I understand that pages use ads to finance themselves, but this is one thing and quite another to abuse ads, as YT does, in addition from unverified origins, to destroy videos and concerts with 3-4 ads in the middle and even with advertorials of up to 10 minutes, annoying with popups to use premium, having thumbnails with clickbaits that also require an extension to avoid them and also for this shit of interrupting playlists after a certain time, yes or yes, this serves no one, not even the user and nor from the authors of the videos. All of this practically forces the user to put in place countermeasures to block all this shit, or to use some frontend or similar, if they want to see something from their subscriptions properly.
It is not because YT needs money, on the contrary, in recent years it has had more income than ever in its history, it is simply abusing its position in the market, practically as a monopoly and the greed of the shareholders. No other thing. Before it was not so pronounced and you could even use YT without an adblocker, having a banner in the header of the page or an ad at the beginning of a few videos or a promotional video in the list of recommendations, but this has changed drastically.
In any case, I think that if this continues, they are going to shoot themselves in the knee (Cobra effect), getting more and more users to use countermeasures and content creators moving to other platforms (like on Twitter with Musk going overboard)
Vivaldi Ad- and Trackerblocker statistics from last week of Octubre, showing ads and trackers blocked since then.
In any case it gives the EU user the right to use all measures at their disposal to block this crap, to give the middle finger to YT. The use of ad- and trackerblocker are a right and even recommended by security experts and official institutions. Fuck surveillance tech by big compnies.
I have also found this out, although it describes the general idea of capitalism very well. The actual architecture and street furniture solutions are not much better either, as can be seen in the other images.
Sure, but just like in this game, procedural generation is used in many other games. even currently. The art is to find a balance between space savings and system performance. This is not the problem, because too many times they overdo it, both one and the other, often using prefabricated models to complete it with new characters, environments and plots, which look more and more similar even though they are different. companies. Nice graphics but zero originality and linear plot. Optimize it? Why, when it works in their company computer? Fuck the user, if you want to play, buy a bigger PC, period.
That is the point, there are a lot of crappy games in Steam and min sys specs of 8 GB RAM free, even for messi sidescrollers. Fortunately there are exceptions, mainly in somewhat older games, where the devs still had to score with quality and playability on the PCs of that time, such as the aforementioned TombRaider series at that time or the DarkMessiah, The Dark Mod that does not need to hide from many commercial games either, and others that prove that even a crappy laptop that cost me €350 can be used to play them with more than 30-40 FPS and without taking up more than a few Gigs.
Also a good source of free games is the IT Academy DigiPen, wich offers a huge catalogue with hundreds of games of any kind, the best works of the students as free download. Some of these also in Steam, search DigiPen there. games.digipen.edu
That what I mean. Companies often do not even bother to optimize the games, in order to sell them as quickly as possible. “Works? Ok, let’s start next, our CEO’s Ferrari needs a repair.”