Every now and then I think about this and I keep going back to Yooka Laylee. In theory that game should be everything people want from a 3D collect-a-thon platformer, but something (at least for me) felt wrong. I think the game is too big. Like, the developers in this modern era had all this space to go, "I can fit everything," whereas in the past on there were much harder limits. Sometimes a limit forces creative solutions that feel better. Kinda the same idea of a huge open world with nothing in it vs a small map filled with things to discover.
Why aren't modern 3D platformers as good as the PS2 era of 3D platformers?
Please prove me wrong and suggest me some modern ones that stand up to the older ones....