Robin Hood is another example of a set of works that had many people contributing different stories into what became the present-day collection.
Historically, a lot of works had many authors using the same character. I think that it’s a bit unfortunate that modern copyright law tends to discourage that.
H. P. Lovecraft was unusual in that he allowed other authors to make use of his characters (and settings, which are also covered by copyright), which is why his world – with Cthulhu and all that – has been widely used.
I mean, if there was a single internationally-popular movie or series that you could choose to take issue with as being “too American”, this doesn’t seem like it’d be the one I’d choose.
I wouldn’t call one “not a real game”. If you like them, great, play them. I have not been very happy with mobile games, myself, however.
A couple of reasons:
While they don’t have to do so, many mobile games appear to me to be designed to cater to people playing in short spurts. That is, you don’t have to build up a lot of metal state about the game; you can play a bit while waiting in a line or something, put the thing on hold, do something else, come back. A lot of my favorite games don’t work like that.
For a number of genres, using a touchscreen is a serious limitation, because part of the screen is obstructed by fingers. Phones can use external input devices, usually via Bluetooth, and so you can make a game that requires an external input device, but it’s an inconvenience to lug one around with a phone, so smartphone games generally need to be designed to be at least reasonably-able to be played on the touchscreen alone. That places some constraints on the way the game can work.
Touchscreen accuracy is limited compared to a mouse pointer, which again limits a number of genres of games.
Not everyone using a smartphone game can be playing sound while doing so; carrying headphones/earbuds around isn’t something that all players will do. That means that smartphone games generally need to be playable without sound, which is a constraint that PC games generally don’t have.
The major benefit smartphones have is that they’re mobile. A smartphone can generally run for a while, as long as most of that is idling. Playing games in most genres burns through their battery quickly. You can carry USB powerstations, but kind of a pain.
Even in genres – like turn-based ones – that really don’t need much battery consumption, for some reason, game developers – unlike developers of many other application types – often seem to feel the need to have stuff going on while nothing’s happening in the game, burning battery life. I’d like to have the option to minimize battery usage.
I would say that a greater proportion of smartphone games than PC games have in-app purchases and ads, neither of which I like.
Many game genres tend to benefit from a wider field of view. Smartphone screens held normally take up a very small portion of one’s visual field.
I am not particularly enthusiastic about having Google track and profile me. A large portion of the commercial games on Android require that one use Google Play Services and this requires a Google account. I’m not willing to get a Google account. This limits availability of many commercial games. I have no problem with getting a GOG account on the PC, and am at least less concerned about Valve, with Steam, than Google.
I have no idea why, but a higher percentage of mobile games seem to go for a cutesy, simplified vector aesthetic. Maybe it’s because they need to run on screens that may vary a great deal in size; I don’t know, but it’s there. Nothing intrinsically wrong with that style, but I’m not especially enthusiastic about it. The Game Boy had the same “cutesy” tendency back when, relative to larger, fixed consoles, so maybe it’s to deal with small screens.
Most mobile games I’ve played that I’ve liked (e.g. Shattered Pixel Dungeon) are also available on the PC, and I find that it’s more-comfortable to play there.
So for me, at least, the mobile gaming experience hasn’t really been one that I’ve been all that happy with.
I could certainly see games that I think would work well with a smartphone. Choice of Games-type multiple-choice interactive fiction, or gamebooks. Those are (or at least can be) light on a battery, are fine on a touchscreen. I’ve generally played those on a tablet rather than a phone – I think that even with those, more screen space is desirable, given the option – but I have done those, and I think that they’re all right. Annoyingly-enough, Twine games – which I would think could be a good match for mobile – aren’t, because Android browsers don’t have an ability to view file:// URLs and Twine builds pages that don’t always work well on small mobile screens. There hasn’t been the kind of explosion of freely-available games in this genre that there have been for the keyboard-oriented Z-Machine and TADS interactive fiction VMs on the PC, though.
Deckbuilding games – though I’d rather have ones without animation or 3D stuff going on, to reduce battery consumption – would be another possibility that I’d like. If cards are designed for a small screen, I think that it’d be reasonable.
I agree with the insight that a lot of news has a really negative focus. That is, a lot of things like murders or disasters or the like that don’t really have all that much direct impact on the lives of most people are very mediagenic, so get disproportionately-heavy coverage. We wind up with a really skewed-negative perspective in the news media relative to reality.
However, I also have to say that I wasn’t necessarily blown away by some past efforts I’ve seen along the lines of remedying this either – that is, a lot of feel-good stories aren’t necessarily all that important to someone’s life either. Not to say that someone can’t want and consume feel-good stories either, but if one’s goal is to try to pick up useful information, probably what one would best read is neither material about shark attacks, nor about someone who overcame cancer or whatnot.
I don’t really want to force a specific bottom limit on sound insulation, which is what that would do, though.
Some people won’t care as much as others relative to price and may not want to pay what it’d cost. And some people may want a much-quieter unit than any bottom limit would place.
The problem is that they can’t make an informed decision now because the information isn’t available.
Not only were they a superpredator that preyed on apex predators, not only were they present in great numbers, but terrifyingly-enough, humans also worked together.
If OP is in the US – which I assume he is, from the inch measurement – I’d bet that he can probably rent one at a large hardware store, like Home Depot, if he doesn’t have any use for one outside of this.
Also, Prometheus paid a horrific price for helping humanity. Generally-speaking, the Greek pantheon is fairly self-interested, and not terribly interested in helping humanity in general.
In Greek mythology, Prometheus (/prəˈmiːθiəs/; Ancient Greek: Προμηθεύς, [promɛːtʰéu̯s], possibly meaning “forethought”)[1] is sometimes referred to as the God of Fire.[2] Prometheus is best known for defying the Olympian gods by stealing fire from them and giving it to humanity in the form of technology, knowledge, and more generally, civilization.
In some versions of the myth, he is also credited with the creation of humanity from clay.[3] Prometheus is known for his intelligence and for being a champion of mankind,[4] and is also generally seen as the author of the human arts and sciences.[5] He is sometimes presented as the father of Deucalion, the hero of the flood story.[6][7][8]
The punishment of Prometheus for stealing fire from Olympus and giving it to humans is a subject of both ancient and modern culture. Zeus, king of the Olympian gods, condemned Prometheus to eternal torment for his transgression. Prometheus was bound to a rock, and an eagle—the emblem of Zeus—was sent to eat his liver (in ancient Greece, the liver was thought to be the seat of human emotions). His liver would then grow back overnight, only to be eaten again the next day in an ongoing cycle.
I don’t think that any other character in the pantheon could realistically be called as sympathetic. I’m not sure that any other divide Greek figure deserves humanity’s gratitude.
The copyright owner is entitled to recover the actual damages suffered by him or her as a result of the infringement, and any profits of the infringer that are attributable to the infringement and are not taken into account in computing the actual damages. In establishing the infringer’s profits, the copyright owner is required to present proof only of the infringer’s gross revenue, and the infringer is required to prove his or her deductible expenses and the elements of profit attributable to factors other than the copyrighted work.
Second, some forms of fair use – which permit use of copyrighted material – do take into account whether someone was aiming to make money from it (though it’s not a “all noncommercial use is fair game” sort of thing):
Notwithstanding the provisions of sections 17 U.S.C. § 106 and 17 U.S.C. § 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:
the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
I don’t think that there is likely such a thing that would produce a direct response. If you wanted to not be noticed, why would you change your behavior based on what something else transmits?