I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I’m reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can
I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?
It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.
Well not because its not competitively viable. It’s just not meta right now, and it probably won’t be for a while because there’s a gentleman’s agreement in pro play not to use it, similar to the autosniper, although the autosniper is also partially because it can be a really bad time to drop it into your opponents hands.
In regular matchmaking it’s not too uncommon to see.
Of course, the meta is aks, m4s and deagles, but really, most weapons are compeititively viable, depending on the situation. The mp5 is criminally underrated. I wrote a reddit post during the Astralis era about how good dualies were on pistol rounds, and they’ve only just gone meta despite not having had any change to price or functionality. Same with the scoped rifles.
There’s one weapon in CS that’s not viable, and it’s the m249. All the other ones can be used competitively.
Those weapons are in the minority though. The real problems only ever happen when valve tries to rebalance shit and accidentally make the game almost unplayable for several months.
That’s where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.
Both great options I used to recommend. I’m sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format
I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.
I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.
Honesty I find it so dumb when someone is teaching someone a new card game, and they use a super powerful deck and absolutely wreck them.
Like what are you trying to prove.
There was one time I did that in Pokémon, but only because my friend had never played and was convinced in a joking way he could beat me if I played with my good deck, so to go with his joke I thrashed him with my good deck and then we laughed about it.
It’s like these people can’t stand to lose to the point they have to protect their fragile egos from a newbie.
If you play with a new player use balanced beginner friendly decks like the Pokémon battle academy decks or the MTG starter decks.
When i used to teach magic to others, id always give them my RB vampire deck which was a beast. Id then either use my UG trample which stood a chance, or if i knew theyd be a good sport id use my red win and keep board wiping till i was board then deal like 90 direct damage ending their hopes.
But i was always sure to give them a great deck to play thats easy and fun. It was my deck though and i knew every play they could make and how to destroy it.
This used to actually be a trick for a certain kind of staffing agency.
Not sure if it’s still true, but when I was in my teens and twenties, there was a type of agency that would only place people they thought would have few other options once hired. They were known for trapping people kinda at the end of the line in positions where they had to eat a lot of shit, but the pay would be just a liiiittle too good tobup and quit.
They’d never hire you if you seemed put together. The trick was to have a small swig of something smelly–gin or bourbon–just before your interview.
That got me a couple of really nice paying forklift driving gigs. The trade-off was they were always for awful companies to work for long-term.
I have a MTG deck that’s pretty much like that, but if you don’t get lucky with the cards, you’re going to lose pretty quickly. It’s all based around an artifact that reduces cycling costs.
That one was part of the strategy, but the main card was the Fluctuator, and another one I can’t remember that let you search your deck and draw a swamp for each creature in your graveyard. Then a spell to do X damage per swamp tapped.
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