Comments

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Elderos, to linux in Gamedev and linux

I made games primarily for Windows which we also compiled for Linux. It is mostly input/output stuff, aka hardware issues. That is, audio issues, input issues, storage issues, dependency issues. Modern game engine mostly handle the rest. It wasn’t such a big deal to fix, but most gamedev lacked experience with Linux, and most projects are already over budget and late, so fixing Linux for an extra 2-5% of sales didn’t make much sense at small scale. Proton kind off fixed all of this tho.

Elderos, to news in Israel intensifies ground and air strikes on nearly cut-off Gaza while UN denounces 'war crimes' in conflict for first time and warns many will soon starve to death

Is this a war tho

Elderos, to news in Almost half of Russians say salary does not cover basic spending - survey

You can live off minimum wage in Canada in some regions, if you’re children-free. It gets harder with kids, though the state will cover some of it of you’re low-income (Like a couple hundred per months, and virtually no income taxes).

Elderos, to linux in It either runs on Linux or refund

Virtually no anticheat worked on Linux just a few years ago except maybe Valve and Blizzard in-house solutions. Games that are out and already committed to a specific anticheat can’t do much but to wait, so it is not really on them. Changing the anticheat solution mid-way on a released game would piss off so many people you can’t imagine. On a brand new game though, I would agree that this should be considered.

Elderos, to linux in It either runs on Linux or refund

It is almost always due to the anticheat programs.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • localhost
  • All magazines
  • Loading…
    Loading the web debug toolbar…
    Attempt #