A 3D, first person pacman clone that I played on a 286 MS DOS laptop in the nineties. I don’t remember its name and I’ve never seen it since.
A programming game from the early 2000s called something like Fleet Commander. (But none of the many games named something like Fleet Commander that I can currently find online are it.) This game had a VB-inspired, event driven programming language. You used it to command fighters, bombers and fleet command ships. Each ship had its own AI script it would execute.
Sorry, I missed one more critical detail there… This game was in space! Played on a 2D, wraparound surface, with a top-down perspective, but it was definitely in space.
The fighters were fast and cheap but weak and could only shoot lasers.
The bombers were slower but tougher and could fire missiles. (Missiles could also be scripted, come to think of it. And if you made them stop, they turned into mines)
The fleet ships could manufacture other ships. You only have a single fleet ship at the start, but as time goes on, you can build more. …if you haven’t spent all your resources on building fighters and bombers.
Well, Mozart was a composer, so I don’t know what parallels you’re drawing from to compare hin to Weird Al or Surfan [sic] Stevens. If we’re talking strictly in terms of best living musicians, Joanna Newsom is probably the best songwriter of the past fifty years, and in my opinion, the second place isn’t even close.
there is this film from the late 80s called miracle mile about a guy who answers an incoming call at a payphone outside a diner in los angeles, and its a panicked military officer who dialed the wrong phone number who says he just launched americas nukes and that a nuclear retaliation will hit american soil in about an hour. a lot of the film is spent without being fully convinced of the authenticity of the phone call and the film has a slightly dreamlike pacing which makes it feel pretty tense, and theres a scene that stuck with me where the main character has a nosebleed in the diner after the phone call. i feel like even as far as cult films go this one is a little under the radar and, even though its not a life altering film, probably deserves a little more credit than it gets.
Alpine Universe is pretty damn good, I thought it was a band until I looked them up on Instagram and found out it was one dude that multi-tracks his voice and plays multiple instruments. I watched a few of his production videos and was amazed.
Video games: Weird Dreams and Spectre VR both for PC back in the early 90s iirc
Music: one artist i really enjoy that unfortunately died from covid in 2020 though he was only in his 20s… His name was Cesar Alexandre and i got to know and love much of his work as Lindsheaven Virtual Plaza. In fact, my first thought when i heard the opening track from their EP Daily Night Euphoria was that it would have been a great soundtrack for Spectre VR…
This is the kind of question that makes me hate my mortality, because culture is so scattered and vast and changing so rapidly these days that it seems difficult to imagine anything “modern” lasting for hundreds more years, and we’ll never actually be able to know the answer.
Two additions from the 3do era, PO’ed and Killing Time.
PO’ed was an fps with over engineered level designs and humanoid butt cheeks with legs and teeth that fired green projectiles. The 3do version had terrible controls and the game came out shortly before the console was abandoned. It was later released to ps1 to no fanfare, but had updated controls.
Killing Time was a cross between Doom and 7th Guest. It has fmv sprites to advance the story and is generally pretty advanced for its time. After Panasonic abandoned the 3do, Killing Time was ported to pc. It’s currently on sale at GOG. I might buy it lol
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