magnetosphere,
@magnetosphere@kbin.social avatar

I don’t pirate indie games, small-budget movies, or music from unknown bands. I hurt major corporations specifically.

bennieandthez,
@bennieandthez@lemmygrad.ml avatar

Indie games are better these days anyways. I just use AAA games as performance benchmarks lmao.

HawlSera,

Is it really a victimless crime to go to archive.org and download yourself a copy of the never before released yet still fully completed Thrill Kill for PlayStation? Of course not, you need to think twice about the company that canceled the game and any bonuses the developers were promised, and didn’t even tell them about it, with the developers themselves having to learn about it from IGN.

Blastasaurus,

I just spent the night on my first emulator playing F-Zero Gx. I’m so sorry children :(

Octopus1348,

More like Nintendo

crackajack,

Never pirate from indie developers. But for giant companies, pirating is a drop in the bucket for their revenue.

cryostars,

Obligatory “but does piracy count as lost revenue?”

Anticorp,

Piracy probably generates more revenue than it destroys.

winterayars,

If it’s EA then “skimmed profits off the top of” is probably more accurate than “made”.

some_guy,

Odd contradiction. I support pirating when a person can’t access media legally (whether due to financials or just dick-moves by corps). However, this is the same logic that writers are striking against with streaming and I sure as hell support them.

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