I used to play Yugioh when I just came out in my country, along with the anime. I was curious about getting back into it a few years ago, saw all the confusing bs going on, and noped tf out.
That’s the good thing about MTG. A first round kill is theoretical possible, but buying the cards costs you several k. Also the card needed for this is banned in almost every playmode.
Are you arguing a high price point for MTG is good? That’s laughable. A game should be balanced by play skill. I play cEDH which has turn 1 wins but they’re infrequent and I never expect my opponent to actually own the cards. I want to play opponents, not their wallet. Some formats are financially restrictive and that just plain stupid.
That’s why I also mentioned that those cards are banned in almost every format. Of course, skill is better than money, but because of the complexity of mtg having a good deck makes a huge difference. Also just so that you know. For a round 1 kill in mtg you need to draw the black lotus(which you are only allowed to have once in your deck), the card channel fireball, one red mana and a shock. You need to draw all this cards in order to insta kill your opponent. It’s very powerful, but also very rare.
At least you’re onboard with skill>money. Your example is referring only to Vintage though. There are plenty of turn 1 wins in any of the Eternal formats, there have also been turn 0 wins (win in your opponents first turn upkeep). Even in Vintage, there are many more ways to turn 1 win, without Black Lotus. In cEDH turn 1 wins are uncommon but there are plenty of decks where they can occur but to your point, it is very rare. cEDH has the added benefit of 3 opponents trying to stop you but even then early wins happen. The banlist being built around casual Commander but used for cEDH doesn’t help.
Yugioh is so much more fun if you just han mechanics like xyz, pendulum, synchro and all that unbalanced “new” bullshit and just stick to the OG mechanics. It’s still not well balanced and you can absolutely still do 1tks but it’s much less common.
Yeah. When the extra deck was used just for monster fusions. At least for casuals like me it was much more about risk management before the battle and during the battle, rather then just setting up deterministic OTKs.
This is not even exaggerated, FTK (first turn kill) and OTK (one turn kill) are totally common. Back in the day of Yu-Gi-Oh, our group of friends occasionally using those “imbalance” or “META” decks to duel each other to have a little bit of fun and have some laughs when we feel “burn-out” playing with regular decks.
Besides FTK and OTK, there are also decks that’s just built to “annoy” the opponent lol.
Like completely locking the play field so no one can really do anything but skip their turns.
Locking your own field so the opponent cannot attack you, they can summon the strongest cards in their deck to just sit there and slowly fill up their own field.
Summon tons of token cards (disposable) so your opponent wasting all of their attack without doing any damages.
Make your opponent burn (discard) all of their decks.
Insanely fast regenerate LP (life points), so unless your opponent can kill you in one turn, you’ll just keep getting your LP regenerate.
Suicide deck to kill you both so the match end in a draw. (Robbing your opponent of satisfaction).
That’s the reason why I only play with old cards. There is no fun in playing a card game if your opponent is easily able to win in turn one. (this also occasionally happened with the old cards, but not that often)
I ignore every card which was released after Yugioh GX ended. The anime and the card game realy went downhill from there.
I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I’m reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can
I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?
It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.
Well not because its not competitively viable. It’s just not meta right now, and it probably won’t be for a while because there’s a gentleman’s agreement in pro play not to use it, similar to the autosniper, although the autosniper is also partially because it can be a really bad time to drop it into your opponents hands.
In regular matchmaking it’s not too uncommon to see.
Of course, the meta is aks, m4s and deagles, but really, most weapons are compeititively viable, depending on the situation. The mp5 is criminally underrated. I wrote a reddit post during the Astralis era about how good dualies were on pistol rounds, and they’ve only just gone meta despite not having had any change to price or functionality. Same with the scoped rifles.
There’s one weapon in CS that’s not viable, and it’s the m249. All the other ones can be used competitively.
Those weapons are in the minority though. The real problems only ever happen when valve tries to rebalance shit and accidentally make the game almost unplayable for several months.
That’s where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.
Both great options I used to recommend. I’m sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format
I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.
I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.
Honesty I find it so dumb when someone is teaching someone a new card game, and they use a super powerful deck and absolutely wreck them.
Like what are you trying to prove.
There was one time I did that in Pokémon, but only because my friend had never played and was convinced in a joking way he could beat me if I played with my good deck, so to go with his joke I thrashed him with my good deck and then we laughed about it.
It’s like these people can’t stand to lose to the point they have to protect their fragile egos from a newbie.
If you play with a new player use balanced beginner friendly decks like the Pokémon battle academy decks or the MTG starter decks.
When i used to teach magic to others, id always give them my RB vampire deck which was a beast. Id then either use my UG trample which stood a chance, or if i knew theyd be a good sport id use my red win and keep board wiping till i was board then deal like 90 direct damage ending their hopes.
But i was always sure to give them a great deck to play thats easy and fun. It was my deck though and i knew every play they could make and how to destroy it.
I have a MTG deck that’s pretty much like that, but if you don’t get lucky with the cards, you’re going to lose pretty quickly. It’s all based around an artifact that reduces cycling costs.
That one was part of the strategy, but the main card was the Fluctuator, and another one I can’t remember that let you search your deck and draw a swamp for each creature in your graveyard. Then a spell to do X damage per swamp tapped.
Exactly! It’s an 8 minute turn of watching an opponent set up their entire board to instantly win, or pass the turn and counter all your chains with traps, then win the next turn xD. Mostly the first, though traptrix was more of a 2 turn win. Overall, it was absolutely silly. The spider assessment is 100% accurate here. Hoop jumping with cards to just say “I win” without even playing. Keeping a person captive for 8 minutes because you won rock paper scissors to show off your pretty cardboard collection is just dumb xD.
You forgot to teach the newbie the part where if they do interact with your turn 0 win, you rage quit because “wow dude your threat assessment skills need some work.”
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