OsrsNeedsF2P,

Can they?

I’m an indie game developer (3 years at current company). Here’s a brief summary of the anti-piracy/anti-cheat history we did -

  • We noticed people were uploading old versions of our games on 3rd party app stores, so we introduced a feature that makes the game refuse to start if it’s on too old of a version
    • When we later updated the minimum SDKs, and older devices couldn’t update, we had inadvertently remotely bricked a perfectly functional game on their device
  • To prevent cheaters from figuring out how the game worked, we removed all logging from the application
    • EVEN TODAY I spent multiple hours and an Uber to get my hands on a specific device that was having crash issues because whatever logs I could get remotely weren’t nearly suffice to debug an issue
  • People were cheating Unity’s IAP store, so we installed a plugin that validated IAPs.
    • IAPs took multiple more seconds to process, hurting legit buyers
    • The cheating metrics went down, but because fewer people were buying IAPs, our rankings tanked on various ad networks
  • Hackers were making modded clients, so we added obfuscation
    • This made our builds much more harder to debug, and adds yet another step in our build pipeline
  • Users were editing values in memory to give themselves more levels and beat the leaderboard
    • We manually banned them from the leaderboard. It takes like 5 seconds and happens once a week, not a big deal
  • Users were editing values in memory for more coins
    • It doesn’t affect us in any way, at this point we stopped caring
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