize with people addicted to harder substances (including Alcohol IMO) and the definite harm it causes.
I just don’t like when weed or psychedelics are lumped in under the “drugs” banner and are treated just as addictive or harmful when they simply aren’t.
Not to mention I personally believe that most drugs should be legalized and regulated because the way we deal with them (criminally) causes so much more harm to the people stuck in addiction, much less likely to seek help out of fear.
The line I specifically didn’t like was when you said, “and can keep a job too!” As if people who use drugs recreationally can’t keep a job.
It’s a challenging conversation to have with nuance. I meant to emphasize that I was talking about people who had crossed the line from casual use to destructive use with my “addictive cycle” phrasing, and I agree that not all drug use is equal or bad.
My boyfriend is a regular pot user. He’ll take a gummy once per week and go on hikes with his friends and come back on time for dinner all chipper. It’s adorable and not remotely a problem.
That isn’t to say that pot can’t be a problem. The specific person I was channeling from my current harm reduction abstinence group IS someone who is there because pot is a problem for him. He’s the most recent to have talked about how much easier it was to be creative when he’s sober but it’s a thing I’ve heard quite a few times in the past.
My boyfriend’s brother is also someone who struggles to keep down a job and as far as I know pot is his drug of choice.
Conversely, my drug of choice is crystal meth and I’ve maintained my career, never having lost a job. I’ve even excelled at my job through my hardest using (thanks covid wfh!).
And nobody in their right mind would say that meth use of any kind is better than the hardest of pot use.
At the end of the day, I don’t think that pot use harms creativity, but I don’t think it helps it either. And the people who think they NEED pot to be creative I do think are potentially hurting themselves.
Try shrooms or LSD, but more so shrooms and see if you aren’t left with perceptive changes to the world. Plus shrooms have a natural antidepressant effect that can last up to six months.
I mean, you are the authority on the matter after all.
I too enjoy pot and I agree, finding inspiration is one of the hardest parts of the creative process for me, so getting high makes it easier to start making cool stuff …(or just make things like listening to music way better)
I don’t know, some of my most interesting art pieces have come about when I’ve been stoned. My sober ones always lack a certain pizazz. I’ve read through that research article I think you’re mentioning, the methodology seemed too small in scope to really capture a change in something intangible like creativity. I think a study that takes sober artists with zero drug experience, have them create something, spend a few months smoking weed, and then create something again would be more encompassing on THC’s affects on creativity.
Also I’d be curious to see how stress relief and a good mood affects creativity as well. Sure some art comes from dark places, but I’d imagine its easier to be creative when you’re in a good place mentally.
This is according to a few studies that have questionable methodologies, such as how they measure “creativity” but yeah, in general drugs only bring out what already exists in someone’s personality. If you’re a really creative person to begin with, drugs can shift your perspective, which can be useful. But it isn’t magic smart people juice.
The 0th order Dunning Kruger effect is mere stupidity. The n+1 order Dunning Kruger effect is the observation that the more you are subject to the nth order Dunning Kruger effect, the less you believe yourself subject to it. The observation that the effect holds true for all n > 0 is itself the ω order Dunning Kruger effect, and so on. There is a Dunning Kruger effect for every ordinal.
I feel like I can say it here compared to that other site, but I never liked these comics. Maybe 1/100 felt clever or funny and I hated that stupid meta of adding shit to find in your boring ass comics.
I didn’t take much issue with Pizzacake until their comics became this weird circlejerk about people who didn’t like them. There was no joke just “Oooh I made another one! Look how much I don’t care about the haters! They’re sooo upset!” Each complete with a strawperson getting super triggered that they would continue making comics.
I get it, you put time and effort into making a comic and it’s frustrating to see people who don’t like them. Let off steam with maybe just one comic. But after seeing multiple of the same exact thing I was really done seeing that kind of rage bait in my feed.
Glad you finally found the courage to speak up! If there was one thing I felt was missing from Reddit, it was people sharing how much they disliked certain web comics.
The difference isn’t something missing. The difference between the sites is here has more actual discussion. While people still feel the need to downvote anything they don’t agree with I still think it’d be interesting to have discussions
I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I’m reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can
I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?
It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.
Well not because its not competitively viable. It’s just not meta right now, and it probably won’t be for a while because there’s a gentleman’s agreement in pro play not to use it, similar to the autosniper, although the autosniper is also partially because it can be a really bad time to drop it into your opponents hands.
In regular matchmaking it’s not too uncommon to see.
Of course, the meta is aks, m4s and deagles, but really, most weapons are compeititively viable, depending on the situation. The mp5 is criminally underrated. I wrote a reddit post during the Astralis era about how good dualies were on pistol rounds, and they’ve only just gone meta despite not having had any change to price or functionality. Same with the scoped rifles.
There’s one weapon in CS that’s not viable, and it’s the m249. All the other ones can be used competitively.
Those weapons are in the minority though. The real problems only ever happen when valve tries to rebalance shit and accidentally make the game almost unplayable for several months.
That’s where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.
Both great options I used to recommend. I’m sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format
I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.
I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.
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