It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times and couldn’t beat before because you had previously weak character is the best thing ever.
Only time it feels bad is when the game doesn’t give you enough levels/xp by just doing the story missions. Don’t make me do some checklist gaming side quests just so i don’t get one shot in the next area.
I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.
Or a Rando Bandit and a Giant Ass Monster.
But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.
I just hate this kind of areal difficulty scaling because there isn’t much visual cue provided.
This is one of my biggest peeves in games. Ass Creed Valhalla was really bad about it. Identical looking dudes on opposite sides of a river. One set are pushovers the others are completely lethal. Hate it.
Eh, it’s usually doable if you can survive one hit. Not that it’s recommended, or usually any fun, but doable. If they one hit you so hard that it feels like a nuke hitting a fly, that’s when you nope out and don’t try to return for a good while.
Cazadors are worse than deathclaws and I will die on that hill. In fact I did in that hill outside of Goodsprings more often than I care to count because those fuckers keep killing you even after they’re dead.
I was playing through the Minecraft twilight forest mod and i decided to go kill the lich first, i was wondering why i couldnt damage it at all, turns out the mod has a progression and in areas you havent unlocked you can’t damage anything, i went and killed the naga and was able to do it
Listen, we can’t all be Sid Meier or Edmund McMillan. Some of us are just a 14 year old who’s learning Java for the first time. Doesn’t mean it isn’t fun.
It’s very rough around the edges and the grind is so bonkers. It also suffers from things taking an obscene amount of time single player, but rather trivialized in multiplayer. I really thought I was going to like it the game is right up my alley but I give it some pretty meh opinions
I modded the heck out of it (I think 58 mods installed), all small tweaks, rebalances and quality of life stuff. Now it plays great single player, but yeah it’s definitely balanced for 2+ players.
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