ehopperdietzel,

The idea of single, double, and triple buffering revolves around how many framebuffers we use for display rendering. Typically, we go with double buffering, displaying one framebuffer while rendering happens on the other. Swap them, and the cycle continues. The goal is to prevent screen tearing and glitches from popping up on the screen.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • linux@lemmy.ml
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #