Yep, same for me. It’s hard to explain. It’s unfair, because it’s so arbitrary, but something about him feels somehow insincere, and it makes me uncomfortable.
not consistently. I find there are basically two schools of thought in 3d graphics:
the screen is a graph representing a 3d space: the x axis is horizontal, the y axis is vertical. depth, going ‘into’ the screen, then becomes the z axis. mathematicians and programmers tend to like this.
the screen is a camera viewing a 3d space from within itself: the coordinates to position yourself along a line is one dimensional: x. to position yourself on a plane as in a 2d game, two dimensional: x, y. to position yourself within a volume, three dimensional: x, y, z. humans are kind of inherently planar spatial navigators - it’s easy to think about our position in terms of “where on the ground” we are, then adjust for height. 3d artists and level designers tend to like this.
Would it be weird to light my entire home like this aisle? (startrek.website)
Legendary exit for a legendary creator (i.imgur.com)
The more you know (lemmy.today)