universal-blue.discourse.group

flashgnash, to linux in Bazzite 2.2.0 has been released - now with the fsync kernel and HDR in game mode

I’m kinda tempted to switch my PC to bazzite from NixOS, have to imagine life would be easier that way

I’ve got so used to NixOS now though that the idea of switching off it is pretty unpleasant

frozen, to linux in Bazzite 2.2.0 has been released - now with the fsync kernel and HDR in game mode
@frozen@lemmy.frozeninferno.xyz avatar

I love Bazzite, but I wish they would fix the no audio after wake on the OLED. I encountered it often while running the testing release, so I went back to SteamOS to wait for a stable release with the fix. Imagine my disappointment when they released a new stable version with the bug still present. :(

merthyr1831,

What’s your usecase for swapping from SteamOS? I noticed on some video that it came with A Steamdeck image but I couldn’t think of why you’d want to swap to a SteamOS ‘clone’

frozen,
@frozen@lemmy.frozeninferno.xyz avatar

In addition to what’s been mentioned, Bazzite also updates the kernel and graphics drivers more often than SteamOS, so yes, while things are slightly more likely to break every now and then, there are some decent performance gains to be had.

d3Xt3r,

Does restarting PipeWire fix it?

systemctl --user restart pipewire.service

or

systemctl --user restart wireplumber pipewire pipewire-pulse

If that works, you could create a systemd unit file to automatically run that after resume.


<span style="color:#323232;">[Unit]
</span><span style="color:#323232;">Description=Restart Pipewire after resume
</span><span style="color:#323232;">After=suspend.target
</span><span style="color:#323232;">
</span><span style="color:#323232;">[Service]
</span><span style="color:#323232;">Type=simple
</span><span style="color:#323232;">ExecStart=/usr/bin/systemctl --user restart pipewire.service
</span><span style="color:#323232;">
</span><span style="color:#323232;">[Install]
</span><span style="color:#323232;">WantedBy=suspend.target
</span>
azvasKvklenko,

How would a client (like running game) reconnect to a restarted PW server? That would require a game restart for its sound to work if I get it right

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