@scrubbles@poptalk.scrubbles.tech avatar

scrubbles

@scrubbles@poptalk.scrubbles.tech

Little bit of everything!

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Gaming (Mass Effect, Witcher, and too much Satisfactory)

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I live for 90s TV sitcoms

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scrubbles, (edited )
@scrubbles@poptalk.scrubbles.tech avatar

Agree. I’m several hours in and I’m honestly loving it. Face it gamers, y’all just like to hate things, it’s fun to be in the “in crowd” who knows better than everyone else to not buy something. Misery loves company.

Meanwhile, imma keep playing.

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

So far I’ve played 4 hours and I just think there’s a hate train on it. I have a 3000 series card and took the recommended steps from paradox and the game plays fine, I’m enjoying it. From what I understand VRAM is the choke point, so if you don’t have a ton then maybe hold off

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

Wat. This ain’t counter strike. This is a city sim. The hell do you need 120fps for so much that it should be minimum?

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

These worked for me. I’m at about 10k citizens and the game is running fine. 3000 series GPU

scrubbles, (edited )
@scrubbles@poptalk.scrubbles.tech avatar

I think it’d be very playable. Just follow all the steps on the forum post. (To the downvoters, what does my experience not fit your narrative? That I’m having a fun time in a game that I’m enjoying?)

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

and the heart of the problem. Gamers have forgotten that games are tradeoffs. Counter Strike has high FPS and the expense is lower detail. Cities opts for higher detail and fidelity over having higher FPS. Of course studios would love to give every game 120FPS at 4K ultra, they didn’t just decide not to do that. Optimization and squeezing a few more frames per second is tedious work. It’s not some switch in the engine they forgot to flip. It requires pouring over millions of lines of code, deciding to create this class instance later, to move this memory allocation to another place, to deciding what to cut out to make it just a smidge faster.

I stand by my other comments. Gamers have become entitled that their systems should run brand new games at perfect ultra settings. That’s not how it ever worked. Brand new systems are out of date the moment you buy it. The only way to guarantee anything to run at perfect ultra for every game is to wait 5 years after it released on hardware that just came out.

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

It is though. You’re comparing apples to oranges - you can’t compare an FPS to a top down strategy. Even Cities 1 never had a great framerate, even 8 years later on modern hardware it still chugs, and it doesn’t have nearly the fidelity that Cities 2 has. The only reason the GPU is the bottleneck is because of the fidelity. If you turn down the graphics settings to Cities 1 level, guess what, the CPU becomes the bottleneck again.

For another example, Age of Empires 4 locks the zoom level because they couldn’t handle showing too much on screen. You just can’t demand the same rates as an FPS. Completely different parameters. You’re expecting an M1 abrams tank to have the agility of a honda accord and the speed of a masarati, when you really needed something something that could seat 20 people.

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