Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.
The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.
A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example
Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.
From 30 to 60? That’s an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on
Ah, something I want to add:
That’s only explaining the visual aspect, but frametimes are also directly tied to latency.
Some people might notice the visual difference less than the latency benefit. That’s the one topic where opinions on frame generation seem to clash the most, since the interpolated frames provide smoother motion on screen, but don’t change the latency.
Signals’ note to self chat is really convenient, ngl. A linear chat history is obviously not the most organized way of writing notes, but for some small save-for-later type infos here and there, I like it a lot.
I’d love it if Signal officially supported UnifiedPush, it seems to be the most promising direct alternative to FCM. They started talking about quantum-resistant encryption or whatever, but at the same time resorted to using a websocket.
Which is pretty much the least elegant way of doing it. Not something I’d expect from them, to be honest.
Then there’s Tuta Mail, they have a much better way of handling push notifications, but it’s still their own thing too, and instead of promoting something like UnifiedPush, they write blogposts dragging Protonmail for not having an alternative.
(Which I’m also annoyed by, but their posts about it seemed a bit pretentious, which I just hate to see.)