520

@520@kbin.social

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520, (edited )

The main use case of this is in porting. So if someone wanted to make a native port of their game, this library would make it potentially much easier.

520, (edited )

IIRC the main DXVK dev does this for debugging purposes.

As to why it might be faster, it depends on the DX implementation and what it's being transformed into. If the original DX implementation, especially pre-DX12, is wasteful in terms of instructions, and DXVK knows of a better way to do the exact same thing in Vulkan, it can potentially offset the translation costs.

520,

It's good you were able to get out of that abusive situation and into something better. Congratulations, my friend :)

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