Elderos,

I made games primarily for Windows which we also compiled for Linux. It is mostly input/output stuff, aka hardware issues. That is, audio issues, input issues, storage issues, dependency issues. Modern game engine mostly handle the rest. It wasn’t such a big deal to fix, but most gamedev lacked experience with Linux, and most projects are already over budget and late, so fixing Linux for an extra 2-5% of sales didn’t make much sense at small scale. Proton kind off fixed all of this tho.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • linux@lemmy.ml
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #