Downloaded dmz for some friends on pc it’s 68 so consoles probably see 75-80 if not more
This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a “ghost” 300gb (I uninstalled cold war over this shit, I don’t have time or room on a console for that fucking nonsense)
Developers follow industry leaders. If call of duty can sell a 240gb game (mw3 on ps5 without their launcher) other publishers look and will decide to get lazy optimizing. “We’re not call of duty, our game is ONLY 70gb!” You already see this.
As far as my understanding, it was. Long bowmen were far more valuable because the costs associated with losing a knight was high. Infantry were given various polearms, and cavalry (or knights on horses) were given lances and spears. The kinetic energy from horseback functioned as good or better than trying to wind up swings of a weapon. Also human mobility is less than that of a horse before even accounting for armor, so being demounted from your horse mean almost certain death.
Swords were a last resort. A “running away is better” type of option. Being good with your sword is like being good with martial arts today - better to have it even if you may not use it.