For the conversion of Carbon Dioxide into Oxygen? That was the main point of these, the algae does that and is actually even more efficient at it than a tree. Trees do have other benefits hence why they shouldn’t be replaced, but these should go in places where trees can’t.
To echo what some other people have said, these algae tanks absolutely should not be used instead of trees. If I see a tree get chopped down and replaced with one of these, I’ll be sad and angry. However, these can go in places where trees can’t go, like rooftops. And you don’t have to either wait for a tree to grow for a decade or take a tree from somewhere else to install one. It also serves as both a seating area and can mount a solar panel on top. These and trees both have their place and should both continue to be used.
Well there’s a few things for early at home games, for one the instruction booklets were actually worth a damn, often containing the story, tutorial, and more. Also, size was at much more of a premium, so since instruction manuals were a thing, it was considered a waste to have all of that stuff in the game itself. I’m sure there are exceptions but that’s the general idea.
Much as I lament the loss of good instruction manuals, it’s understandable why they went away in light of why they were necessary before.
Some of them are a bit oversimplified. For example, the so-called “fear of long words” is actually specifically supposed to be referring to an anxiety about misspelling or mispronouncing long words, which is a slightly more sensible and relatable phenomenon. Then there apparently some that are just made up, like apparently the palindrome ones.
Yes, but until we have a systematic change to remove tipping and pay them a livable wage, not tipping results in them having less money. So either don’t go to the restaurant, or tip. With the knowledge of the system that we have, Going to the restaurant and not tipping is a scummy move in the US. Doesn’t matter who’s at fault for the situation being shitty.
Terraria is less survival sandbox and more metroidvania. It garnered a lot of surface level comparisons to Minecraft (randomly generated world, building a base, caving required to find ores to smelt into bars to get better tools/armor), but Terraria has all of that as ways to progress and grow stronger instead of just being things you can do in the sandbox for fun/survival. It’s less about survival and more about finding ways to increase your DPS/Mobility/Defense to fight bosses. Although you can still flex your creativity to make visually appealing bases (and you want to have multiple, one in each non-evil biome and one underground, trust me).