TexMexBazooka,

I’d bet anything that uses p2p connections instead of a central server would work, or games where self hosting your game server is an option.

Anything that requires hitting a server owned by the studio is going to check your license

  • All
  • Subscribed
  • Moderated
  • Favorites
  • piracy@lemmy.dbzer0.com
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #