It’s definitely Amaura. Though for some reason there’s extra diamonds. And the pedant in me wants to let you know it’s Gastly, not Ghastly, and Electabuzz, not Electrobuzz. The color seems to be weirdly off on a lot of them (green feet on Munchlax??)
Half-transparent pale-yellow paint on a blue item. It might have been the somewhat correct color if it was painted on a white surface, but the background color shines through.
You know your pokemon better than me haha. I’ve noticed the colors and some of the details are a little weird. It was real cheap, i was quite worried that the pokemon would be made up. I’ve told the kids that they are shiny’s which is why they’re a little different.
It depends on the game, and what I feel like doing. My main rule of thumb is to not use pokemon I’ve used before, or use frequently.
Regarding overleveling, I always just compulsively switch train my weakest pokemon, even or my first runs. It’s really just something you have to get used to. It’s sorta the same mindset as item hoarding. It doesn’t matter if there’s an obvious way to win now, it matters that there might be a need for my team to have other strong members later. Therefore, they always need to be trained
I have a slightly weird and a bit too complicated approach to this issue, but it works for me at least:
I’m an avid breeder and have been maintaining a huge collection of 'mons with special egg moves, good IVs (and later Apriballs and hidden abilities) since the breeding mechanic was introduced. Whenever I feel the urge to restart a run on any game, including the “older” ones, I create five eggs for a starter team and let them hatch in the new playthrough. That way I make sure that every team member is useful to me right from the start and I have no issues circling through them depending on which one is the most useful for the climate/zone I’m currently in or which one needs a little more XP at the moment.
Whenever I rely only on the 'mons that can be caught in early routes, I end up overlevelling my starter as they tend to be the most (or only…) useful team member and trying to battle with the others feels like a chore. It’s just not fun to try and fight with a Poochyena that only knows Tackle, Howl, Sand Attack and Growl until it finally gained eight or so more levels to learn its first actually useful attack, and then having to swap it out shortly after that because you need to drag an HM slave with you. =/
The downside is that you either need someone else to help you trade, or use one of the still availiable online storage options to trade with yourself in order to move the eggs or newly hatched 'mons into another game, and Nintendo’s service in that sector isn’t exactly convenient.
See, once I was introduced to breeding in Pokémon, that’s all I’ve been wanting to do. Not necessarily make the perfect mons, but just breed until I have the nature I want and then go from there.
I’ve been doing research and the best game, well “best” game on the 3DS era that I can see when it comes to breeding and the battle (whatever it’s called) is USUM, but I like the difficulty of the gen 4 and below games.
I level my team evenly; when a pokemon levels up past the others, I move it to the last slot in the party and use everyone else until they’re at the same level. Rinse and repeat.
It’s tedious, but it’s how I keep everybody even. And obviously this doesn’t work perfectly; occasionally you’ll have a Pokemon faint and the others may climb ahead a few levels. To mitigate that, I keep the lower Pokemon at the front until he catches up with the rest.
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