Why do people hate on mobile games, call them "not real games" and mock them, when some mobile-exclusive games are the best games I've played?

The Infinity Blade or Minigore series, for example, or anything made by Illusion Labs. These games are genius and most consoles don’t even have a touch screen or utilise it well like some smartphone games do.

Also why do people look at me weirdly 👀 when I play games on my phone in public while waiting for something?

Ravi,

Multiple things:

  • A lot of mobile games include ridiculous micro transactions
  • a lot are copy paste concepts or are missing game depth and complexity (comparable with Minesweeper or Solitaire)
  • the standard input device (touch) is not great for traditional games developed for physical button games

There are definitely exceptions to the problems, but I haven’t found a mobile game yet that catches me for 100h.

Globulart,

If you like tower defense games bloons td6 will.

£6 for probably an average of 30min - 1hr per day for the last year for me. With shit loads of content still not done and lots I haven’t learned yet.

Spacehooks,

Infinity blade had a story. When people think mobile they think endless grind like clash of clans. Where the grind and wait is the game.

mangosloth,

Problem for me is phones are uncomfortable to use for gaming in so many ways. My hands aren’t even that big, and my thumbs cover a lot of the screen. Then phones get hot when using them a lot. Not to mention staring that long at a mobile screen makes my eyes feel like raisins. Plus it’s really shit posture to sit with your neck bent at a 90° angle looking straight down into your lap. None of these are very enjoyable for a gaming experience.

I won’t even talk about the crazy predatory nature of most phone games being aggressive dopamine hijackers, cause that’s covered in the thread already, but that too.

leaky_shower_thought,

Don’t you worry about people 👀 you while playing with your phone. You be your own Mr. man!

just don’t forget to use earphones when playing in a public area.

jvrava9,
@jvrava9@lemmy.dbzer0.com avatar

Because the big majority of mobile games are filled with ads, pay to win, made for ipad kids, have a very simple concept and are generally just copy pastes of the thousands of shitty games on the store.

SlurpDaddySlushy,

Part this and part gate keeping.

Omega_Jimes,

Who cares what other people think of you’re having fun?

Personally, I’ve never really had a good experience with mobile games. I keep trying, but the games I get recommended seem shallow, and I have a serious aversion to ads so that ruins most mobile experiences for me. The games I have enjoyed on mobile are mostly puzzle games, or clones and ports of games from other systems. But who cares what I think if you have fun. My partner spends way more time playing games on their phone than on PC or PS5. Different strokes, and all that.

intensely_human,

How do you know they’re looking at you weirdly?

thrawn,

I’m not much of a gamer admittedly but I have no issues with touch controls. I played several GTA games (III, Vice City, San Andreas, Liberty City Stories), KOTOR 1 & 2, and several shooters on mobile. Right now I play Genshin Impact almost entirely on mobile and am not noticeably worse than when on PC, and I’m starting Hitman: Blood Money as well. Mobile is severely underrated in capacity, and while there is a learning curve and it is more limited than PC, you adapt pretty rapidly.

But most mobile games suck now. IB has been gone for ages— slain by Epic Games on the plains of Koroth— and it’s hard to think of a good AAA mobile series that came after. Most mobile games seem like thinly veiled money grabs. Even Blood Money was preceded by a godawful sequel to an actually good Hitman: Sniper game filled to the brim with classic mobile microtransaction drivers. I have Apple Arcade included with my subscription and it’s better for not having MTX, but the games themselves aren’t too complex.

And well, maybe that’s because companies expect mobile players to lack the time for long sessions. So a lot of the games feel like they’re designed for brief sessions like that failed streaming service. The view on that seems to be changing, thankfully, as more AAA games are getting ported again so maybe mobile will get another renaissance.

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