SaltyIceteaMaker,

Everone can play what they want but 30 fps is unbearable in most -not all- games

SuperSpruce,

To me, 30fps is unbearable in fast paced games, but okay in slow paced games. This is a slow paced game, so I’m fine as long as the fps stays above 24 with a 1% low of at least 20.

miss_brainfart,
@miss_brainfart@lemmy.ml avatar

Let’s put it this way:

Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.

TheDarksteel94,

It’s not just about how smooth the game looks, but also how smooth it feels to control. 30 fps is way too sluggish for me. Granted, most people would probably reach a point of diminishing return somewhere after 60 fps, unless you’re someone with the reflexes and hardware (high polling rate mouse, good frame timing on your monitor, low system lag, etc.) to back it up. I’m quite comfy between 120 to 144 fps, but there’s some absolute monsters out there who would probably find that too slow.

If it’s not a very fast moving game, like a turn based RPG, then it doesn’t matter that much, but at least 60 fps is still a must for me to not look like a slideshow.

miss_brainfart, (edited )
@miss_brainfart@lemmy.ml avatar

Latency plays a big part too, that’s true. I mentioned that in another comment.

Though how bad a higher latency feels is also tied to how fast you move your mouse. Slowly panning across the map of your city builder makes latency less of an issue than wanting to hit flickshots in Counterstrike.

Latency and framerate go hand in hand, though depending on the game, one might be more important to you than the other.

Which is where frame interpolation gets funny.

icedterminal,

We really should move away from 30 fps as a baseline for PC gaming.

TheAnonymouseJoker,
@TheAnonymouseJoker@lemmy.ml avatar

Its ok, not everyone has parents like yours that gift you a Threadripper CPU + RTX 4090 Founder GPU on your 16th birthday.

cashews_best_nut,

In my day 30fps in Unreal Tournament was considered reasonable.

funktion,

Sure. And I used to be okay downloading my porn at 56kbps. Now I want my smut so hi-def that I can see the actors’ emotional scars. Peoples’ standards change as technology advances. If you want to be stuck in 2001, go right ahead, but that doesn’t mean everyone else has to be.

TheAnonymouseJoker,
@TheAnonymouseJoker@lemmy.ml avatar

30fps is 2001

Some people do not deserve an internet connection. There should be a stupidity test to pass before being allowed to use it.

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

Kids these days…

SaltyIceteaMaker,

Well unreal Tournament is older than me and i am a legal adult. So suffice to say that the technology wasn’t really there yet for games

Alexstarfire,

You would be wrong.

257m,

Maybe I’m just not very observant but I can barely tell the difference between 30 fps and 60 fps. I only start to notice below 25.

icedterminal,

Everyone’s perception is different. I can do 60 fps. I prefer 90 fps minimum and 120 fps target. I see no benefit at 144 or higher. Anything below 60 fps and I just get frustrated. That’s my perception.

30 fps though is something we should move away from. Given how far we’ve come in with all kinds of hardware and software features.

Anamnesis,

Wild. 60 looks terrible to me. I can’t really tell the difference above 120fps though.

teagrrl,
@teagrrl@lemmy.ml avatar

I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn’t tell at all and had fun the whole time.

TheOakTree,

I remember playing OSRS and Team Fortress 2 on my shitter PC with like 10-20fps.

It was fine back then, considering my brain hadn’t yet normalized 60+, but nowadays I struggle with anything under 50fps. I guess I played too many fast-paced games since then because Switch games that fluctuate between 25-30fps really turn me off from playing.

Honytawk,

I’ve played plenty of minecraft at 15-20 fps and had an awesome time.

Unbearable is wholly subjective.

PeWu,

Can agree. I can play 30fps without complaints because most of my life I was playing on low-end PCs

Yerbouti,

I play on a 720p projector and I’m really happy.

ReakDuck,

Thats the way

FlyingSquid,
@FlyingSquid@lemmy.world avatar

One of my TVs is 720p and I’m keeping it until it dies.

AlexWIWA,

Imo projectors look fine on lower resolutions. It’s like CRT, the technology hides the lower detail a lot better than LCD.

ExistensialDread,

as an avid fan of cities skylines I’m so very disappointed.

as someone who works in software… I’m eagerly waiting for next year when I do buy the game.

the games industry is a business at the end of the day and building software is a very expensive process. I understand that executives want to see returns start to come in now rather than later and if they make some customers angry then they’ve weighed the risks and decided it’s worth it.

miss_brainfart,
@miss_brainfart@lemmy.ml avatar

Games make the overwhelming majority of the money right at the start either way, so there’s that.

vanquesse,

I don’t think that has been the case for at least a full console generation, maybe more.

Look at the rise and fall of pre-order goodies to get a rough estimate of when publishers really, really wanted you to buy the game day 1 (and when it stopped mattering as much)

Kushia,
@Kushia@lemmy.ml avatar

Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.

That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I’m getting 60-90 FPS after following some guides I’ve seen online about tweaking some settings.

I hope they do eventually optimise this game better but from everything I’ve seen in other Unity games that suffer similar problems its going to be a long road to treak.

lemillionsocks,
@lemillionsocks@beehaw.org avatar

Ive seen on some other threads that skylines 2 is able to get better frames if you turn off some settings like fog and depth of field and that it’s likely these two effects specifically that are borked.

vreraan,

I stream the game on my TV from the Steam Deck with 30fps, reduced resolution, video compression and input lag.

I still enjoy it and I’m too lazy to put in an HDMI/DP cable.

Microw,

Heads up for whoever might not know it, we have a community at !citiesskylines

sheogorath,

Thanks for sharing. I usually browse the sub on the old site to kill any interest of me playing the game for hours ಥ⁠‿⁠ಥ

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