Interesting take. I wonder if the amount of platform dependent bugs is generally that low for games. I’m a developer, but not a game developer. I would assume that platform dependent stuff comes into play a lot more, when using shiny new tech like direct storage, which is probably used more by AAA titles and less by indie games?
Gamedev and linux (treebrary.pone.social)
Source: reddit.com/…/despite_having_just_58_sales_over_38…