On my main character I have a bag for potions, a bag for scrolls, a bag for alchemy, and a bag for food. When I pick up arrows, I chose the option to send to the character that has a bow. When I pick up potions, I spread them around. When I pick up a spoon or things I'm going to sell, I pick up and add to wares. Heavy items that I am going to sell like weapons and armor, I send to camp. (It is easy to be staning in front of a vendor, then go to camp, get the heavy items, exit camp and I'm in front of the vendor again for selling it) When my character is getting heavy, I send all the camp supplies to camp. No need to really carry them.
Not only did Baldur's Gate 3 win Game of the Year and shadow drop its Xbox version, but it also won Best Community Support, Best RPG, Best Multiplayer, and the Player's Voice category. Alan Wake 2 followed with 3 wins in the categories of Best Game Direction, Best Narrative, and Best Art Direction.
Congratulations to Larian! Their love for making Baldur's Gate 3 really did shine at the awards.
I hope I don't loose my gay card over this, but I am terrible at picking out things to wear. So I guess that stereotype is just wrong, or I am not doing gay right. (Grin)
That is wild. I didn't read to see how they did it. Didn't want spoilers, but I know there are lots of ways the game would end early fairly, but you are right, I am not sure 38 mins is a fair play through.