That’s a bit like trying to become rich from writing books to my understanding. Some people manage to build enough of a fanbase to make a lot of money that way, but most people who try it won’t make such a huge amount.
I don’t personally suspect that anyone could truly create a simulation of their own universe at all. You could absolutely simulate a universe, but simulating your own universe (presumably your own universe at a point in the past since that’s what context the simulation argument generally gets made in) would have to have some kind of deviation from the real universe, be it that not all of the universe is simulated, or it’s only simulated to a certain level of detail or “resolution” and any physics on a smaller scale is simplified, or time runs slower or something. Because if you can simulate a perfect copy of your universe, or a universe of equivalent complexity and speed, then you can build a computer in that simulation equivalent to the one running it, and since that simulated computer doesn’t use all the resources of it’s simulated universe presumably, you can build several of them and get more processing power than you started with, which makes no sense. And if every “layer” of simulation inheritly has dramatically less possible complexity to it than the layer above, you should eventually (and I suspect rather rapidly) reach a level where further nested simulations are not possible
Hypothetically, isn’t there also a third option that one eventually gets to a base universe, but that base universe has existed for an infinite amount of time and has no beginning?
I mean, the creator of a simulated universe isn’t omnipotent though, for two reasons: first, there are plenty of things that they cannot do in their own universe, being just some regular person there, but more importantly, there must be limits on what they can do in the simulation, because that simulation has to exist on a computer which presumably has finite hardware limitations. “Framerate” or equivalent won’t matter as much because time doesn’t have to pass at the same rate, but the computer still is only going to have so much storage and memory space, or whatever equivalent the technology involved uses, and so nothing that would exceed those limitations can be done in the sim.
To my understanding, they don’t all contain wasps, and even the types that do have the wasp thing, any trace of a wasp will be long destroyed before the fruit is ready anyway
Sure, but evolution takes a long time and cars have been a common enough threat to potentially cause selection pressure for what, a century or so maybe?
Ironically, having one of the weirder ones has proven greatly beneficial to my life, as the communities around my particular niche of it have been small enough to get to know people and make more new friends than I had ever had before, and it motivated me to start learning digital art
My Stellaris empires always end up starting more like the vulcans with a focus on science and mostly peaceful exploration, and end up a society of soul-crushing academia that will compromise their own sanity, values and safety for any chance at powerful or dangerous knowledge, ruling over a collection of random protectorates that they maintain for little reason other than diplomatic influence and to have someone to lord their vastly supervisor tech over.
It’s actually the reason it can fly: this craft is what is known as a hybrid airship, it’s lifting gas doesn’t quite give it enough lift to fly, unlike a regular airship, and it gets the rest from aerodynamic lift like a plane. This requires it to be vaguely wing-shaped, which is why it has this design like two blimps stuck together.
didnt some religion have a concept where since they believe god infallible, any loophole in the rules must therefore be intended, possibly as a reward for the cleverness of finding it? I forget which one that was