But don’t forget you have to buy a new graphics card with Bull-vertex-shit-whatever-shading technology support to play it and you’ll pay 2k€ for it! Plus the overpriced 14x extra DLC to just get the main character in the game and the “Save” option in the menu or the game playable. Oh and play it quick, it’s an electronic license somewhere in a cloud so we might discontinue the service when we feel like it.
At first I was like, it’s fine. Then I realised we were comparing the flowing water. I didn’t even notice that the second image is of flowing water too…
If this follows the cycle of No Man’s Sky and Cyberpunk, it’s a matter of time before we see the first YouTube videos titled ‘Starfield is good now??’
It almost seems like releasing unfinished games is the way AAA developers crowdfund. Sure, the people who preorder get burned, but then there’s a second wave of sales waiting when the game ‘gets good’.
Drop the price of the original, but let it coincide with the release of an ‘expansion’ to offset the difference and you can sell the game again to the people who held out.
Meanwhile YouTubers rake in views, first on the wave of rage and later on that redemption arc, because people do want games to be good after all.
I suppose that’s true. Maybe the common factor is just it being a very highly anticipated game. But I don’t think that not being AAA constitutes an excuse for making false promises to people who already bought a game.
I would imagine the performance hit comes more from the simulation complexity, afaik Bethesda games tend to simulate everything all the time so the bigger the worlds get the more power is required
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