_danny,

Kinda glosses over how these perks add a couple dozen extra dialogue options, many of which are unique ways to solve a problem.

Honestly my favorite type of rpg “perk”, one that gives a slight gameplay boost but also affects the story and/or dialogue in a meaningful way.

Having 25% more “luck” is cool and all, but I’d choose a perk that gave me 5% more luck and more ways to solve problems any day of the week.

It’s one of the reasons I loved Prey. It seemed like every perk you got added new ways to get around, dialogue, and/or new combat techniques.

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