Dran_Arcana, 1 year ago Probably to make maps require less verticality for the mechanics they wanted. It’d be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps
Probably to make maps require less verticality for the mechanics they wanted. It’d be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps