Why aren't modern 3D platformers as good as the PS2 era of 3D platformers?

Please prove me wrong and suggest me some modern ones that stand up to the older ones.

Also, why are there no 3rd person shooter/3D platformer hybrids aside from Ratchet & Clank / Jak series? This seems like an untapped genre hybridisation that works well together. Like literally why is no one making games like this. I would love some examples of 3rd person shooter platformers to prove me wrong again.

Edit: It’s not a nostalgia thing. The quality of the PS2 platformers was actually better. Even ones I discovered recently that exist on PS2 or that I hadn’t played before. If I compare them side by side with modern 3D platformers, they look like s*** compared to the PS2 ones. And case in point, there are literally no open world 3rd person shooter-3D platformers with detailed worlds/graphics outside of PS2 (that I know of) and those are the kinds of 3D platformers I enjoy most… give me an example to prove me wrong. Ok technically I know of a few examples which meet some but not all of this criteria (only because I’ve looked far and wide for them) but they’re very basic and nowhere near as intricate as these games.

toadyody, (edited )

Nitrorad covers games old and new in this genre, but the shooter hybrid 3d platformer is short of a niche inside a niche. I think 3d platformer are having a bit of a resurgence at the moment, but I don't think it's trickled down to that subgenre. I will shout out pseudoregalia I almost didn't give it a chance with the furry bait protagonist but the platforming is so satisfying. I hope the dev makes some sort of sequel

Karak,

Every now and then I think about this and I keep going back to Yooka Laylee. In theory that game should be everything people want from a 3D collect-a-thon platformer, but something (at least for me) felt wrong. I think the game is too big. Like, the developers in this modern era had all this space to go, "I can fit everything," whereas in the past on there were much harder limits. Sometimes a limit forces creative solutions that feel better. Kinda the same idea of a huge open world with nothing in it vs a small map filled with things to discover.

notfromhere,

I really enjoyed MDK/MDK2 as a kid. I don’t know any modern platformers to comment on quality now vs then.

Carter,

A Hat In Time is great.

As much as you deny it, you are just experiencing Nostalgia. I was an N64 and GameCube kid and never really had much to do with PlayStation. I played Ratchet and Clank and Jak and Daxter well into the PS4 days and was underwhelmed with both.

TowardsTheFuture,

Does stuff like Uncharted/Tomb Raider count? I mean those were solid games that are basically platformer shooters?

conciselyverbose, (edited )

I've been playing Journey To The Savage Planet lately, and while the gunplay is not awesome, and the unlocks involve collecting materials, the "rare" materials for each enemy are behind a boss or mini-boss, and it's effectively a 3D metroidvania. There's enough hard platforming that I take more fall damage than enemy damage (or at least close), even in the boss fight I'm currently stuck on.

TonyHawksPoTater,
@TonyHawksPoTater@kbin.social avatar

You've answered your own question. You like 3rd-person shooter platformers, a genre which isn't as prevalent as it was in the 6th generation of consoles. Not as many games are coming out that fit your tastes. You're also nostalgic, which is perfectly fine, but you have to take off the goggles sometimes. I like Mario Sunshine better than a lot of modern 3D platformers, because I've been playing it for years and it was a big part of my childhood. But just because I love revisiting that game more than playing a new game sometimes, that doesn't mean modern games aren't reiterating and improving upon the things that made it great. A Hat in Time, Psychonauts 2, The Cosmic Shake, Spark the Electric Jester, Orbo's Odyssey, SEUM, Frogun, New Super Lucky's Tale, Supraland, Crash 4. So many great 3D platformers in recent years, with a ton of improvements to quality of life and control compared to where we were back in the day, as well as many new concepts.

Also, claiming that PS2 platformers as a whole look better than modern platformers as a whole is ridiculous, and you're also giving no examples of either case.

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