My school banned D&D as a form of gambling in the 1980s. They shut down the D&D club and everything. I was VP of the science fiction club, and we were supposed to sign a statement that said we understood that we would not condone gambling or game playing of any sort, and this included board games. I never signed it.
Yeah, I got lucky with my cat too. If I sleep in, she sleeps in. Even if she’s not sleeping in, she just curls up in my arm and will sit there, just awake and chillin. When I go to bed, she’s ready for bed. She gets in, curls up in my arm, and is ready for sleep.
When she was a kitten, she was definitely bad about playing with my face at random hours of the night. But I sort of trained her to not wake me up. She wouldn’t eat until after I woke up-like, a few hours. So she never associated me waking up with food. It was just sort of the routine that she ate away from bedtime. Boom, perfect cat.
It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times and couldn’t beat before because you had previously weak character is the best thing ever.
Only time it feels bad is when the game doesn’t give you enough levels/xp by just doing the story missions. Don’t make me do some checklist gaming side quests just so i don’t get one shot in the next area.
I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.
Or a Rando Bandit and a Giant Ass Monster.
But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.
I just hate this kind of areal difficulty scaling because there isn’t much visual cue provided.
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