somnuz,

That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…

Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…

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