Jac0b,

This is mainly due to modern day web bloat and lazy inefficient coding

bruhduh,
@bruhduh@lemmy.world avatar

Meanwhile apple still selling macbooks with 8gb ram

Zerush,
@Zerush@lemmy.ml avatar

16 GB RAM 8GB nVidia and you can play Immortals Of Aveum at 30 FPS, (maybe)

Quereller,

For people who want to know more about the fascinating computer in the Apollo space craft.

34C3 - The Ultimate Apollo Guidance Computer Talk

Core rope memory

Moonjs: An Online Apollo Guidance Computer (AGC) Simulator

BudgetBandit,

They even had some hand-braided ram or whatever for systems that abso-fucking-luteley must not fail

mac12m99,

Unused ram is wasted ram

Knusper,

Unused RAM practically does not exist. The OS will use it for disk caching.

jetsetdorito,

“we put Kanto and johto on a single cartridge”

DrQuint,

Yeah, but they were reusing tilesets an-

looks at modern pokemon

Uh. You know what, you have a point.

HawlSera,

It took till Scarlet and Violet for us to get more than one region in a game

Kitikami and Unova

That’s parhetic

EveryMuffinIsNowEncrypted,
@EveryMuffinIsNowEncrypted@lemmy.blahaj.zone avatar

People also forget that most of the actual calculations were done on paper first; the computers were basically just executing precalculated instructions.

This is the stack of code used for the navigation software for the Apollo program.

(Fun fact: standing next to it is Margaret Hamilton, director of NASA’s Software Engineering Division & the lead of the team who wrote that code.)

Quereller,

These are multiple printouts of the code. The computer did not only execute precalculated instruction. (This would be a sequencer BTW.). Try it yourself AGC.

EveryMuffinIsNowEncrypted,
@EveryMuffinIsNowEncrypted@lemmy.blahaj.zone avatar

That is pretty cool. I might try it tonight since I’m at work right now. Thanks!

Though, to be fair, I did say that most of the code was precalculated.

interolivary,
@interolivary@beehaw.org avatar

I’m not quite sure if even that is correct. The AGC, as far as I understand it, did do quite a bit of calculation on the fly and was essentially the first digital fly by wire system. It did rely on input from the crew and ground control for eg correcting its state vector etc etc, but it even has dedicated vector instructions if I recall correctly. Can’t really precompute all that much when you can’t be sure things will go to plan and you’re dealing with huge distances. It did have eg separate programs for different phases of the flight but they weren’t really precalculated as such, more like different modes that eg read input from different sensors etc etc.

The US space program was pretty big on having a human in the loop though, much more so than the Soviet one which relied more on automation and the pilot was more of a passenger in a sense, sort of a failsafe for the automatic systems.

The book Digital Apollo goes into all this this in more detail, I can highly recommend it if you’re a ginormous nerd like I am and think that computers we’ve shot into space are endlessly fascinating

EveryMuffinIsNowEncrypted,
@EveryMuffinIsNowEncrypted@lemmy.blahaj.zone avatar

I didn’t know that. Thanks for telling me! I’ll have to check out that book. It sounds fascinating. :)

interolivary,
@interolivary@beehaw.org avatar

Additional fun fact: Margaret Hamilton is the person who coined the term “software engineering”

EveryMuffinIsNowEncrypted,
@EveryMuffinIsNowEncrypted@lemmy.blahaj.zone avatar

Ooh, I didn’t know that. That is a fun fact! 😁

N00b22,

Meanwhile I have 16 GBs, and I feel that I should update to 32…

dindresto,

I upgraded to 64gb last week

Mothra,
@Mothra@mander.xyz avatar

Did it work? I struggle with 32 sometimes, but I am blaming it on the software

tkk13909,

Y’all are in the double digits? I’ve only got 8 and I’m doing fine

Mothra,
@Mothra@mander.xyz avatar

You are blessed

Franzia,

The chosen one

tkk13909,

One day, I will get 12 and the world will FEAR me!

OrangeXarot,

I had fricking 4GB of ram and 2 cores in my laptop till like two months ago

neshura,
@neshura@bookwormstory.social avatar

Compute intensive stuff usually demands those levels of RAM. I know for gaming the recommendation nowadays is 16GB while 8GB are considered “works for now”. There are some games though that still benefit from more RAM (I upgraded to 32GB on my old PC for a Beta of a Sim game as it maxed out my 16GB to the point of lagging my PC)

tkk13909,

Bruh I play Minecraft with shaders on this thing. What more could a man want?

x52,

I have 32 but have never come close to using all 32 gigabytes.

Goo_bubbs,

You don’t think you’ll ever really use all 32GB at the same time until you’re running a virtual machine or two and open task manager to see that you’re consistently using over 82% of your RAM, which happened to me today.

567PrimeMover,
@567PrimeMover@kbin.social avatar

Fun fact: It's a much simpler job to guide a vehicle to a planetary body than it is to render a webpage with a flat theme.

Source: It came to me in a dream

GuybrushThreepwo0d,

Well… You need like what, 3 floats for position and 4 more for orientation. Multiply that by 3 to get velocity and acceleration values. Then I don’t know a few more floats per sensor and you have your whole state space in a few bytes.

Meanwhile a single image is like a megabyte so yeah.

Source: it’s past midnight and I should have gone to sleep ages ago

Gormadt,
@Gormadt@lemmy.blahaj.zone avatar

And don’t forget about redundancies

The programming for the Apollo program was hand woven so comparing it to modern systems is kinda like comparing apples to oranges

Honestly the computers for the Apollo program were amazing and I highly recommend looking into the whole thing more, it’s so incredibly cool

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