leopold

@leopold@lemmy.kde.social

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leopold,

idk about others but I do use my Steam Deck for web browsing quite heavily. It’s basically my laptop right now.

leopold,

Nvidia drivers are mostly bad for Wayland afaik. Games shouldn’t be particularly problematic.

leopold,

I’ve personally had the best experience with Thunderbird, YMMV.

leopold,

I wonder if native D3D would really help at all. Most OpenGL drivers in Mesa are really Gallium drivers. Gallium is a low level internal Mesa API uses to implement support for higher level APIs, including OpenGL and Direct3D 9. Vulkan support isn’t implemented on top of Gallium, because Vulkan is apparently lower level than Gallium is. These drivers are still pretty damn fast, despite having to go through and intermediate API. If Gallium is fast enough for OpenGL drivers, I don’t see why the lower level Vulkan can’t be fast enough for Direct3D drivers. As far as I’m aware, the performance difference between DXVK/VKD3D and Direct3D drivers on Windows is already negligible.

leopold,

It’s definitely not 20%-30% behind. I’d say the difference is usually 10% or less. Sometimes DXVK is even a little ahead. Does depend on the game and drivers, tho.

leopold,

I mean, not really. You own the stuff you create regardless of who’s hosting it. Microsoft doesn’t own the copyright for the millions of projects hosted on GitHub either.

leopold,

I mean, probably not. That’s such a short post, chances are courts wouldn’t find it copyrightable. And obviously attaching a license at the end of your comments is useless in practice, because no one on the internet actually properly engages with copyright law. Plus suing over copy-pasting someone’s social media post is dumb as hell and no one does that, tho I do think you could technically do it and win, because current copyright laws make zero sense if you actually stop and think about it for any amount of time.

leopold,

Not really. You’ve granted the owner some rights, such as the right to host your content and present it to any user on the platform, but they don’t own it. Twitter can’t start using any art hosted on their platform for their branding, because it’s no theirs.

leopold,

Which hasn’t been free of legal challenges. Current copyright law doesn’t account for machine learning, which is what allows them to do this. This could soon change.

leopold,

Kinda. The problem was fixed in Qt6 and current KDE is Qt5. It’ll be fixed once Plasma 6 releases in February.

leopold,

Oh boy, 102 comments. Knowing Phoronix, I bet those are a treat to read.

leopold,

Plasma supports animated wallpapers out of the box. No need for third party plugins that rely on proprietary software like Wallpaper Engine.

leopold, (edited )

Afaik the only way to avoid translating into OpenGL and Vulkan would be to write native drivers. Stuff like gallium-nine, for instance. Is that what this project is doing? Though obviously that’s just for the Direct3D side of things and there’s a lot more to DirectX than just that. Still, it’s hard not to question how much of this is just duplicating work already done for Wine.

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