It’s so interesting seeing the prison in the warg pit with the chests that you know are meant for player gear during a prison escape sequence. And wondering how in the hell a player gets imprisoned in the goblin camp. Now I know :)
Running with Astarion as my main, this made the goblin camp super fun. Used Gale’s cat familiar to draw goblins out one at a time, then ambushed them. None of them could bang on any of the drums to cause the camp to turn on me, but I just slowly picked off one goblin at a time and dropped them here. I’d like to imagine the goblins started noticing their missing friends and panicking about a vampire. By the time I dealt with the three bosses, there were maybe 6 goblins left in the camp (immune to being lured by the cat). Fun RP ;)
I keep containers in camp with “one of everything” cause I’m that kind of collector. In my first playthrough I just grabbed random containers and sent them to camp, but that was a mistake because they all looked the same. Second playthrough, I tried using only unique containers and tried to associate them with their contents. For example, the container you get on the illithid ship contained “weird unique shit”; and the pre-order bonus gilded container you find in camp contained only unique armor; and a mundane container contained crap like silverware you looted.
Every once in a while I’d sort the container contents and restack if there were duplicates. This happened regularly in my container with books, for example.
So my QoL request (on top of naming containers) is a restack option, which combines stacks of identical items.
Konsole and xterm, although I haven’t had to use xterm in a while. Actually, circa 1997 I used kterm, the predecessor to konsole. ;)
Straight up Linux ttys are also quite common for me. Most old school distros still let you escape to the terminal, with CTRL-ALT-F1 or similar. I haven’t distro hopped in a long time, so I don’t know if other distros still do this.