On the other hand, using procedural generation should free up a bunch of dev time that you could than be using to make sure the models that the generation uses are quality.
Now comparing individual features, elex looks better, while starfield should be better looking. Since they used procedural generation and should have used that time saved crafting hand crafted worlds making their base models better.
It’s more than an apt comparison, if you look at what they want you to compare.
Are you seriously excusing shit waterfall mechanics/graphics game wide because this one particular view is only forced on you once in a certain situation?
The memes not shitty, people just ignore stuff for whatever justifications they can come up. If you can view it once, why should it be a different quality than something you see 100x? It’s a bloody water effect, there should be zero difference.
Change the what item it is and it shouldn’t change anything either.
There is no part of any game that is “viewed by everyone” unless it’s a scripted part of the game.
There’s some doors in skyrim I never entered. So by your weird logic, that interior in whiterun wouldn’t be a normally viewed part of the game.
Do you understand how asinine of a viewpoint that is now? Not normally viewable would be boundary breaking or a weird location you would only enter to look for loot or something.
They still exist in most towns and cities, and if not a mall, a strip mall usually has some inside portion. Smaller with less options, but still fits the bill.
True next-gen graphics (feddit.de)
Todd Howard: “You may need to upgrade your PC for this game”
What are some places you can spend time where you're protected from the elements and it doesn't cost anything to be there?
The classic example is libraries, but ideally I’m thinking of places you can have a conversation....