dgriffith,

As the answer in the link explains, it’s adjustment of your scaling factor to the nearest whole pixel, plus a loss of precision rounding to/from single/double floating point values.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • linux@lemmy.ml
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #